private void winGame() { Properties.Settings.Default.GameWins += 1; Properties.Settings.Default.Save(); EndDialog winDialog = new EndDialog(); winDialog.Text = "Well done!"; winDialog.setText("Congratulations, You won!"); winDialog.ShowDialog(); if (winDialog.DialogResult == DialogResult.Retry) { newGame(); //You have to clear the existing clickempties and sweeptiles first } else if (winDialog.DialogResult == DialogResult.OK) { inGame = false; } }
private void loseGame() { Properties.Settings.Default.GameLosses += 1; Properties.Settings.Default.Save(); EndDialog loseDialog = new EndDialog(); loseDialog.Text = "Bad luck!"; loseDialog.setText("You lost! Better luck next time."); loseDialog.ShowDialog(); if (loseDialog.DialogResult == DialogResult.Retry) { newGame(); } else if (loseDialog.DialogResult == DialogResult.OK) { inGame = false; } }