protected override void OnOkClick(MyGuiControlButton sender) { MyMwcSectorTypeEnum sectorType = string.IsNullOrEmpty(m_playerName.Text) ? MyMwcSectorTypeEnum.STORY : MyMwcSectorTypeEnum.SANDBOX; bool namedSector = !string.IsNullOrEmpty(m_sector_name.Text); MyMwcSectorIdentifier sectorIdentifier; if (namedSector) { sectorIdentifier = new MyMwcSectorIdentifier(sectorType, null, new MyMwcVector3Int(0, 0, 0), m_sector_name.Text); } else { int x, y, z; if (!int.TryParse(m_sectorIdentifierX.Text, out x) || !int.TryParse(m_sectorIdentifierY.Text, out y) || !int.TryParse(m_sectorIdentifierZ.Text, out z)) { MyGuiManager.AddScreen(new MyGuiScreenMessageBox(MyMessageBoxType.ERROR, MyTextsWrapperEnum.BadSectorIdentifierInput, MyTextsWrapperEnum.MessageBoxCaptionError, MyTextsWrapperEnum.Ok, null)); return; } sectorIdentifier = new MyMwcSectorIdentifier(sectorType, null, new MyMwcVector3Int(x, y, z), null); } // This screen will be closed on successfull load from progress screen MyGuiManager.AddScreen(new MyGuiScreenEditorLoadSectorObjectsProgress( this, MyTextsWrapperEnum.LoadingPleaseWait, m_playerName.Text, sectorIdentifier)); }
void LoadControls() { // Background texture unloaded in base m_backgroundTexture = MyTextureManager.GetTexture<MyTexture2D>("Textures\\GUI\\BackgroundScreen\\ProgressBackground", flags: TextureFlags.IgnoreQuality); m_wheelTexture = MyTextureManager.GetTexture<MyTexture2D>("Textures\\GUI\\Loading", flags: TextureFlags.IgnoreQuality); m_size = new Vector2(598 / 1600f, 368 / 1200f); Controls.Add(new MyGuiControlLabel(this, new Vector2(0.0f, -0.05f), null, m_progressText, MyGuiConstants.LABEL_TEXT_COLOR, MyGuiConstants.LABEL_TEXT_SCALE * 0.86f, MyGuiDrawAlignEnum.HORISONTAL_CENTER_AND_VERTICAL_CENTER)); float deltaX = (m_enableCancel) ? 0.08f : 0.0f; float deltaY = 0.035f; Controls.Add(new MyGuiControlRotatingWheel(this, new Vector2(-deltaX, deltaY), MyGuiConstants.ROTATING_WHEEL_COLOR, MyGuiConstants.ROTATING_WHEEL_DEFAULT_SCALE, MyGuiDrawAlignEnum.HORISONTAL_CENTER_AND_VERTICAL_CENTER, m_wheelTexture)); // Sometimes we don't want to allow user to cancel pending progress screen if (m_enableCancel) { var cancelButton = new MyGuiControlButton(this, new Vector2(deltaX, deltaY), MyGuiConstants.MESSAGE_BOX_BUTTON_SIZE_SMALL, Vector4.One, MyGuiManager.GetConfirmButton(), null, null, MyTextsWrapperEnum.Cancel, MyGuiConstants.BUTTON_TEXT_COLOR, MyGuiConstants.BUTTON_TEXT_SCALE, MyGuiControlButtonTextAlignment.CENTERED, OnCancelClick, true, MyGuiDrawAlignEnum.HORISONTAL_CENTER_AND_VERTICAL_CENTER, true, true); Controls.Add(cancelButton); } m_controlsCreated = true; }
protected override void LoadControls() { Vector2 position = GetNextControlPosition() + new Vector2(0.38f, 0); m_onButton = new MyGuiControlButton(this, position, new Vector2(0.051f, 0.061f), Vector4.One, MyTextureManager.GetTexture<MyTexture2D>("Textures\\GUI\\ButtonOnOff", flags: TextureFlags.IgnoreQuality), null, null, MyTextsWrapperEnum.On, MyGuiConstants.BUTTON_TEXT_COLOR, MyGuiConstants.BUTTON_TEXT_SCALE_SMALLER, MyGuiControlButtonTextAlignment.CENTERED, OnOnOffClick, true, MyGuiDrawAlignEnum.HORISONTAL_CENTER_AND_VERTICAL_CENTER, true, true, MyGuiControlHighlightType.WHEN_ACTIVE); Controls.Add(m_onButton); m_onButton.DrawRedTextureWhenDisabled = false; m_onButton.UseSwitchMode = true; position.X -= 0.04f; m_offButon = new MyGuiControlButton(this, position, new Vector2(0.051f, 0.061f), Vector4.One, MyTextureManager.GetTexture<MyTexture2D>("Textures\\GUI\\ButtonOnOff", flags: TextureFlags.IgnoreQuality), null, null, MyTextsWrapperEnum.Off, MyGuiConstants.BUTTON_TEXT_COLOR, MyGuiConstants.BUTTON_TEXT_SCALE_SMALLER, MyGuiControlButtonTextAlignment.CENTERED, OnOnOffClick, true, MyGuiDrawAlignEnum.HORISONTAL_CENTER_AND_VERTICAL_CENTER, true, true, MyGuiControlHighlightType.WHEN_ACTIVE); Controls.Add(m_offButon); m_offButon.DrawRedTextureWhenDisabled = false; m_offButon.UseSwitchMode = true; position.X -= 0.11f; m_unpoweredLabel = new MyGuiControlLabel(this, position, null, MyTextsWrapperEnum.Unpowered, MyGuiConstants.LABEL_TEXT_COLOR, 1.5f, MyGuiDrawAlignEnum.HORISONTAL_CENTER_AND_VERTICAL_CENTER, MyGuiManager.GetFontMinerWarsBlue()); m_remoteControlledLabel = new MyGuiControlLabel(this, position, null, MyTextsWrapperEnum.MP_RemoteControlled, MyGuiConstants.LABEL_TEXT_COLOR, 1.5f, MyGuiDrawAlignEnum.HORISONTAL_CENTER_AND_VERTICAL_CENTER, MyGuiManager.GetFontMinerWarsBlue()); Controls.Add(m_unpoweredLabel); Controls.Add(m_remoteControlledLabel); m_isPrefabElectrified = !Prefab.IsElectrified(); UpdateVisibility(); UpdateEnabledState(); }
protected override void OnOkClick(MyGuiControlButton sender) { base.OnOkClick(sender); MyGuiScreenGamePlay.Static.SetSectorName(m_nameTextbox.Text); MyEditor.Static.PerformContextMenuAction(MyGuiContextMenuItemActionType.SAVE_SECTOR); }
public override void LoadContent() { base.LoadContent(); Vector2 menuPositionOrigin = new Vector2(0.0f, -m_size.Value.Y / 2.0f + 0.145f); const MyGuiControlButtonTextAlignment menuButtonTextAlignement = MyGuiControlButtonTextAlignment.CENTERED; Controls.Add(new MyGuiControlButton(this, menuPositionOrigin + 0 * MyGuiConstants.MENU_BUTTONS_POSITION_DELTA, MyGuiConstants.MAIN_MENU_BUTTON_SIZE, MyGuiConstants.BUTTON_BACKGROUND_COLOR, MyTextsWrapperEnum.DifficultyEasy, MyGuiConstants.BUTTON_TEXT_COLOR, MyGuiConstants.BUTTON_TEXT_SCALE, OnEasyClick, menuButtonTextAlignement, true, MyGuiDrawAlignEnum.HORISONTAL_CENTER_AND_VERTICAL_CENTER, true)); Controls.Add(new MyGuiControlButton(this, menuPositionOrigin + 1 * MyGuiConstants.MENU_BUTTONS_POSITION_DELTA, MyGuiConstants.MAIN_MENU_BUTTON_SIZE, MyGuiConstants.BUTTON_BACKGROUND_COLOR, MyTextsWrapperEnum.DifficultyNormal, MyGuiConstants.BUTTON_TEXT_COLOR, MyGuiConstants.BUTTON_TEXT_SCALE, OnNormalClick, menuButtonTextAlignement, true, MyGuiDrawAlignEnum.HORISONTAL_CENTER_AND_VERTICAL_CENTER, true)); Controls.Add(new MyGuiControlButton(this, menuPositionOrigin + 2 * MyGuiConstants.MENU_BUTTONS_POSITION_DELTA, MyGuiConstants.MAIN_MENU_BUTTON_SIZE, MyGuiConstants.BUTTON_BACKGROUND_COLOR, MyTextsWrapperEnum.DifficultyHard, MyGuiConstants.BUTTON_TEXT_COLOR, MyGuiConstants.BUTTON_TEXT_SCALE, OnHardClick, menuButtonTextAlignement, true, MyGuiDrawAlignEnum.HORISONTAL_CENTER_AND_VERTICAL_CENTER, true)); var exitButton = new MyGuiControlButton(this, new Vector2(0, 0.1460f), MyGuiConstants.MESSAGE_BOX_BUTTON_SIZE, MyGuiConstants.BUTTON_BACKGROUND_COLOR, MyGuiManager.GetConfirmButton(), null, null, MyTextsWrapperEnum.Back, MyGuiConstants.BUTTON_TEXT_COLOR, MyGuiConstants.BUTTON_TEXT_SCALE, menuButtonTextAlignement, OnBackClick, true, MyGuiDrawAlignEnum.HORISONTAL_CENTER_AND_VERTICAL_CENTER, true, true); Controls.Add(exitButton); SetControlIndex(2); }
public override void RecreateControls(bool contructor) { Controls.Clear(); AddCaption(MyTextsWrapperEnum.Options, new Vector2(0, 0.005f)); Vector2 menuPositionOrigin = new Vector2(0.0f, -m_size.Value.Y / 2.0f + 0.146f); MyGuiControlButtonTextAlignment menuButtonTextAlignement = MyGuiControlButtonTextAlignment.CENTERED; int index = 0; Controls.Add(new MyGuiControlButton(this, menuPositionOrigin + index++ * MyGuiConstants.MENU_BUTTONS_POSITION_DELTA, MyGuiConstants.MAIN_MENU_BUTTON_SIZE, MyGuiConstants.BUTTON_BACKGROUND_COLOR, MyTextsWrapperEnum.Game, MyGuiConstants.BUTTON_TEXT_COLOR, MyGuiConstants.BUTTON_TEXT_SCALE, OnGameClick, menuButtonTextAlignement, true, MyGuiDrawAlignEnum.HORISONTAL_CENTER_AND_VERTICAL_CENTER, true)); Controls.Add(new MyGuiControlButton(this, menuPositionOrigin + index++ * MyGuiConstants.MENU_BUTTONS_POSITION_DELTA, MyGuiConstants.MAIN_MENU_BUTTON_SIZE, MyGuiConstants.BUTTON_BACKGROUND_COLOR, MyTextsWrapperEnum.Video, MyGuiConstants.BUTTON_TEXT_COLOR, MyGuiConstants.BUTTON_TEXT_SCALE, OnVideoClick, menuButtonTextAlignement, true, MyGuiDrawAlignEnum.HORISONTAL_CENTER_AND_VERTICAL_CENTER, true, m_showVideoOption ? (MyTextsWrapperEnum?)null : MyTextsWrapperEnum.FeatureAccessibleOnlyFromMainMenu)); Controls.Add(new MyGuiControlButton(this, menuPositionOrigin + index++ * MyGuiConstants.MENU_BUTTONS_POSITION_DELTA, MyGuiConstants.MAIN_MENU_BUTTON_SIZE, MyGuiConstants.BUTTON_BACKGROUND_COLOR, MyTextsWrapperEnum.Audio, MyGuiConstants.BUTTON_TEXT_COLOR, MyGuiConstants.BUTTON_TEXT_SCALE, OnAudioClick, menuButtonTextAlignement, true, MyGuiDrawAlignEnum.HORISONTAL_CENTER_AND_VERTICAL_CENTER, true)); Controls.Add(new MyGuiControlButton(this, menuPositionOrigin + index++ * MyGuiConstants.MENU_BUTTONS_POSITION_DELTA, MyGuiConstants.MAIN_MENU_BUTTON_SIZE, MyGuiConstants.BUTTON_BACKGROUND_COLOR, MyTextsWrapperEnum.Controls, MyGuiConstants.BUTTON_TEXT_COLOR, MyGuiConstants.BUTTON_TEXT_SCALE, OnControlsClick, menuButtonTextAlignement, true, MyGuiDrawAlignEnum.HORISONTAL_CENTER_AND_VERTICAL_CENTER, true)); var backButton = new MyGuiControlButton(this, new Vector2(0, 0.178f), MyGuiConstants.MESSAGE_BOX_BUTTON_SIZE, MyGuiConstants.BUTTON_BACKGROUND_COLOR, MyGuiManager.GetConfirmButton(), null, null, MyTextsWrapperEnum.Back, MyGuiConstants.BUTTON_TEXT_COLOR, MyGuiConstants.BUTTON_TEXT_SCALE, menuButtonTextAlignement, OnBackClick, true, MyGuiDrawAlignEnum.HORISONTAL_CENTER_AND_VERTICAL_CENTER, true, true); Controls.Add(backButton); }
protected override void OnCancelClick(MyGuiControlButton sender) { if (m_waypointPath != null) if (m_newlyAdded) MyWayPointGraph.RemovePath(MyWayPointGraph.SelectedPath); CloseScreen(); }
public MyGuiScreenEditorGroups() : base(new Vector2(0.5f, 0.5f), new Vector2(0.6f, 0.9f)) { AddCaption(MyTextsWrapperEnum.EditorGroups, MyGuiConstants.LABEL_TEXT_COLOR, new Vector2(0,0.007f)); Vector2 groupListTopLeft = new Vector2(MyGuiConstants.MESSAGE_BOX_BORDER_AREA_X*0.7f, CAPTION_OFFSET_Y) - m_size.Value / 2; Vector2 groupListSize = m_size.Value - new Vector2( MyGuiConstants.MESSAGE_BOX_BORDER_AREA_X * 3 + BUTTON_SIZE.X*0.5f, CAPTION_OFFSET_Y + MyGuiConstants.MESSAGE_BOX_BORDER_AREA_Y * 2 + MyGuiConstants.MESSAGE_BOX_BUTTON_SIZE.Y); m_groupList = new MyGuiControlTreeView(this, groupListTopLeft + groupListSize / 2, groupListSize, MyGuiConstants.TREEVIEW_BACKGROUND_COLOR, true); m_groupList.WholeRowHighlight = true; Controls.Add(m_groupList); int index = 0; m_addObjectsButton = AddButton(index++, 0, MyTextsWrapperEnum.EditorGroupsAddObjects, OnAddObjects); m_removeObjectsButton = AddButton(index++, 0, MyTextsWrapperEnum.EditorGroupsRemoveObjects, OnRemoveObjects); m_selectGroupButton = AddButton(index++, 1, MyTextsWrapperEnum.EditorGroupsSelectGroup, OnSelectGroup); m_unselectGroupButton = AddButton(index++, 1, MyTextsWrapperEnum.EditorGroupsUnselectGroup, OnUnselectGroup); m_createGroupButton = AddButton(index++, 2, MyTextsWrapperEnum.EditorGroupsCreateGroup, OnCreateGroup); m_renameGroupButton = AddButton(index++, 2, MyTextsWrapperEnum.EditorGroupsRenameGroup, OnRenameGroup); m_deleteGroupButton = AddButton(index++, 2, MyTextsWrapperEnum.EditorGroupsDeleteGroup, OnDeleteGroup); m_loadGroupButton = AddButton(index, 3, MyTextsWrapperEnum.EditorGroupsLoadGroup, OnLoadGroup, true); AddBackButtonControl(new Vector2(0,-0.03f)); foreach (var group in MyEditor.Static.ObjectGroups) { AddGroup(group); } }
public override void OnOkClick(MyGuiControlButton sender) { base.OnOkClick(sender); foreach (var v in m_waypoints) v.IsSecret = m_secretCheckbox.Checked; MyGuiManager.CloseAllScreensExcept(MyGuiScreenGamePlay.Static); }
void OnAcquireControlClick(MyGuiControlButton sender) { Debug.Assert(PrefabLargeWeapon.EntityId.HasValue, "EntityID cannot be null"); if (MyMultiplayerGameplay.IsRunning) { MyMultiplayerGameplay.Static.LockReponse = (e, success) => { MyMultiplayerGameplay.Static.LockReponse = null; if (PrefabLargeWeapon != e) { Debug.Fail("Something went wrong, locked different entity"); MyMultiplayerGameplay.Static.Lock(e, false); return; } if (success) { ParentScreen.Closed += ParentScreenClosed; MyGuiScreenGamePlay.Static.TakeControlOfLargeWeapon(PrefabLargeWeapon); HideHUBScreen(); } }; MyMultiplayerGameplay.Static.Lock(PrefabLargeWeapon, true); } else { MyGuiScreenGamePlay.Static.TakeControlOfLargeWeapon(PrefabLargeWeapon); HideHUBScreen(); } }
public void OnVideoClick(MyGuiControlButton sender) { MyMwcLog.WriteLine("MyGuiScreenOptions.OnVideoClick START"); MyGuiManager.AddScreen(new MyGuiScreenOptionsVideo()); MyMwcLog.WriteLine("MyGuiScreenOptions.OnVideoClick END"); }
private void OnDeleteClick(MyGuiControlButton sender) { int? selectedPrefabId = m_connectedPrefabIdsListbox.GetSelectedItemKey(); if (selectedPrefabId != null) { PrefabSecurityControlHUB.DisconnetEntity((uint)selectedPrefabId.Value); m_connectedPrefabIdsListbox.RemoveItem(selectedPrefabId.Value); } }
public override void OnOkClick(MyGuiControlButton sender) { base.OnOkClick(sender); PrefabContainer.AlarmOn = m_alarmOn.Checked; PrefabContainer.Activate(m_activatedCheckbox.Checked, false); MyGuiManager.CloseAllScreensExcept(MyGuiScreenGamePlay.Static); }
public void OnAllowEnter(MyGuiControlButton sender) { MyMultiplayerGameplay.Static.AllowEnter(ref m_request.Message); if (m_chkRememberSetting.Checked) { MyMultiplayerGameplay.Static.JoinMode = MyJoinMode.Open; MyMultiplayerGameplay.Static.UpdateGameInfo(); } CloseScreen(); }
void OnSelectAllNone(MyGuiControlButton sender) { if (m_objectList.GetSelectedItems().Count > 0) { m_objectList.DeselectAll(); } else { m_objectList.SelectAll(); } }
protected override void OnOkClick(MyGuiControlButton sender) { if (!string.IsNullOrEmpty(m_nameTextbox.Text) && m_myGuiScreenEditorGroups.ChangeGroupName(m_group, m_nameTextbox.Text)) { base.OnOkClick(sender); } else { MyGuiManager.AddScreen(new MyGuiScreenMessageBox(MyMessageBoxType.ERROR, MyTextsWrapperEnum.EditorGroupsNameUsedText, MyTextsWrapperEnum.EditorGroupsNameUsedCaption, MyTextsWrapperEnum.Ok, null)); } }
public MyGuiScreenHostGame(MyGuiScreenBase closeAfterSuccessfulEnter) : base(new Vector2(0.5f, 0.5f), MyGuiConstants.SCREEN_BACKGROUND_COLOR, new Vector2(574f / 1600f, 695 / 1200f), false, MyGuiManager.GetSandboxBackgoround()) { m_closeAfterSuccessfulEnter = closeAfterSuccessfulEnter; m_enableBackgroundFade = true; AddCaption(MyTextsWrapperEnum.HostGame, new Vector2(0, 0.005f)); Debug.Assert(m_size != null, "m_size != null"); Vector2 menuPositionOrigin = new Vector2(0.0f, -m_size.Value.Y / 2.0f + 0.146f); const MyGuiControlButtonTextAlignment menuButtonTextAlignement = MyGuiControlButtonTextAlignment.CENTERED; MyTextsWrapperEnum? officialSectorsForbidden = null; MyTextsWrapperEnum? buttonsForbidden = null; MyTextsWrapperEnum? friendsSectorsForbidden = null; if (MyClientServer.LoggedPlayer != null) { if ((MyClientServer.LoggedPlayer.GetCanAccessDemo() == false) && (MyClientServer.LoggedPlayer.GetCanSave() == false)) { officialSectorsForbidden = MyTextsWrapperEnum.NotAccessRightsToTestBuild; buttonsForbidden = MyTextsWrapperEnum.NotAccessRightsToTestBuild; friendsSectorsForbidden = MyTextsWrapperEnum.NotAccessRightsToTestBuild; } else if (MyClientServer.LoggedPlayer.IsDemoUser()) { friendsSectorsForbidden = MyTextsWrapperEnum.NotAvailableInDemoMode; } } Controls.Add(new MyGuiControlButton(this, menuPositionOrigin + 0 * MyGuiConstants.MENU_BUTTONS_POSITION_DELTA, MyGuiConstants.MAIN_MENU_BUTTON_SIZE, MyGuiConstants.BUTTON_BACKGROUND_COLOR, MyTextsWrapperEnum.SandboxSectors, MyGuiConstants.BUTTON_TEXT_COLOR, MyGuiConstants.BUTTON_TEXT_SCALE, OnSandboxSectorsClick, menuButtonTextAlignement, true, MyGuiDrawAlignEnum.HORISONTAL_CENTER_AND_VERTICAL_CENTER, true, officialSectorsForbidden)); Controls.Add(new MyGuiControlButton(this, menuPositionOrigin + 1 * MyGuiConstants.MENU_BUTTONS_POSITION_DELTA, MyGuiConstants.MAIN_MENU_BUTTON_SIZE, MyGuiConstants.BUTTON_BACKGROUND_COLOR, MyTextsWrapperEnum.YourSectors, MyGuiConstants.BUTTON_TEXT_COLOR, MyGuiConstants.BUTTON_TEXT_SCALE, OnMySectorsClick, menuButtonTextAlignement, true, MyGuiDrawAlignEnum.HORISONTAL_CENTER_AND_VERTICAL_CENTER, true, buttonsForbidden)); Controls.Add(new MyGuiControlButton(this, menuPositionOrigin + 2 * MyGuiConstants.MENU_BUTTONS_POSITION_DELTA, MyGuiConstants.MAIN_MENU_BUTTON_SIZE, MyGuiConstants.BUTTON_BACKGROUND_COLOR, MyTextsWrapperEnum.FriendsSectors, MyGuiConstants.BUTTON_TEXT_COLOR, MyGuiConstants.BUTTON_TEXT_SCALE, OnFriendsSectorsClick, menuButtonTextAlignement, true, MyGuiDrawAlignEnum.HORISONTAL_CENTER_AND_VERTICAL_CENTER, true, friendsSectorsForbidden)); var backButton = new MyGuiControlButton(this, new Vector2(0, 0.178f), MyGuiConstants.MESSAGE_BOX_BUTTON_SIZE, MyGuiConstants.BUTTON_BACKGROUND_COLOR, MyGuiManager.GetConfirmButton(), null, null, MyTextsWrapperEnum.Back, MyGuiConstants.BUTTON_TEXT_COLOR, MyGuiConstants.BUTTON_TEXT_SCALE, menuButtonTextAlignement, OnBackClick, true, MyGuiDrawAlignEnum.HORISONTAL_CENTER_AND_VERTICAL_CENTER, true, true); Controls.Add(backButton); }
public override void OnOkClick(MyGuiControlButton sender) { base.OnOkClick(sender); if (PrefabKinematic.CanOpen != m_on.Checked) { PrefabKinematic.CanOpen = m_on.Checked; } MyGuiManager.CloseAllScreensExcept(MyGuiScreenGamePlay.Static); }
protected override void OnOkClick(MyGuiControlButton sender) { if (!string.IsNullOrEmpty(m_nameTextbox.Text) /* all OK */) { m_renameHandler(m_oldName, m_nameTextbox.Text, this); base.OnOkClick(sender); } else { // TODO: change texts MyGuiManager.AddScreen(new MyGuiScreenMessageBox(MyMessageBoxType.ERROR, MyTextsWrapperEnum.MessageBoxCaptionError, MyTextsWrapperEnum.MessageBoxCaptionError, MyTextsWrapperEnum.Ok, null)); } }
public override void OnOkClick(MyGuiControlButton sender) { base.OnOkClick(sender); foreach (MyPrefabLargeWeapon prefabLargeWeapon in m_prefabLargeWeapons) { prefabLargeWeapon.SearchingDistance = m_searchingDistance.GetValue(); if (prefabLargeWeapon.Enabled != m_on.Checked) { prefabLargeWeapon.Enabled = m_on.Checked; } prefabLargeWeapon.Activate(m_activatedCheckbox.Checked, false); } MyGuiManager.CloseAllScreensExcept(MyGuiScreenGamePlay.Static); }
protected override void LoadControls() { base.LoadControls(); var pos = GetNextControlPosition() - MyGuiConstants.CONTROLS_DELTA + new Vector2(0.07f, -0.02f); m_takeControl = new MyGuiControlButton(this, pos, new Vector2(0.14f, 0.051f), Vector4.One, MyGuiManager.GetConfirmButton(), null, null, MyTextsWrapperEnum.AcquireControl, MyGuiConstants.BUTTON_TEXT_COLOR, MyGuiConstants.BUTTON_TEXT_SCALE_SMALLER, MyGuiControlButtonTextAlignment.CENTERED, OnControlClick, true, MyGuiDrawAlignEnum.HORISONTAL_LEFT_AND_VERTICAL_TOP, true, true, true, drawCrossTextureWhenDisabled : false); Controls.Add(m_takeControl); m_takeControl.DrawRedTextureWhenDisabled = false; UpdateTakeControlState(); }
public void OnSendClick(MyGuiControlButton sender) { if (m_textbox.Text != "") { if (MyMultiplayerGameplay.IsRunning) { if (m_teamOnly) { m_textbox.Text = MyTextsWrapper.GetFormatString(MyTextsWrapperEnum.MPChatTeamMessagePrefix) + m_textbox.Text; MyMultiplayerGameplay.Static.SendChatMessageToTeam(m_textbox.Text, MySession.Static.Player.Faction); } else { MyMultiplayerGameplay.Static.SendChatMessage(m_textbox.Text); } } MyGuiScreenGamePlay.Static.AddChatMessage(MyClientServer.LoggedPlayer.GetUserId(), m_textbox.Text); } this.CloseScreen(); }
protected override void OnOkClick(MyGuiControlButton sender) { if (m_waypointPath != null) { string name = m_groupNameTextbox.Text; // empty or duplicate if (m_waypointPath.ChangeName(name) == false) { MyGuiManager.AddScreen(new MyGuiScreenMessageBox( MyMessageBoxType.ERROR, name == null || name.Length == 0 ? new StringBuilder("The name can't be empty.") : new StringBuilder().AppendFormat("The name {0} is already used.", name), new StringBuilder("Error"), MyTextsWrapperEnum.Ok, r => { } )); return; } } CloseScreen(); }
public MyGuiScreenProfile() : base(new Vector2(0.5f, 0.5f), MyGuiConstants.SCREEN_BACKGROUND_COLOR, new Vector2(574f / 1600f, 850 / 1200f)) { m_enableBackgroundFade = true; bool displayLogoutButton = !(MyGuiScreenGamePlay.Static != null && (MyGuiScreenGamePlay.Static.IsGameActive() || MyGuiScreenGamePlay.Static.IsEditorActive())); displayLogoutButton = displayLogoutButton && !MySteam.IsActive && (MyClientServer.LoggedPlayer != null && MyClientServer.LoggedPlayer.GetUserId() != MyPlayerLocal.OFFLINE_MODE_USERID); m_backgroundTexture = MyTextureManager.GetTexture<MyTexture2D>("Textures\\GUI\\BackgroundScreen\\ProfileBackground", flags: TextureFlags.IgnoreQuality); if (displayLogoutButton) { m_size += new Vector2(0, MyGuiConstants.BACK_BUTTON_SIZE.Y); } AddCaption(MyTextsWrapperEnum.Profile, new Vector2(0, 0.005f)); Vector2 menuPositionOrigin = new Vector2(0.0f, -m_size.Value.Y / 2.0f + 0.145f); MyGuiControlButtonTextAlignment menuButtonTextAlignement = MyGuiControlButtonTextAlignment.CENTERED; float positionMultiplierY = 0; Controls.Add(new MyGuiControlButton(this, menuPositionOrigin + positionMultiplierY * MyGuiConstants.MENU_BUTTONS_POSITION_DELTA, MyGuiConstants.MAIN_MENU_BUTTON_SIZE, MyGuiConstants.BUTTON_BACKGROUND_COLOR, MyTextsWrapperEnum.UserInfo, MyGuiConstants.BUTTON_TEXT_COLOR, MyGuiConstants.BUTTON_TEXT_SCALE, OnInfoClick, menuButtonTextAlignement, true, MyGuiDrawAlignEnum.HORISONTAL_CENTER_AND_VERTICAL_CENTER, true)); positionMultiplierY++; if (displayLogoutButton) { // Don't display LOGOUT button while player is in active game - because I don't know what to do after logout in this case and it's not needed there Controls.Add(new MyGuiControlButton(this, menuPositionOrigin + positionMultiplierY * MyGuiConstants.MENU_BUTTONS_POSITION_DELTA, MyGuiConstants.MAIN_MENU_BUTTON_SIZE, MyGuiConstants.BUTTON_BACKGROUND_COLOR, MyTextsWrapperEnum.Logout, MyGuiConstants.BUTTON_TEXT_COLOR, MyGuiConstants.BUTTON_TEXT_SCALE, OnLogoutClick, menuButtonTextAlignement, true, MyGuiDrawAlignEnum.HORISONTAL_CENTER_AND_VERTICAL_CENTER, true)); positionMultiplierY++; } var backButton = new MyGuiControlButton(this, new Vector2(0, 0.2695f), MyGuiConstants.MESSAGE_BOX_BUTTON_SIZE, MyGuiConstants.BUTTON_BACKGROUND_COLOR, MyGuiManager.GetConfirmButton(), null, null, MyTextsWrapperEnum.Back, MyGuiConstants.BUTTON_TEXT_COLOR, MyGuiConstants.BUTTON_TEXT_SCALE, menuButtonTextAlignement, OnBackClick, true, MyGuiDrawAlignEnum.HORISONTAL_CENTER_AND_VERTICAL_CENTER, true, true); Controls.Add(backButton); }
public override void RecreateControls(bool contructor) { base.RecreateControls(contructor); Controls.Clear(); if (!contructor) { m_entityUseControl.ClearAfterRemove(); } m_entityUseControl = m_entity.GetGuiControl(this); m_entityUseControl.SetPosition(new Vector2(-0.013f, -0.27f)); m_entityUseControl.ParentScreen = this; Controls.Add(m_entityUseControl); var exitButton = new MyGuiControlButton(this, new Vector2(0f, 0.3490f), new Vector2(0.161f, 0.0637f), Vector4.One, MyGuiManager.GetConfirmButton(), null, null, MyTextsWrapperEnum.Exit, MyGuiConstants.BUTTON_TEXT_COLOR, MyGuiConstants.BUTTON_TEXT_SCALE, MyGuiControlButtonTextAlignment.CENTERED, OnExitClick, true, MyGuiDrawAlignEnum.HORISONTAL_CENTER_AND_VERTICAL_CENTER, true, true); Controls.Add(exitButton); }
protected override void LoadControls() { base.LoadControls(); var pos = GetNextControlPosition() - MyGuiConstants.CONTROLS_DELTA + new Vector2(0.07f,-0.02f); /* Controls.Add(m_acquireControl = new MyGuiControlButton(this, pos , new Vector2(MyGuiConstants.MESSAGE_BOX_BUTTON_SIZE.X * 2f, MyGuiConstants.MESSAGE_BOX_BUTTON_SIZE.Y), MyGuiConstants.BUTTON_BACKGROUND_COLOR, MyTextsWrapperEnum.AcquireControl, MyGuiConstants.BUTTON_TEXT_COLOR, MyGuiConstants.BUTTON_TEXT_SCALE, OnAcquireControlClick, MyGuiControlButtonTextAlignment.CENTERED, true, MyGuiDrawAlignEnum.HORISONTAL_LEFT_AND_VERTICAL_TOP, true)); */ m_acquireControl = new MyGuiControlButton(this, pos, new Vector2(0.14f, 0.051f), MyGuiConstants.BUTTON_BACKGROUND_COLOR, MyGuiManager.GetConfirmButton(), null, null, MyTextsWrapperEnum.AcquireControl, MyGuiConstants.BUTTON_TEXT_COLOR, MyGuiConstants.BUTTON_TEXT_SCALE_SMALLER, MyGuiControlButtonTextAlignment.CENTERED, OnAcquireControlClick, true, MyGuiDrawAlignEnum.HORISONTAL_LEFT_AND_VERTICAL_TOP, true, true); m_acquireControl.Enabled = m_entity.Enabled; Controls.Add(m_acquireControl); m_acquireControl.DrawRedTextureWhenDisabled = false; UpdateAcquireState(); }
protected override void LoadControls() { Vector2 position = GetNextControlPosition() + new Vector2(0.38f, 0); m_onButon = new MyGuiControlButton(this, position, new Vector2(0.051f, 0.061f), Vector4.One, MyTextureManager.GetTexture<MyTexture2D>("Textures\\GUI\\ButtonOnOff", flags: TextureFlags.IgnoreQuality), null, null, MyTextsWrapperEnum.On, MyGuiConstants.BUTTON_TEXT_COLOR, MyGuiConstants.BUTTON_TEXT_SCALE_SMALLER, MyGuiControlButtonTextAlignment.CENTERED, OnOnOffClick, true, MyGuiDrawAlignEnum.HORISONTAL_CENTER_AND_VERTICAL_CENTER, true, true, MyGuiControlHighlightType.WHEN_ACTIVE); Controls.Add(m_onButon); m_onButon.DrawRedTextureWhenDisabled = false; m_onButon.UseSwitchMode = true; position.X -= 0.04f; m_offButon = new MyGuiControlButton(this, position, new Vector2(0.051f, 0.061f), Vector4.One, MyTextureManager.GetTexture<MyTexture2D>("Textures\\GUI\\ButtonOnOff", flags: TextureFlags.IgnoreQuality), null, null, MyTextsWrapperEnum.Off, MyGuiConstants.BUTTON_TEXT_COLOR, MyGuiConstants.BUTTON_TEXT_SCALE_SMALLER, MyGuiControlButtonTextAlignment.CENTERED, OnOnOffClick, true, MyGuiDrawAlignEnum.HORISONTAL_CENTER_AND_VERTICAL_CENTER, true, true, MyGuiControlHighlightType.WHEN_ACTIVE); Controls.Add(m_offButon); m_offButon.DrawRedTextureWhenDisabled = false; m_offButon.UseSwitchMode = true; UpdateEnabledState(); }
private void OnPreviousShipButtonClick(MyGuiControlButton sender) { int index = m_currentShipBuilderIndex - 1; if (index < 0) { index = m_smallShipsBuilders.Count - 1; } SwitchToShip(index); }
private void OnNextShipButtonClick(MyGuiControlButton sender) { int index = m_currentShipBuilderIndex + 1; if (index > m_smallShipsBuilders.Count - 1) { index = 0; } SwitchToShip(index); }
private void InitControls(StringBuilder otherSideInventoryName) { Vector2 topLeft = new Vector2(-m_size.Value.X / 2.0f + 0.05f, -m_size.Value.Y / 2.0f + 0.1f); Vector2 topRight = new Vector2(m_size.Value.X / 2.0f - 0.05f, -m_size.Value.Y / 2.0f + 0.1f); List<MyGuiControlListbox> listboxToDrop = new List<MyGuiControlListbox>(); m_listboxDropConditions = new Dictionary<MyGuiControlListbox, Predicate<MyInventoryItem>>(); m_inventoryItemTexture = null; m_inventoryScrollBarTexture = MyGuiManager.GetInventoryScreenListboxScrollBarTexture(); #region my ship's inventory and customization // Ship's inventory label Controls.Add(new MyGuiControlLabel(this, new Vector2(0.1959f, -0.357f), null, MyTextsWrapperEnum.ShipInventory, MyGuiConstants.LABEL_TEXT_COLOR, MyGuiConstants.INVENTORY_LABEL_TEXT_SCALE, MyGuiDrawAlignEnum.HORISONTAL_LEFT_AND_VERTICAL_CENTER, MyGuiManager.GetFontMinerWarsBlue())); // Ship's inventory capacity label m_shipInventoryCapacityLabel = new MyGuiControlLabel(this, new Vector2(0.4f, -0.357f), null, MyTextsWrapperEnum.InventoryCapacityLabel, MyGuiConstants.LABEL_TEXT_COLOR, MyGuiConstants.INVENTORY_LABEL_TEXT_SCALE, MyGuiDrawAlignEnum.HORISONTAL_RIGHT_AND_VERTICAL_CENTER); Controls.Add(m_shipInventoryCapacityLabel); // Ship inventory listbox m_shipInventoryListBox = new MyGuiControlListbox(this, new Vector2(0.3211f, -0.1425f), MyGuiConstants.LISTBOX_SMALL_SIZE + new Vector2(0,0.003f), new Vector4(0f, 0f, 0f, 0f), null, MyGuiConstants.INVENTORY_LABEL_TEXT_SCALE, INVENTORY_COLUMNS, INVENTORY_DISPLAY_ROWS, INVENTORY_COLUMNS, true, true, false, null, null, m_inventoryScrollBarTexture, null, 0, 0, new Vector4(1f, 1f, 1f, 0f), 0.03f, 0, 0, 0, -0.005f, -0.01f, -0.016f, -0.017f); InitializeListboxDragAndAddToControls(m_shipInventoryListBox); listboxToDrop.Add(m_shipInventoryListBox); m_listboxDropConditions.Add(m_shipInventoryListBox, ii => true); // Left weapons inventory label Controls.Add(new MyGuiControlLabel(this, new Vector2(-0.2637f, 0.2903f), null, MyTextsWrapperEnum.LeftWeapons, MyGuiConstants.LABEL_TEXT_COLOR, MyGuiConstants.INVENTORY_LABEL_TEXT_SCALE, MyGuiDrawAlignEnum.HORISONTAL_LEFT_AND_VERTICAL_CENTER, MyGuiManager.GetFontMinerWarsBlue())); m_leftWeaponListboxes = new List<MyGuiControlListbox>(); var leftWeapon1InventoryListBox = new MyGuiControlListbox(this, new Vector2(-0.3075f, 0.2203f), MyGuiConstants.LISTBOX_SMALL_SIZE, new Vector4(1f, 1f, 1f, 0f), MyTextsWrapper.Get(MyTextsWrapperEnum.LeftWeapons), MyGuiConstants.INVENTORY_LABEL_TEXT_SCALE, 1, 1, 1, true, false, false, null, null, null, null, 0, 0, new Vector4(1f, 1f, 1f, 0f), 0.02f, 0f, 0f, 0f, 0, 0, 0); leftWeapon1InventoryListBox.DisplayHighlight = false; m_leftWeaponListboxes.Add(leftWeapon1InventoryListBox); leftWeapon1InventoryListBox.AddRow(); InitializeListboxDragAndAddToControls(leftWeapon1InventoryListBox); listboxToDrop.Add(leftWeapon1InventoryListBox); m_listboxDropConditions.Add(leftWeapon1InventoryListBox, ii => ii.ObjectBuilderType == MyMwcObjectBuilderTypeEnum.SmallShip_Weapon && new int[] { 9, 10, 11, 12, 13, 14, 15, 16, 18 }.Contains(ii.ObjectBuilderId.Value) == false); var leftWeapon2InventoryListBox = new MyGuiControlListbox(this, new Vector2(-0.2363f, 0.2303f), MyGuiConstants.LISTBOX_SMALL_SIZE, new Vector4(1f, 1f, 1f, 0f), MyTextsWrapper.Get(MyTextsWrapperEnum.LeftWeapons), MyGuiConstants.INVENTORY_LABEL_TEXT_SCALE, 1, 1, 1, true, false, false, null, null, null, null, 0, 0, new Vector4(1f, 1f, 1f, 0f), 0f, 0f, 0f, 0f, 0, 0, 0); leftWeapon2InventoryListBox.DisplayHighlight = false; m_leftWeaponListboxes.Add(leftWeapon2InventoryListBox); leftWeapon2InventoryListBox.AddRow(); InitializeListboxDragAndAddToControls(leftWeapon2InventoryListBox); listboxToDrop.Add(leftWeapon2InventoryListBox); m_listboxDropConditions.Add(leftWeapon2InventoryListBox, ii => ii.ObjectBuilderType == MyMwcObjectBuilderTypeEnum.SmallShip_Weapon && new int[] { 9, 10, 11, 12, 13, 14, 15, 16, 18 }.Contains(ii.ObjectBuilderId.Value) == false); var leftWeapon3InventoryListBox = new MyGuiControlListbox(this, new Vector2(-0.1668f, 0.2303f), MyGuiConstants.LISTBOX_SMALL_SIZE, new Vector4(1f, 1f, 1f, 0f), MyTextsWrapper.Get(MyTextsWrapperEnum.LeftWeapons), MyGuiConstants.INVENTORY_LABEL_TEXT_SCALE, 1, 1, 1, true, false, false, null, null, null, null, 0, 0, new Vector4(1f, 1f, 1f, 0f), 0f, 0f, 0f, 0f, 0, 0, 0); leftWeapon3InventoryListBox.DisplayHighlight = false; m_leftWeaponListboxes.Add(leftWeapon3InventoryListBox); leftWeapon3InventoryListBox.AddRow(); InitializeListboxDragAndAddToControls(leftWeapon3InventoryListBox); listboxToDrop.Add(leftWeapon3InventoryListBox); m_listboxDropConditions.Add(leftWeapon3InventoryListBox, ii => ii.ObjectBuilderType == MyMwcObjectBuilderTypeEnum.SmallShip_Weapon && new int[] { 9, 10, 11, 12, 13, 14, 15, 16, 18 }.Contains(ii.ObjectBuilderId.Value) == false); var leftWeapon4InventoryListBox = new MyGuiControlListbox(this, new Vector2(-0.1659f, 0.1374f), MyGuiConstants.LISTBOX_SMALL_SIZE, new Vector4(1f, 1f, 1f, 0f), MyTextsWrapper.Get(MyTextsWrapperEnum.LeftWeapons), MyGuiConstants.INVENTORY_LABEL_TEXT_SCALE, 1, 1, 1, true, false, false, null, null, null, null, 0, 0, new Vector4(1f, 1f, 1f, 0f), 0f, 0f, 0f, 0f, 0, 0, 0); leftWeapon4InventoryListBox.DisplayHighlight = false; m_leftWeaponListboxes.Add(leftWeapon4InventoryListBox); leftWeapon4InventoryListBox.AddRow(); InitializeListboxDragAndAddToControls(leftWeapon4InventoryListBox); listboxToDrop.Add(leftWeapon4InventoryListBox); m_listboxDropConditions.Add(leftWeapon4InventoryListBox, ii => ii.ObjectBuilderType == MyMwcObjectBuilderTypeEnum.SmallShip_Weapon && new int[] { 9, 10, 11, 12, 13, 14, 15, 16, 18 }.Contains(ii.ObjectBuilderId.Value) == false); var leftWeapon5InventoryListBox = new MyGuiControlListbox(this, new Vector2(-0.0946f, 0.1374f), MyGuiConstants.LISTBOX_SMALL_SIZE, new Vector4(1f, 1f, 1f, 0f), MyTextsWrapper.Get(MyTextsWrapperEnum.LeftWeapons), MyGuiConstants.INVENTORY_LABEL_TEXT_SCALE, 1, 1, 1, true, false, false, null, null, null, null, 0, 0, new Vector4(1f, 1f, 1f, 0f), 0f, 0f, 0f, 0f, 0, 0, 0); leftWeapon5InventoryListBox.DisplayHighlight = false; m_leftWeaponListboxes.Add(leftWeapon5InventoryListBox); leftWeapon5InventoryListBox.AddRow(); InitializeListboxDragAndAddToControls(leftWeapon5InventoryListBox); listboxToDrop.Add(leftWeapon5InventoryListBox); m_listboxDropConditions.Add(leftWeapon5InventoryListBox, ii => ii.ObjectBuilderType == MyMwcObjectBuilderTypeEnum.SmallShip_Weapon && new int[] { 9, 10, 11, 12, 13, 14, 15, 16, 18 }.Contains(ii.ObjectBuilderId.Value) == false); // Right weapons inventory label Controls.Add(new MyGuiControlLabel(this, new Vector2(0.2021f, 0.2909f), null, MyTextsWrapperEnum.RighWeapons, MyGuiConstants.LABEL_TEXT_COLOR, MyGuiConstants.INVENTORY_LABEL_TEXT_SCALE, MyGuiDrawAlignEnum.HORISONTAL_LEFT_AND_VERTICAL_CENTER, MyGuiManager.GetFontMinerWarsBlue())); m_rightWeaponListboxes = new List<MyGuiControlListbox>(); var rightWeapon1InventoryListBox = new MyGuiControlListbox(this, new Vector2(0.0877f, 0.1362f), MyGuiConstants.LISTBOX_SMALL_SIZE, new Vector4(1f, 1f, 1f, 0f), MyTextsWrapper.Get(MyTextsWrapperEnum.RighWeapons), MyGuiConstants.INVENTORY_LABEL_TEXT_SCALE, 1, 1, 1, true, false, false, null, m_inventoryItemTexture, null, null, 0, 0, new Vector4(1f, 1f, 1f, 0f), 0f, 0f, 0f, 0f, 0, 0, 0); rightWeapon1InventoryListBox.DisplayHighlight = false; m_rightWeaponListboxes.Insert(0, rightWeapon1InventoryListBox); rightWeapon1InventoryListBox.AddRow(); InitializeListboxDragAndAddToControls(rightWeapon1InventoryListBox); listboxToDrop.Add(rightWeapon1InventoryListBox); m_listboxDropConditions.Add(rightWeapon1InventoryListBox, ii => ii.ObjectBuilderType == MyMwcObjectBuilderTypeEnum.SmallShip_Weapon && new int[] { 9, 10, 11, 12, 13, 14, 15, 16, 18 }.Contains(ii.ObjectBuilderId.Value) == false); var rightWeapon2InventoryListBox = new MyGuiControlListbox(this, new Vector2(0.1599f, 0.1362f), MyGuiConstants.LISTBOX_SMALL_SIZE, new Vector4(1f, 1f, 1f, 0f), MyTextsWrapper.Get(MyTextsWrapperEnum.RighWeapons), MyGuiConstants.INVENTORY_LABEL_TEXT_SCALE, 1, 1, 1, true, false, false, null, m_inventoryItemTexture, null, null, 0, 0, new Vector4(1f, 1f, 1f, 0f), 0f, 0f, 0f, 0f, 0, 0, 0); rightWeapon2InventoryListBox.DisplayHighlight = false; m_rightWeaponListboxes.Insert(0, rightWeapon2InventoryListBox); rightWeapon2InventoryListBox.AddRow(); InitializeListboxDragAndAddToControls(rightWeapon2InventoryListBox); listboxToDrop.Add(rightWeapon2InventoryListBox); m_listboxDropConditions.Add(rightWeapon2InventoryListBox, ii => ii.ObjectBuilderType == MyMwcObjectBuilderTypeEnum.SmallShip_Weapon && new int[] { 9, 10, 11, 12, 13, 14, 15, 16, 18 }.Contains(ii.ObjectBuilderId.Value) == false); var rightWeapon3InventoryListBox = new MyGuiControlListbox(this, new Vector2(0.1581f, 0.2303f), MyGuiConstants.LISTBOX_SMALL_SIZE, new Vector4(1f, 1f, 1f, 0f), MyTextsWrapper.Get(MyTextsWrapperEnum.RighWeapons), MyGuiConstants.INVENTORY_LABEL_TEXT_SCALE, 1, 1, 1, true, false, false, null, m_inventoryItemTexture, null, null, 0, 0, new Vector4(1f, 1f, 1f, 0f), 0f, 0f, 0f, 0f, 0, 0, 0); rightWeapon3InventoryListBox.DisplayHighlight = false; m_rightWeaponListboxes.Insert(0, rightWeapon3InventoryListBox); rightWeapon3InventoryListBox.AddRow(); InitializeListboxDragAndAddToControls(rightWeapon3InventoryListBox); listboxToDrop.Add(rightWeapon3InventoryListBox); m_listboxDropConditions.Add(rightWeapon3InventoryListBox, ii => ii.ObjectBuilderType == MyMwcObjectBuilderTypeEnum.SmallShip_Weapon && new int[] { 9, 10, 11, 12, 13, 14, 15, 16, 18 }.Contains(ii.ObjectBuilderId.Value) == false); var rightWeapon4InventoryListBox = new MyGuiControlListbox(this, new Vector2(0.2293f, 0.2303f), MyGuiConstants.LISTBOX_SMALL_SIZE, new Vector4(1f, 1f, 1f, 0f), MyTextsWrapper.Get(MyTextsWrapperEnum.RighWeapons), MyGuiConstants.INVENTORY_LABEL_TEXT_SCALE, 1, 1, 1, true, false, false, null, m_inventoryItemTexture, null, null, 0, 0, new Vector4(1f, 1f, 1f, 0f), 0f, 0f, 0f, 0f, 0, 0, 0); rightWeapon4InventoryListBox.DisplayHighlight = false; m_rightWeaponListboxes.Insert(0, rightWeapon4InventoryListBox); rightWeapon4InventoryListBox.AddRow(); InitializeListboxDragAndAddToControls(rightWeapon4InventoryListBox); listboxToDrop.Add(rightWeapon4InventoryListBox); m_listboxDropConditions.Add(rightWeapon4InventoryListBox, ii => ii.ObjectBuilderType == MyMwcObjectBuilderTypeEnum.SmallShip_Weapon && new int[] { 9, 10, 11, 12, 13, 14, 15, 16, 18 }.Contains(ii.ObjectBuilderId.Value) == false); var rightWeapon5InventoryListBox = new MyGuiControlListbox(this, new Vector2(0.2997f, 0.2303f), MyGuiConstants.LISTBOX_SMALL_SIZE, new Vector4(1f, 1f, 1f, 0f), MyTextsWrapper.Get(MyTextsWrapperEnum.RighWeapons), MyGuiConstants.INVENTORY_LABEL_TEXT_SCALE, 1, 1, 1, true, false, false, null, m_inventoryItemTexture, null, null, 0, 0, new Vector4(1f, 1f, 1f, 0f), 0f, 0f, 0f, 0f, 0, 0, 0); rightWeapon5InventoryListBox.DisplayHighlight = false; m_rightWeaponListboxes.Insert(0, rightWeapon5InventoryListBox); rightWeapon5InventoryListBox.AddRow(); InitializeListboxDragAndAddToControls(rightWeapon5InventoryListBox); listboxToDrop.Add(rightWeapon5InventoryListBox); m_listboxDropConditions.Add(rightWeapon5InventoryListBox, ii => ii.ObjectBuilderType == MyMwcObjectBuilderTypeEnum.SmallShip_Weapon && new int[] { 9, 10, 11, 12, 13, 14, 15, 16, 18 }.Contains(ii.ObjectBuilderId.Value) == false); // Engine inventory label Controls.Add(new MyGuiControlLabel(this, new Vector2(0f, 0.1846f), null, MyTextsWrapperEnum.Engine, MyGuiConstants.LABEL_TEXT_COLOR, MyGuiConstants.INVENTORY_LABEL_TEXT_SCALE, MyGuiDrawAlignEnum.HORISONTAL_CENTER_AND_VERTICAL_CENTER, MyGuiManager.GetFontMinerWarsBlue())); // Engine inventory listbox m_engineInventoryListBox = new MyGuiControlListbox(this, new Vector2(-0.0042f, 0.1256f), MyGuiConstants.LISTBOX_SMALL_SIZE, new Vector4(1f, 1f, 1f, 0f), MyTextsWrapper.Get(MyTextsWrapperEnum.Engine), MyGuiConstants.INVENTORY_LABEL_TEXT_SCALE, 1, 1, 1, true, false, false, null, m_inventoryItemTexture, null, null, 0, 0, new Vector4(1f, 1f, 1f, 0f), 0f, 0f, 0f, 0f, 0, 0, 0); m_engineInventoryListBox.DisplayHighlight = false; m_engineInventoryListBox.AddRow(); InitializeListboxDragAndAddToControls(m_engineInventoryListBox); listboxToDrop.Add(m_engineInventoryListBox); m_listboxDropConditions.Add(m_engineInventoryListBox, ii => ii.ObjectBuilderType == MyMwcObjectBuilderTypeEnum.SmallShip_Engine); // Back universal launcher inventory label Controls.Add(new MyGuiControlLabel(this, new Vector2(-0.0626f, 0.3374f), null, MyTextsWrapperEnum.WeaponUniversalLauncherBackTitle, MyGuiConstants.LABEL_TEXT_COLOR, MyGuiConstants.INVENTORY_LABEL_TEXT_SCALE, MyGuiDrawAlignEnum.HORISONTAL_CENTER_AND_VERTICAL_CENTER, MyGuiManager.GetFontMinerWarsBlue())); // Back universal launcher inventory label Controls.Add(new MyGuiControlLabel(this, new Vector2(-0.0626f, 0.3531f), null, MyTextsWrapperEnum.WeaponUniversalLauncher, MyGuiConstants.LABEL_TEXT_COLOR, MyGuiConstants.INVENTORY_LABEL_TEXT_SCALE, MyGuiDrawAlignEnum.HORISONTAL_CENTER_AND_VERTICAL_CENTER, MyGuiManager.GetFontMinerWarsBlue())); // Back universal launcher inventory listbox m_backUniversalLauncherInventoryListBox = new MyGuiControlListbox(this, new Vector2(-0.0605f, 0.2755f), MyGuiConstants.LISTBOX_SMALL_SIZE, new Vector4(1f, 1f, 1f, 0f), MyTextsWrapper.Get(MyTextsWrapperEnum.WeaponUniversalLauncherBack), MyGuiConstants.INVENTORY_LABEL_TEXT_SCALE, 1, 1, 1, true, false, false, null, m_inventoryItemTexture, null, null, 0, 0, new Vector4(1f, 1f, 1f, 0f), 0f, 0f, 0f, 0f, 0, 0, 0); m_backUniversalLauncherInventoryListBox.DisplayHighlight = false; m_backUniversalLauncherInventoryListBox.AddRow(); InitializeListboxDragAndAddToControls(m_backUniversalLauncherInventoryListBox); listboxToDrop.Add(m_backUniversalLauncherInventoryListBox); m_listboxDropConditions.Add(m_backUniversalLauncherInventoryListBox, ii => ii.ObjectBuilderType == MyMwcObjectBuilderTypeEnum.SmallShip_Weapon && ii.ObjectBuilderId.Value == 9); // Armor inventory label Controls.Add(new MyGuiControlLabel(this, new Vector2(0.0573f, 0.3374f), null, MyTextsWrapperEnum.Armor, MyGuiConstants.LABEL_TEXT_COLOR, MyGuiConstants.INVENTORY_LABEL_TEXT_SCALE, MyGuiDrawAlignEnum.HORISONTAL_CENTER_AND_VERTICAL_CENTER, MyGuiManager.GetFontMinerWarsBlue())); // Armor inventory listbox m_armorInventoryListBox = new MyGuiControlListbox(this, new Vector2(0.0555f, 0.2755f), MyGuiConstants.LISTBOX_SMALL_SIZE, new Vector4(1f, 1f, 1f, 0f), MyTextsWrapper.Get(MyTextsWrapperEnum.Armor), MyGuiConstants.INVENTORY_LABEL_TEXT_SCALE, 1, 1, 1, true, false, false, null, m_inventoryItemTexture, null, null, 0, 0, new Vector4(1f, 1f, 1f, 0f), 0f, 0f, 0f, 0f, 0, 0, 0); m_armorInventoryListBox.DisplayHighlight = false; m_armorInventoryListBox.AddRow(); InitializeListboxDragAndAddToControls(m_armorInventoryListBox); listboxToDrop.Add(m_armorInventoryListBox); m_listboxDropConditions.Add(m_armorInventoryListBox, ii => ii.ObjectBuilderType == MyMwcObjectBuilderTypeEnum.SmallShip_Armor); // Front universal launcher inventory label Controls.Add(new MyGuiControlLabel(this, new Vector2(0f, 0.0323f), null, MyTextsWrapperEnum.WeaponUniversalLauncherFrontTitle, MyGuiConstants.LABEL_TEXT_COLOR, MyGuiConstants.INVENTORY_LABEL_TEXT_SCALE, MyGuiDrawAlignEnum.HORISONTAL_CENTER_AND_VERTICAL_CENTER, MyGuiManager.GetFontMinerWarsBlue())); // Front universal launcher inventory label Controls.Add(new MyGuiControlLabel(this, new Vector2(0f, 0.0462f), null, MyTextsWrapperEnum.WeaponUniversalLauncher, MyGuiConstants.LABEL_TEXT_COLOR, MyGuiConstants.INVENTORY_LABEL_TEXT_SCALE, MyGuiDrawAlignEnum.HORISONTAL_CENTER_AND_VERTICAL_CENTER, MyGuiManager.GetFontMinerWarsBlue())); // Front universal launcher inventory listbox m_frontUniversalLauncherInventoryListBox = new MyGuiControlListbox(this, new Vector2(-0.0039f, -0.0287f), MyGuiConstants.LISTBOX_SMALL_SIZE, new Vector4(1f, 1f, 1f, 0f), MyTextsWrapper.Get(MyTextsWrapperEnum.WeaponUniversalLauncherFront), MyGuiConstants.INVENTORY_LABEL_TEXT_SCALE, 1, 1, 1, true, false, false, null, m_inventoryItemTexture, null, null, 0, 0, new Vector4(1f, 1f, 1f, 0f), 0f, 0f, 0f, 0f, 0, 0, 0); m_frontUniversalLauncherInventoryListBox.DisplayHighlight = false; m_frontUniversalLauncherInventoryListBox.AddRow(); InitializeListboxDragAndAddToControls(m_frontUniversalLauncherInventoryListBox); listboxToDrop.Add(m_frontUniversalLauncherInventoryListBox); m_listboxDropConditions.Add(m_frontUniversalLauncherInventoryListBox, ii => ii.ObjectBuilderType == MyMwcObjectBuilderTypeEnum.SmallShip_Weapon && ii.ObjectBuilderId.Value == 10); // Drill inventory label Controls.Add(new MyGuiControlLabel(this, new Vector2(-0.0920f, 0.0547f), null, MyTextsWrapperEnum.Drill, MyGuiConstants.LABEL_TEXT_COLOR, MyGuiConstants.INVENTORY_LABEL_TEXT_SCALE, MyGuiDrawAlignEnum.HORISONTAL_CENTER_AND_VERTICAL_CENTER, MyGuiManager.GetFontMinerWarsBlue())); Controls.Add(new MyGuiControlLabel(this, new Vector2(-0.0920f, 0.0715f), null, MyTextsWrapperEnum.device, MyGuiConstants.LABEL_TEXT_COLOR, MyGuiConstants.INVENTORY_LABEL_TEXT_SCALE, MyGuiDrawAlignEnum.HORISONTAL_CENTER_AND_VERTICAL_CENTER, MyGuiManager.GetFontMinerWarsBlue())); // Drill inventory listbox m_drillInventoryListBox = new MyGuiControlListbox(this, new Vector2(-0.0944f, -0.0044f), MyGuiConstants.LISTBOX_SMALL_SIZE, new Vector4(1f, 1f, 1f, 0f), MyTextsWrapper.Get(MyTextsWrapperEnum.Drill), MyGuiConstants.INVENTORY_LABEL_TEXT_SCALE, 1, 1, 1, true, false, false, null, m_inventoryItemTexture, null, null, 0, 0, new Vector4(1f, 1f, 1f, 0f), 0f, 0f, 0f, 0f, 0, 0, 0); m_drillInventoryListBox.DisplayHighlight = false; m_drillInventoryListBox.AddRow(); InitializeListboxDragAndAddToControls(m_drillInventoryListBox); listboxToDrop.Add(m_drillInventoryListBox); m_listboxDropConditions.Add(m_drillInventoryListBox, ii => ii.ObjectBuilderType == MyMwcObjectBuilderTypeEnum.SmallShip_Weapon && new int[] { 12, 13, 14, 15, 16, 18 }.Contains(ii.ObjectBuilderId.Value)); // Harvesting tool inventory label Controls.Add(new MyGuiControlLabel(this, new Vector2(0.0861f, 0.0559f), null, MyTextsWrapperEnum.Harvester, MyGuiConstants.LABEL_TEXT_COLOR, MyGuiConstants.INVENTORY_LABEL_TEXT_SCALE, MyGuiDrawAlignEnum.HORISONTAL_CENTER_AND_VERTICAL_CENTER, MyGuiManager.GetFontMinerWarsBlue())); // Harvesting tool inventory label Controls.Add(new MyGuiControlLabel(this, new Vector2(0.0861f, 0.0703f), null, MyTextsWrapperEnum.device, MyGuiConstants.LABEL_TEXT_COLOR, MyGuiConstants.INVENTORY_LABEL_TEXT_SCALE, MyGuiDrawAlignEnum.HORISONTAL_CENTER_AND_VERTICAL_CENTER, MyGuiManager.GetFontMinerWarsBlue())); // Harvesting tool inventory listbox m_harvestingToolInventoryListBox = new MyGuiControlListbox(this, new Vector2(0.0843f, -0.0044f), MyGuiConstants.LISTBOX_SMALL_SIZE, new Vector4(1f, 1f, 1f, 0f), MyTextsWrapper.Get(MyTextsWrapperEnum.WeaponHarvestingDevice), MyGuiConstants.INVENTORY_LABEL_TEXT_SCALE, 1, 1, 1, true, false, false, null, m_inventoryItemTexture, null, null, 0, 0, new Vector4(1f, 1f, 1f, 0f), 0f, 0f, 0f, 0f, 0, 0, 0); m_harvestingToolInventoryListBox.DisplayHighlight = false; m_harvestingToolInventoryListBox.AddRow(); InitializeListboxDragAndAddToControls(m_harvestingToolInventoryListBox); listboxToDrop.Add(m_harvestingToolInventoryListBox); m_listboxDropConditions.Add(m_harvestingToolInventoryListBox, ii => ii.ObjectBuilderType == MyMwcObjectBuilderTypeEnum.SmallShip_Weapon && ii.ObjectBuilderId.Value == 11); #endregion // money information m_playersMoneyLabel = new MyGuiControlLabel(this, new Vector2(0.355f, 0.1450f), null, MyTextsWrapper.Get(MyTextsWrapperEnum.Cash), MyGuiConstants.LABEL_TEXT_COLOR, MyGuiConstants.INVENTORY_LABEL_TEXT_SCALE * 1.2f, MyGuiDrawAlignEnum.HORISONTAL_RIGHT_AND_VERTICAL_CENTER, MyGuiManager.GetFontMinerWarsBlue()); Controls.Add(m_playersMoneyLabel); m_okButton = new MyGuiControlButton(this, new Vector2(0f, 0.4086f), MyGuiConstants.OK_BUTTON_SIZE, MyGuiConstants.BUTTON_BACKGROUND_COLOR, MyGuiManager.GetInventoryScreenButtonTexture(), null, null, MyTextsWrapperEnum.Close, MyGuiConstants.BUTTON_TEXT_COLOR, MyGuiConstants.BUTTON_TEXT_SCALE, MyGuiControlButtonTextAlignment.CENTERED, OnOkClick, true, MyGuiDrawAlignEnum.HORISONTAL_CENTER_AND_VERTICAL_CENTER, true, true); Controls.Add(m_okButton); if (!m_tradeForMoney) { //Take all button m_ButtonTakeAll = new MyGuiControlButton(this, new Vector2(-0.3095f, 0.1455f), new Vector2(0.1532f, 0.063f), MyGuiConstants.BUTTON_BACKGROUND_COLOR, MyGuiManager.GetInventoryScreenButtonTextureTakeAll(), null, null, MyTextsWrapperEnum.TakeAll, MyGuiConstants.BUTTON_TEXT_COLOR, MyGuiConstants.BUTTON_TEXT_SCALE_SMALLER, MyGuiControlButtonTextAlignment.CENTERED, OnTakeAllClick, true, MyGuiDrawAlignEnum.HORISONTAL_CENTER_AND_VERTICAL_CENTER, true, true); Controls.Add(m_ButtonTakeAll); } if (m_inventoryScreenType == MyGuiScreenInventoryType.GodEditor) { m_removeAll = new MyGuiControlButton(this, new Vector2(0.29f, -0.4f), new Vector2(0.1532f, 0.063f), MyGuiConstants.BUTTON_BACKGROUND_COLOR, MyGuiManager.GetInventoryScreenButtonTextureTakeAll(), null, null, MyTextsWrapperEnum.RemoveAll, MyGuiConstants.BUTTON_TEXT_COLOR, MyGuiConstants.BUTTON_TEXT_SCALE_SMALLER, MyGuiControlButtonTextAlignment.CENTERED, OnRemoveAllClick, true, MyGuiDrawAlignEnum.HORISONTAL_CENTER_AND_VERTICAL_CENTER, true, true); Controls.Add(m_removeAll); } #region other side's inventory if (m_otherSideInventoryBuilder != null) { // Other side's inventory label Controls.Add(new MyGuiControlLabel(this, new Vector2(-0.4126f, -0.357f), null, otherSideInventoryName, MyGuiConstants.LABEL_TEXT_COLOR, MyGuiConstants.INVENTORY_LABEL_TEXT_SCALE, MyGuiDrawAlignEnum.HORISONTAL_LEFT_AND_VERTICAL_CENTER, MyGuiManager.GetFontMinerWarsBlue())); // Ship's inventory capacity label m_otherSideInventoryCapacityLabel = new MyGuiControlLabel(this, new Vector2(-0.215f, -0.357f), null, MyTextsWrapperEnum.InventoryCapacityLabel, MyGuiConstants.LABEL_TEXT_COLOR, MyGuiConstants.INVENTORY_LABEL_TEXT_SCALE, MyGuiDrawAlignEnum.HORISONTAL_RIGHT_AND_VERTICAL_CENTER); Controls.Add(m_otherSideInventoryCapacityLabel); // Other side inventory listbox m_otherSideInventoryListBox = new MyGuiControlListbox(this, new Vector2(-0.2925f, -0.1425f), MyGuiConstants.LISTBOX_SMALL_SIZE + new Vector2(0, 0.003f), new Vector4(1f, 1f, 1f, 0f), null, MyGuiConstants.INVENTORY_LABEL_TEXT_SCALE, INVENTORY_COLUMNS, INVENTORY_DISPLAY_ROWS, INVENTORY_COLUMNS, true, true, false, null, null, m_inventoryScrollBarTexture, null, 0, 0, new Vector4(1f, 1f, 1f, 0.0f), 0.03f, 0, 0, 0, -0.005f, -0.01f, -0.0155f, -0.017f); InitializeListboxDragAndAddToControls(m_otherSideInventoryListBox); listboxToDrop.Add(m_otherSideInventoryListBox); m_listboxDropConditions.Add(m_otherSideInventoryListBox, ii => true); m_shipInventoryListBox.ItemDoubleClick += OnShipItemDoubleClick; m_otherSideInventoryListBox.ItemDoubleClick += OnOtherSideItemDoubleClick; } else { m_otherSideInventoryListBox = new MyGuiControlListbox(this, new Vector2(-0.2925f, -0.1425f), MyGuiConstants.LISTBOX_SMALL_SIZE + new Vector2(0, 0.003f), new Vector4(1f, 1f, 1f, 0f), otherSideInventoryName, MyGuiConstants.INVENTORY_LABEL_TEXT_SCALE, INVENTORY_COLUMNS, INVENTORY_DISPLAY_ROWS, INVENTORY_COLUMNS, true, true, false, null, null, m_inventoryScrollBarTexture, null, 0, 0, new Vector4(1f, 1f, 1f, 0.0f), 0.03f, 0, 0, 0, -0.005f, -0.01f, -0.0155f, -0.017f); } //Filters All Items const float delta = 0.028f; var position = new Vector2(-0.2402f, 0.0684f); m_sortAll = new MyGuiControlCheckbox(this, position, MyGuiConstants.INVENTORY_FILTER_BUTTON_SIZE, MyGuiManager.GetInventoryFilterSortAllOff(), MyGuiManager.GetInventoryFilterSortAllOn(), MyTextsWrapper.Get(MyTextsWrapperEnum.InventoryShowAll), true, MyGuiConstants.BACK_BUTTON_TEXT_COLOR, true, null, MyGuiConstants.INVENTORY_FILTER_BUTTON_INNER_SIZE); Controls.Add(m_sortAll); position.X -= delta; m_sortGods = new MyGuiControlCheckbox(this, position, MyGuiConstants.INVENTORY_FILTER_BUTTON_SIZE, MyGuiManager.GetInventoryFilterSortGodsOff(), MyGuiManager.GetInventoryFilterSortGodsOn(), MyTextsWrapper.Get(MyTextsWrapperEnum.InventoryShowGods), false, MyGuiConstants.BACK_BUTTON_TEXT_COLOR, true, null, MyGuiConstants.INVENTORY_FILTER_BUTTON_INNER_SIZE); Controls.Add(m_sortGods); position.X -= delta; m_sortOres = new MyGuiControlCheckbox(this, position, MyGuiConstants.INVENTORY_FILTER_BUTTON_SIZE, MyGuiManager.GetInventoryFilterSortOresOff(), MyGuiManager.GetInventoryFilterSortOresOn(), MyTextsWrapper.Get(MyTextsWrapperEnum.InventoryShowOres), false, MyGuiConstants.BACK_BUTTON_TEXT_COLOR, true, null, MyGuiConstants.INVENTORY_FILTER_BUTTON_INNER_SIZE); Controls.Add(m_sortOres); position.X -= delta; m_sortConsumables = new MyGuiControlCheckbox(this, position, MyGuiConstants.INVENTORY_FILTER_BUTTON_SIZE, MyGuiManager.GetInventoryFilterSortConsumablesOff(), MyGuiManager.GetInventoryFilterSortConsumablesOn(), MyTextsWrapper.Get(MyTextsWrapperEnum.InventoryShowConsumables), false, MyGuiConstants.BACK_BUTTON_TEXT_COLOR, true, null, MyGuiConstants.INVENTORY_FILTER_BUTTON_INNER_SIZE); Controls.Add(m_sortConsumables); position.X -= delta; m_sortEquipment = new MyGuiControlCheckbox(this, position, MyGuiConstants.INVENTORY_FILTER_BUTTON_SIZE, MyGuiManager.GetInventoryFilterSortEquipmentOff(), MyGuiManager.GetInventoryFilterSortEquipmentOn(), MyTextsWrapper.Get(MyTextsWrapperEnum.InventoryShowEquipment), false, MyGuiConstants.BACK_BUTTON_TEXT_COLOR, true, null, MyGuiConstants.INVENTORY_FILTER_BUTTON_INNER_SIZE); Controls.Add(m_sortEquipment); position.X -= delta; m_sortWeapons = new MyGuiControlCheckbox(this, position, MyGuiConstants.INVENTORY_FILTER_BUTTON_SIZE, MyGuiManager.GetInventoryFilterSortWeaponsOff(), MyGuiManager.GetInventoryFilterSortWeaponsOn(), MyTextsWrapper.Get(MyTextsWrapperEnum.InventoryShowWeapons), false, MyGuiConstants.BACK_BUTTON_TEXT_COLOR, true, null, MyGuiConstants.INVENTORY_FILTER_BUTTON_INNER_SIZE); Controls.Add(m_sortWeapons); if (m_otherSideInventoryBuilder != null) { m_sortAll.OnCheck += OnFilterInventorySortClick; m_sortGods.OnCheck += OnFilterInventorySortClick; m_sortOres.OnCheck += OnFilterInventorySortClick; m_sortConsumables.OnCheck += OnFilterInventorySortClick; m_sortEquipment.OnCheck += OnFilterInventorySortClick; m_sortWeapons.OnCheck += OnFilterInventorySortClick; } else { m_sortAll.Checked = false; m_sortAll.Enabled = false; m_sortGods.Enabled = false; m_sortOres.Enabled = false; m_sortConsumables.Enabled = false; m_sortEquipment.Enabled = false; m_sortWeapons.Enabled = false; } //Filters My Inventory position = new Vector2(0.373f, 0.0684f); m_sortAllMy = new MyGuiControlCheckbox(this, position, MyGuiConstants.INVENTORY_FILTER_BUTTON_SIZE, MyGuiManager.GetInventoryFilterSortAllOff(), MyGuiManager.GetInventoryFilterSortAllOn(), MyTextsWrapper.Get(MyTextsWrapperEnum.InventoryShowAll), true, MyGuiConstants.BACK_BUTTON_TEXT_COLOR, true, null, MyGuiConstants.INVENTORY_FILTER_BUTTON_INNER_SIZE); Controls.Add(m_sortAllMy); m_sortAllMy.OnCheck += OnFilterInventoryMySortClick; position.X -= delta; m_sortGodsMy = new MyGuiControlCheckbox(this, position, MyGuiConstants.INVENTORY_FILTER_BUTTON_SIZE, MyGuiManager.GetInventoryFilterSortGodsOff(), MyGuiManager.GetInventoryFilterSortGodsOn(), MyTextsWrapper.Get(MyTextsWrapperEnum.InventoryShowGods), false, MyGuiConstants.BACK_BUTTON_TEXT_COLOR, true, null, MyGuiConstants.INVENTORY_FILTER_BUTTON_INNER_SIZE); m_sortGodsMy.OnCheck += OnFilterInventoryMySortClick; Controls.Add(m_sortGodsMy); position.X -= delta; m_sortOresMy = new MyGuiControlCheckbox(this, position, MyGuiConstants.INVENTORY_FILTER_BUTTON_SIZE, MyGuiManager.GetInventoryFilterSortOresOff(), MyGuiManager.GetInventoryFilterSortOresOn(), MyTextsWrapper.Get(MyTextsWrapperEnum.InventoryShowOres), false, MyGuiConstants.BACK_BUTTON_TEXT_COLOR, true, null, MyGuiConstants.INVENTORY_FILTER_BUTTON_INNER_SIZE); Controls.Add(m_sortOresMy); m_sortOresMy.OnCheck += OnFilterInventoryMySortClick; position.X -= delta; m_sortConsumablesMy = new MyGuiControlCheckbox(this, position, MyGuiConstants.INVENTORY_FILTER_BUTTON_SIZE, MyGuiManager.GetInventoryFilterSortConsumablesOff(), MyGuiManager.GetInventoryFilterSortConsumablesOn(), MyTextsWrapper.Get(MyTextsWrapperEnum.InventoryShowConsumables), false, MyGuiConstants.BACK_BUTTON_TEXT_COLOR, true, null, MyGuiConstants.INVENTORY_FILTER_BUTTON_INNER_SIZE); m_sortConsumablesMy.OnCheck += OnFilterInventoryMySortClick; Controls.Add(m_sortConsumablesMy); position.X -= delta; m_sortEquipmentMy = new MyGuiControlCheckbox(this, position, MyGuiConstants.INVENTORY_FILTER_BUTTON_SIZE, MyGuiManager.GetInventoryFilterSortEquipmentOff(), MyGuiManager.GetInventoryFilterSortEquipmentOn(), MyTextsWrapper.Get(MyTextsWrapperEnum.InventoryShowEquipment), false, MyGuiConstants.BACK_BUTTON_TEXT_COLOR, true, null, MyGuiConstants.INVENTORY_FILTER_BUTTON_INNER_SIZE); m_sortEquipmentMy.OnCheck += OnFilterInventoryMySortClick; Controls.Add(m_sortEquipmentMy); position.X -= delta; m_sortWeaponsMy = new MyGuiControlCheckbox(this, position, MyGuiConstants.INVENTORY_FILTER_BUTTON_SIZE, MyGuiManager.GetInventoryFilterSortWeaponsOff(), MyGuiManager.GetInventoryFilterSortWeaponsOn(), MyTextsWrapper.Get(MyTextsWrapperEnum.InventoryShowWeapons), false, MyGuiConstants.BACK_BUTTON_TEXT_COLOR, true, null, MyGuiConstants.INVENTORY_FILTER_BUTTON_INNER_SIZE); m_sortWeaponsMy.OnCheck += OnFilterInventoryMySortClick; Controls.Add(m_sortWeaponsMy); #endregion #region combobox for select ship to customization if (m_smallShipsBuilders.Count > 1 && m_inventoryScreenType != MyGuiScreenInventoryType.Game) { m_shipsCombobox = new MyGuiControlCombobox(this, new Vector2(0f, topLeft.Y), MyGuiControlPreDefinedSize.MEDIUM, MyGuiConstants.COMBOBOX_BACKGROUND_COLOR, MyGuiConstants.COMBOBOX_TEXT_SCALE); m_shipsCombobox.OnSelect += OnComboboxSelectedItemChanged; Controls.Add(m_shipsCombobox); } Vector2 shipButtonSize = new Vector2(128 / 1600f, 512 / 1200f) * 0.5f; m_previousShipButton = new MyGuiControlButton(this, new Vector2(-0.144f, -0.256f), shipButtonSize, MyGuiConstants.BUTTON_BACKGROUND_COLOR, MyGuiManager.GetInventoryPreviousShip(), null, null, MyTextsWrapperEnum.EmptyDescription, Vector4.Zero, 0f, MyGuiControlButtonTextAlignment.CENTERED, OnPreviousShipButtonClick, false, MyGuiDrawAlignEnum.HORISONTAL_CENTER_AND_VERTICAL_CENTER, true, true); Controls.Add(m_previousShipButton); m_nextShipButton = new MyGuiControlButton(this, new Vector2(0.144f, -0.256f), shipButtonSize, MyGuiConstants.BUTTON_BACKGROUND_COLOR, MyGuiManager.GetInventoryNextShip(), null, null, MyTextsWrapperEnum.EmptyDescription, Vector4.Zero, 0f, MyGuiControlButtonTextAlignment.CENTERED, OnNextShipButtonClick, false, MyGuiDrawAlignEnum.HORISONTAL_CENTER_AND_VERTICAL_CENTER, true, true); Controls.Add(m_nextShipButton); #endregion // ship's name m_shipNameLabel = new MyGuiControlLabel(this, new Vector2(0f, -0.1156f), null, new StringBuilder(), MyGuiConstants.LABEL_TEXT_COLOR, MyGuiConstants.LABEL_TEXT_SCALE, MyGuiDrawAlignEnum.HORISONTAL_CENTER_AND_VERTICAL_CENTER); Controls.Add(m_shipNameLabel); // initialize drag and drop m_dragAndDrop = new MyGuiControlListboxDragAndDrop(this, listboxToDrop, MyGuiControlPreDefinedSize.SMALL, MyGuiConstants.DRAG_AND_DROP_BACKGROUND_COLOR, MyGuiConstants.DRAG_AND_DROP_TEXT_COLOR, MyGuiConstants.INVENTORY_LABEL_TEXT_SCALE, MyGuiConstants.DRAG_AND_DROP_TEXT_OFFSET, true); m_dragAndDrop.ListboxItemDropped += OnDrop; m_dragAndDrop.DrawBackgroundTexture = false; Controls.Add(m_dragAndDrop); }