//public static ResponseData ServerData; public static void Main(string[] args) { string ServerIP = "127.0.0.1"; //args[0]; // localhost ushort ServerPort = 25565; //short.Parse(args[1]); // 25565 // Gettin' information about the server. //using (var SClient = new ServerInfoParser()) // ServerData = SClient.GetResponseData(ServerIP, ServerPort, 47); Client = new Minecraft().Create("TestBot", "", NetworkMode.ProtocolModern, true) as Minecraft; Client.BeginConnect(ServerIP, ServerPort, OnConnected, null); while (true) { Thread.Sleep(50); } }