bool PerformSoftenVoxels(MyVoxelMap voxelMap, MyMwcVector3Int voxelCoord, ref bool changed) { bool contentChanged = false; byte originalContent = voxelMap.GetVoxelContent(ref voxelCoord); if (originalContent > MyVoxelConstants.VOXEL_CONTENT_EMPTY) { changed = true; voxelMap.SoftenVoxelContent(voxelCoord, MyVoxelConstants.DEFAULT_SOFTEN_WEIGHT); contentChanged = true; } return contentChanged; }