private static void GetShaderParameters(MyEntity entity, out Vector3 diffuseColor, out float emisivity, out Vector3 highlightColor) { diffuseColor = Vector3.One; highlightColor = Vector3.Zero; emisivity = 0; if (entity != null) { if (entity.GetDiffuseColor().HasValue) diffuseColor = entity.GetDiffuseColor().Value; highlightColor = entity.GetHighlightColor(); } }