void OnStatsUpdate(ref MyEventStatsUpdate msg) { MyPlayerRemote sender = (MyPlayerRemote)msg.SenderConnection.Tag; if (sender != null) { sender.Statistics = new MyPlayerStatistics(); sender.Statistics.Init(msg.StatsBuilder); } }
public void UpdateStats() { MyEventStatsUpdate msg = new MyEventStatsUpdate(); msg.StatsBuilder = PlayerStatistics.GetObjectBuilder(); Peers.SendToAll(ref msg, NetDeliveryMethod.Unreliable); }