private void button_Inventory_Click(object sender, EventArgs e) { Inventory_Manager partsList = new Inventory_Manager(); // add items //partsList.addItem(item1); //partsList.addItem(item2); //partsList.addItem(item3); // display updated list //Console.WriteLine("!Updated Inventory List!"); //partsList.displayInventory(); // remove items //partsList.removeItem(item2); //partsList.removeItem(item3); // display updated list Console.WriteLine(" "); Console.WriteLine("!Updated Inventory List!"); partsList.displayInventory(); // restock items // partsList.restockItem(item, 20); // display updated list Console.WriteLine(" "); Console.WriteLine("!Updated Inventory List!"); partsList.displayInventory(); }
private void button_Inventory_Click(object sender, EventArgs e) { // inventory objects Inventory item1 = new Inventory("Pilot", "20"); Inventory item2 = new Inventory("Spline", "20"); Inventory item3 = new Inventory("Oil Pan", "20"); Inventory_Manager partsList = new Inventory_Manager(); // add items partsList.addItem(item1); partsList.addItem(item2); partsList.addItem(item3); // display updated list Console.WriteLine("!Updated Inventory List!"); partsList.displayInventory(); // remove items partsList.removeItem(item2); partsList.removeItem(item3); // display updated list Console.WriteLine(" "); Console.WriteLine("!Updated Inventory List!"); partsList.displayInventory(); // restock items partsList.restockItem(item2, 20); // display updated list Console.WriteLine(" "); Console.WriteLine("!Updated Inventory List!"); partsList.displayInventory(); }