public static initializeAllBiomeGenerators ( long par0, bool largeBiomes ) : Minecraft.BiomeGen.F13.GenLayer[] | ||
par0 | long | |
largeBiomes | bool | |
return | Minecraft.BiomeGen.F13.GenLayer[] |
public WorldChunkManager(long seed) : base(seed) { biomeCache = new BiomeCache(this); GenLayer[] var4 = GenLayer.initializeAllBiomeGenerators(Seed, LargeBiomes); this.biomeIndexLayer = var4[1]; }