private void OnNewGame_Click(object sender, EventArgs e) { this.ClearUI(); this.model = new MinesweeperModel(sender.ToString()); this.SetUpUI(); }
private void OnLoadGame_Click(object sender, EventArgs e) { if (_loadGameDialog.ShowDialog() == DialogResult.OK) { MinesweeperModel newModel = MinesweeperModel.LoadFromFile(_loadGameDialog.FileName); if (newModel != null) { this.ClearUI(); this.model = newModel; this.SetUpUI(); } else { MessageBox.Show("The file format was wrong. Load failed!"); } } }