public Packet8Position(TcpClientm d, sbyte id, Vector3 pos, Vector2 rot) { this.data = d; this.id = id; this.pos = pos; this.rot = rot; }
public Packet7Spawn(TcpClientm d, sbyte id, string name, Vector3 pos, Vector2 rot) { this.data = d; this.id = id; this.name = name; this.pos = pos; this.rot = rot; }
public void onPosition(Vector3 pos, Vector2 rot) { Position = pos; Rotation = rot; }
public void onCBlock(Vector3 pos, byte mod, byte type) { World.worlds[level].Change(pos, type, mod, (sbyte)Net.id); }
public Packet6SetBlock(TcpClientm d, Vector3 pos, byte Blocktype) { this.data = d; this.pos = pos; this.Blocktype = Blocktype; }
public Packet4LevelFin(TcpClientm d, Vector3 size) { this.data = d; this.size = size; }