/// <summary> /// To be called by Join(Client player) /// </summary> protected void Join(ConstructSession cs, Client player) { base.Join(cs); SendStartup(cs, player); //Dont show cloaked if (player.Settings.Cloaked != null) return; //Send named entity SpawnPlayer n = new SpawnPlayer(player.EntityID, player); n.Position = cs.Position; foreach (ConstructSession c in Players) { if (c == cs) continue; //Spawn new player in front of c c.Player.Queue.Queue(n); Debug.WriteLine("Spawn " + n.PlayerUUID + " in front of " + c.Player.MinecraftUsername); //Spawn c in front of new player SpawnPlayer nes = new SpawnPlayer( c.Player.MinecraftUsername.GetHashCode(), c.Player); nes.Position = c.Position; nes.Pitch = c.Pitch; nes.Yaw = c.Yaw; cs.Player.Queue.Queue(nes); } }
public static void SetCloak(Client player, string type) { if (type == null) player.Settings.Cloaked = null; else { try { MobType mt = (MobType)Enum.Parse(typeof(MobType), type); player.Settings.Cloaked = mt.ToString(); cloakBack.Remove(player.MinecraftUsername); cloakBack.Add(player.MinecraftUsername, player.Session.Position); } catch (Exception) { player.TellSystem(Chat.DarkRed, "Unknown mob: " + type); } } player.SaveProxyPlayer(); VanillaSession rs = player.Session as VanillaSession; if (rs != null) { if (player.Settings.Cloaked == null) { SpawnPlayer spawnNamedEntity = new SpawnPlayer(rs.EID, player); spawnNamedEntity.Position = rs.Position; spawnNamedEntity.Pitch = rs.Pitch; spawnNamedEntity.Yaw = rs.Yaw; rs.World.SendToAllBut(spawnNamedEntity, player.Session); rs.Vanilla.Send("gamemode 0 " + player.MinecraftUsername); } else { PlayerList.QueueToAll(new DestroyEntities(rs.EID)); rs.Vanilla.Send("gamemode 1 " + player.MinecraftUsername); } } TellMode(player); PlayerList.UpdateTabPlayers(); }
public void UpdateEntity(SpawnPlayer spawn) { Player m = null; lock (entities) { if (entities.ContainsKey(spawn.EID)) m = entities[spawn.EID] as Player; if (m == null) { m = new Player(spawn.EID, spawn.PlayerUUID); entities[spawn.EID] = m; } } m.Update(spawn); }
public void Update (SpawnPlayer spawn) { }
/// <summary> /// What the Server sends to the client /// </summary> protected virtual void FromServerGaming(PacketFromServer packet) { try { byte pid = packet.PacketID; if (pid == PassThrough.ID) { Player.SendToClient(packet); return; } //Before we rewrite the eid //Record all presented mobs, so far we have no method of cleaning this up so hold your thumbs if (pid == SpawnMob.ID) World.Main.UpdateEntity((SpawnMob)packet); if (pid == EntityMetadata.ID) World.Main.UpdateEntity((EntityMetadata)packet); //if (pid == SpawnPlayer.ID) //World.Main.UpdateEntity((SpawnPlayer)packet); if (pid == SpawnObject.ID) World.Main.UpdateEntity((SpawnObject)packet); if (pid == SpawnPainting.ID) World.Main.UpdateEntity((SpawnPainting)packet); //Rewrite own EID, Fix eid to client eid player if (packet is IEntity) { IEntity ie = (IEntity)packet; if (ie.EID == EID) { ie.EID = Player.EntityID; packet.SetPacketBuffer(null); } } if (pid == SpawnObject.ID) { var so = (SpawnObject)packet; if (so.SourceEntity == EID) { so.SourceEntity = Player.EntityID; packet.SetPacketBuffer(null); } } //Region filters if (CurrentRegion != null && CurrentRegion.FilterServer(this, packet)) return; //Cloak and Nick if (Cloak.Filter(this, packet)) return; switch (pid) { case SpawnPlayer.ID: //Change reported uuid from offline to the known with names var sp = (SpawnPlayer)packet; var p = PlayerList.GetPlayerBySpawn(sp); if (p != null) { Debug.WriteLine("SpawnPlayer changed from " + sp.PlayerUUID); Debug.WriteLine("SpawnPlayer changed to " + p.UUID); sp.PlayerUUID = p.UUID; sp.SetPacketBuffer(null); //Naive attempt sp = new SpawnPlayer(sp.EID, p); sp.Position = sp.Position; sp.Pitch = sp.Pitch; sp.Yaw = sp.Yaw; } else Debug.WriteLine("SpawnPlayer not changed: " + sp.PlayerUUID); break; case ChangeGameState.ID: ChangeGameState ns = packet as ChangeGameState; if (ns.Reason == GameState.BeginRaining || ns.Reason == GameState.EndRaining) World.Main.Weather = ns; if (ns.Reason == GameState.ChangeGameMode) Mode = (GameMode)ns.Value; break; case SpawnObject.ID: var so = (SpawnObject)packet; if (so.Type != Vehicles.Item) break; OreTracker.Spawn(so, Position); break; case EntityMetadata.ID: OreTracker.Track((EntityMetadata)packet); break; case EntityEffect.ID: EntityEffect ee = (EntityEffect)packet; if (ee.Effect == PlayerEffects.MoveSpeed) { EffectSpeed.Active = true; EffectSpeed.Amplifier = ee.Amplifier; } if (ee.Effect == PlayerEffects.MoveSlowdown) { EffectSlow.Active = true; EffectSlow.Amplifier = ee.Amplifier; } break; case RemoveEntityEffect.ID: RemoveEntityEffect re = (RemoveEntityEffect)packet; if (re.Effect == PlayerEffects.MoveSpeed) EffectSpeed.Active = false; if (re.Effect == PlayerEffects.MoveSlowdown) EffectSlow.Active = false; break; case TimeUpdate.ID: World.Main.Time = packet as TimeUpdate; break; case UseBed.ID: UseBed ub = (UseBed)packet; if (ub.EID == Player.EntityID) Sleeping = true; break; //Waking up, among other things case Animation.ID: Animation a = (Animation)packet; if (a.EID == Player.EntityID) { if (a.Animate == Animations.LeaveBed) Sleeping = false; } break; #region Position and speed //Regions and player position case PlayerPositionLookServer.ID: var pp = (PlayerPositionLookServer)packet; if (pp.Position.Y % 1 > 0.95) { //Console.WriteLine(pp.Position.ToString("0.00") + " " + pp.HeadY); pp.Position.Y = Math.Ceiling(Position.Y); //pp.HeadPosition = Position.Y + 1.62; //Console.WriteLine(pp.Position.ToString("0.00") + " " + pp.Stance); packet.SetPacketBuffer(null); } SetPosition(pp.Position, false); break; case Respawn.ID: Dimension = ((Respawn)packet).Dimension; SetPosition(Position, false); break; //Boats and carts case AttachEntity.ID: AttachEntity ae = (AttachEntity)packet; if (ae.EID == Player.EntityID) { AttachedEntity = ae.VehicleID; } break; case UpdateBlockEntity.ID: if (Player.Admin()) { var ute = (UpdateBlockEntity)packet; if (ute.Action == UpdateBlockEntity.Actions.MobSpawner) { if (Spawners.Contains(ute.Pos) == false) Spawners.Add(ute.Pos); } } break; case EntityTeleport.ID: if (AttachedEntity != 0) { EntityTeleport et = (EntityTeleport)packet; if (et.EID == AttachedEntity) { SetPosition(et.Position, false); } } break; case EntityRelativeMove.ID: if (AttachedEntity != 0) { EntityRelativeMove er = (EntityRelativeMove)packet; if (er.EID == AttachedEntity) { SetPosition(Position + er.Delta, false); } } break; #endregion case ChatMessageServer.ID: if (ServerParser.ParseServer(this.Player, (ChatMessageServer)packet)) return; break; //Inventory case WindowItems.ID: var wi = (WindowItems)packet; for (int n = 0; n < wi.Items.Length; n++) { if (wi.Items[n] == null) continue; if (wi.Items[n].Count > 64) { wi.Items[n] = null; packet.SetPacketBuffer(null); } } break; case SetSlot.ID: //Debug.WriteLine(packet); SetSlot ss = (SetSlot)packet; if (0 <= ss.Slot && ss.Slot < Inventory.Length) Inventory[ss.Slot] = ss.Item; break; //Tab player list items: Block Player, managed in PlayerList thread case PlayerListItem.ID: return; case HeldItemServer.ID: //Active item var hc = (HeldItemServer)packet; if (hc.SlotID >= 0 && hc.SlotID <= 8) ActiveInventoryIndex = hc.SlotID; else Log.Write( new InvalidOperationException("Invalid holding slot id: " + hc.SlotID), this.Player ); break; //Keep a record of what window is open case WindowOpen.ID: WorldRegion r = LastClickRegion ?? CurrentRegion; var wo = (WindowOpen)packet; if (OpenWindows.ContainsKey(wo.WindowID)) OpenWindows.Remove(wo.WindowID); OpenWindows.Add(wo.WindowID, new OpenWindowRegion(wo, r)); if (r == null || (Player.Admin() == false) && (Mode == GameMode.Creative)) { //Leave unmodified } else { if (r.Type == Protected.Type && r.IsResident(Player) == false && wo.InventoryType != "CraftingTable" && wo.InventoryType != "Enchant" && wo.WindowTitle != "container.enderchest") { var cj = new ChatJson(); cj.Text = "Locked: " + r.Name; wo.WindowTitle = cj.Serialize(); wo.SetPacketBuffer(null); } } break; //Turn off pvp when you die case UpdateHealth.ID: UpdateHealth uh = (UpdateHealth)packet; if (Player.PvP && uh.Health <= 0) { Player.PvP = false; Player.TellSystem(Chat.Purple, "PvP off"); } break; case WindowCloseServer.ID: WindowClose((WindowCloseServer)packet); break; //Disconnect while running the game //For disconnect at login see the handshake part case Disconnect.ID: Disconnect d = (Disconnect)packet; if (d.Reason.Text == "Flying is not enabled on this server") { #if !DEBUG Player.BanByServer(DateTime.Now.AddMinutes(2), d.Reason.Text); #else Chatting.Parser.Say(Chat.Yellow + Player.Name + Chat.Blue, " was kicked for flying"); #endif return; } if (d.Reason.Text == "Internal server error") { Log.WritePlayer( this.Player, "Backend: Internal error - Restarting connection" ); Player.SetWorld(World.Main); return; } Player.SetWorld(World.Construct); return; } //////////////Sending packet Player.SendToClient(packet); ////////////// #if !DEBUG } catch (Exception e) { thread.State = "ServerGamingException: " + e.Message; Log.Write(e, this.Player); Player.Queue.Queue(packet); #endif } finally { } }
public static Client GetPlayerBySpawn(SpawnPlayer sp) { Guid id = sp.PlayerUUID; int eid = sp.EID; foreach (Client p in List) { var vs = p.Session as VanillaSession; if (vs == null) continue; if (vs.OfflineUUID == id) return p; if (vs.EID == eid) return p; } return null; }