public static void SaveQuickSlot(PacketReader packet, PacketBuilder builder, ClientHandler client, EventHandler events) { var quickslot = packet.ReadShort(); var skill = packet.ReadShort(); Character character = client.Metadata["fullchar"] as Character; var id = character.id; builder.New(0x0092); { builder += id; builder += quickslot; builder += skill; } var syncServer = client.Metadata["syncServer"] as SyncReceiver; var server = (int)client.Metadata["server"]; CharacterManagement.SetQuickSlots(syncServer, server, id, quickslot, skill); client.Send(builder, "SaveQuickSlot"); }