示例#1
0
        public PlayerRenderContext(PlayerContext playerContext, Motion motion)
        {
            this.Name = playerContext.Name;
            this.Number = playerContext.Number;
            this.Score = playerContext.Score;

            this.Motion = motion;
            this.LastPos = playerContext.LastPos;
            this.Power = playerContext.Power;
            this.Stun = playerContext.Stun;
        }
示例#2
0
 private void processCommandTurn(ContextContainer contextContainer, PlayerContext playerContext, List<PlayerRenderContext> renderContexts, List<TurnAction> actions)
 {
     switch (playerContext.Command)
     {
         case Arrow.UP:
             if (playerContext.LastPos >= Config.BlockCol)
                 renderContexts.Add(this.processRenderContext(contextContainer, playerContext.Number, actions, playerContext.LastPos - Config.BlockCol, Motion.UP));
             else
                 renderContexts.Add(new PlayerRenderContext(playerContext, Motion.STAND_UP));
             break;
         case Arrow.RIGHT:
             if ((playerContext.LastPos % Config.BlockCol) < (Config.BlockCol - 1))
                 renderContexts.Add(this.processRenderContext(contextContainer, playerContext.Number, actions, playerContext.LastPos + 1, Motion.RIGHT));
             else
                 renderContexts.Add(new PlayerRenderContext(playerContext, Motion.STAND_RIGHT));
             break;
         case Arrow.DOWN:
             if (playerContext.LastPos < Config.BlockCol * (Config.BlockRow - 1))
                 renderContexts.Add(this.processRenderContext(contextContainer, playerContext.Number, actions, playerContext.LastPos + Config.BlockCol, Motion.DOWN));
             else
                 renderContexts.Add(new PlayerRenderContext(playerContext, Motion.STAND_DOWN));
             break;
         case Arrow.LEFT:
             if ((playerContext.LastPos % Config.BlockCol) > 0)
                 renderContexts.Add(this.processRenderContext(contextContainer, playerContext.Number, actions, playerContext.LastPos - 1, Motion.LEFT));
             else
                 renderContexts.Add(new PlayerRenderContext(playerContext, Motion.STAND_LEFT));
             break;
     }
 }
示例#3
0
 private void processStunTurn(PlayerContext playerContext, List <PlayerRenderContext> renderContexts)
 {
     playerContext.Stun--;
     renderContexts.Add(new PlayerRenderContext(playerContext, Motion.TURN));
 }
示例#4
0
 private void processStunTurn(PlayerContext playerContext, List<PlayerRenderContext> renderContexts)
 {
     playerContext.Stun--;
     renderContexts.Add(new PlayerRenderContext(playerContext, Motion.TURN));
 }