public static void ToQuaternion(this Vector3 vector, ref Quaternion quaternion) { quaternion = Quaternion.CreateFromYawPitchRoll(vector.Y, vector.X, vector.Z); }
public static Quaternion ToQuaternion(this Vector3 vector) { return(Quaternion.CreateFromYawPitchRoll(vector.Y, vector.X, vector.Z)); }
public static Quaternion Euler(this Quaternion q, float x, float y, float z) => Quaternion.CreateFromYawPitchRoll(y, x, z);