public void AddExplosion(Vector3 position, MyExplosionTypeEnum explosionType, float damage, float radius, bool forceDebris, bool createDecals) { var msg = new MyEventAddExplosion(); msg.CreateDecals = createDecals; msg.ForceDebris = forceDebris; msg.Damage = damage; msg.Position = position; msg.EntityId = null; msg.ExplosionType = (byte)explosionType; msg.Radius = radius; Peers.SendToAll(ref msg, NetDeliveryMethod.ReliableOrdered); }
public void AddExplosion(MyEntity entity, MyExplosionTypeEnum explosionType, float damage, float radius, bool forceDebris, bool createDecals, MyParticleEffectsIDEnum? particleIDOverride = null) { Debug.Assert(entity != null && entity.EntityId.HasValue); var msg = new MyEventAddExplosion(); msg.Damage = damage; msg.EntityId = entity.EntityId.Value.NumericValue; msg.ExplosionType = (byte)explosionType; msg.Radius = radius; msg.ParticleIDOverride = (int?)particleIDOverride; msg.CreateDecals = createDecals; msg.ForceDebris = forceDebris; Peers.SendToAll(ref msg, NetDeliveryMethod.ReliableOrdered); }
void OnAddExplosion(ref MyEventAddExplosion msg) { if (!MyMwcEnums.IsValidValue(msg.ExplosionFlags)) { Alert("Invalid explosion", msg.SenderEndpoint, msg.EventType); return; } MyEntity entity; if (msg.EntityId.HasValue && MyEntities.TryGetEntityById(msg.EntityId.Value.ToEntityId(), out entity)) { MyScriptWrapper.AddExplosion(entity, (MyExplosionTypeEnum)msg.ExplosionType, msg.Damage, msg.Radius, msg.ForceDebris, msg.CreateDecals, (MyParticleEffectsIDEnum?)msg.ParticleIDOverride); } else if (msg.Position.HasValue) { MyScriptWrapper.AddExplosion(msg.Position.Value, (MyExplosionTypeEnum)msg.ExplosionType, msg.Radius, msg.Damage, msg.ForceDebris, msg.CreateDecals); } else { Alert("Invalid explosion", msg.SenderEndpoint, msg.EventType); } }