public void TestIfCheckForMineReturnsTrueWhenThereIsMine()
        {
            var moq = new Mock<IGameBoard>();
            moq.SetupGet(b => b.Board).Returns(cellMatrix);
            Position pos = new Position(0, 0);
            moq.Setup(x => x.CheckIfHasMine(pos)).Returns(cellMatrix[pos.Row, pos.Col] is MineCell);

            Assert.IsTrue(moq.Object.CheckIfHasMine(pos));
        }
示例#2
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 /// <summary>
 /// Initializes a new instance of the MineCell class.
 /// </summary>
 /// <param name="row">Takes one integer parameter for the row of the cell.</param>
 /// <param name="col">Takes one integer parameter for the col of the cell.</param>
 public MineCell(Position pos)
     : base(pos)
 {
     this.Type = CellTypes.Mine;
 }
示例#3
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 /// <summary>
 /// Initializes a new instance of the SafeCell class.
 /// </summary>
 /// <param name="row">Takes one integer parameter for the row of the cell.</param>
 /// <param name="col">Takes one integer parameter for the col of the cell.</param>
 public SafeCell(Position pos)
     : base(pos)
 {
     this.NumberOfNeighbouringMines = INITIAL_MINES_COUNT;
     this.Type = CellTypes.Safe;
 }
 public void TestIfInsideBoardReturnsTrueWhenCellIsInsideTheBoard()
 {
     Position pos = new Position(3, 5);
     Assert.IsTrue(board.IsInsideBoard(pos));
 }
 public void TestIfInsideBoardReturnFalseWhenCellRowIsNegativeNumber()
 {
     Position pos = new Position(-1, 5);
     Assert.IsFalse(board.IsInsideBoard(pos));
 }
 public void TestIfInsideBoardReturnFalseWhenCellRowIsBiggerThanMaxCols()
 {
     Position pos = new Position(50, 5);
     Assert.IsFalse(board.IsInsideBoard(pos));
 }
示例#7
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 /// <summary>
 /// The constructor can be used by the inheriting classes.
 /// </summary>
 /// <param name="row">Takes one integer parameter for the row of the cell.</param>
 /// <param name="col">Takes one integer parameter for the col of the cell.</param>
 protected Cell(Position pos)
 {
     this.isCellRevealed = false;
     this.Coordinates = new Position(pos.Row, pos.Col);
 }