static MyGuiScreenDebugDeveloper() { if (!MyFakes.SIMPLE_DEBUG_SCREEN) { s_debugRenderScreen = new MyGuiScreenDebugRender(); s_debugRenderLightsScreen = new MyGuiScreenDebugRenderLights(); s_debugRenderOptsScreen = new MyGuiScreenDebugRenderOptimizations(); s_debugRenderPruningScreen = new MyGuiScreenDebugRenderPruning(); s_debugRenderModelFXScreen = new MyGuiScreenDebugRenderModelFX(); s_debugRenderGlobalFXScreen = new MyGuiScreenDebugRenderGlobalFX(); s_debugRenderSectorFXScreen = new MyGuiScreenDebugRenderSectorFX(); s_debugRenderHDRScreen = new MyGuiScreenDebugRenderHDR(); s_debugColorsScreen = new MyGuiScreenDebugColors(); s_debugVolumetricSSAOScreen = new MyGuiScreenDebugVolumetricSSAO(); //static MyGuiScreenRenderModules s_renderModulesScreen = new MyGuiScreenRenderModules(); s_renderModulePrepareForDraw = new MyGuiScreenRenderModule(MyRenderStage.PrepareForDraw, "Prepare for draw"); s_renderModuleBackground = new MyGuiScreenRenderModule(MyRenderStage.Background, "Background"); s_renderModuleAlphaBlendPreHDR = new MyGuiScreenRenderModule(MyRenderStage.AlphaBlendPreHDR, "Pre-HDR Aplha blend"); s_renderModuleDebugDraw = new MyGuiScreenRenderModule(MyRenderStage.DebugDraw, "Debug draw"); //Game s_debugShipScreen = new MyGuiScreenDebugShip(); s_debugGameScreen = new MyGuiScreenDebugGame(); s_debugDebrisScreen = new MyGuiScreenDebugDebris(); s_debugSystemScreen = new MyGuiScreenDebugSystem(); s_debugPlayerShakeScreen = new MyGuiScreenDebugPlayerShake(); s_debugPlayerCameraSpringScreen = new MyGuiScreenDebugPlayerCameraSpring(); s_debugSmallShipWeaponsOffsetScreen = new MyGuiScreenDebugSmallShipWeaponsOffset(); s_debugFillSectorScreen = new MyGuiScreenDebugFillSector(); s_debugBotScreen = new MyGuiScreenDebugBot(); s_debugGameGlobalEvents = new MyGuiScreenDebugGlobalEvents(); } }