public Game(GameSettings gameSettings) { _settings = gameSettings; Field = new GameCell[_settings.GameFieldHeight, _settings.GameFieldWidth]; SetMines(); SetGameFieldElementsValues(); }
public OpenCellsMathod(GameCell[,] field) : base(field.GetLength(0), field.GetLength(1)) { _field = field; OpenedCells = new List<Cell>(); }
public SetValuesMathod(GameCell[,] field) : base(field.GetLength(0), field.GetLength(1)) { _field = field; }