示例#1
0
 private void OnDisable()
 {
     s_Instance = null;
 }
示例#2
0
 private void OnEnable()
 {
     m_Player      = new PooledObjectReference(GameObject.FindGameObjectWithTag("Player"));
     s_Instance    = this;
     m_AudioSource = this.GetOrAddComponent <AudioSource>();
 }