private void Initialize(Context context, Point size) { _clientBounds = new Rectangle(0, 0, size.X, size.Y); GameView = new MonoGameAndroidGameView(context, this, _game); GameView.RenderOnUIThread = Game.Activity.RenderOnUIThread; GameView.RenderFrame += OnRenderFrame; GameView.UpdateFrame += OnUpdateFrame; GameView.RequestFocus(); GameView.FocusableInTouchMode = true; }
private void Initialize(Context context) { _clientBounds = new Rectangle(0, 0, context.Resources.DisplayMetrics.WidthPixels, context.Resources.DisplayMetrics.HeightPixels); GameView = new MonoGameAndroidGameView(context, this, _game); GameView.RenderOnUIThread = Game.Activity.RenderOnUIThread; GameView.RenderFrame += OnRenderFrame; GameView.UpdateFrame += OnUpdateFrame; GameView.RequestFocus(); GameView.FocusableInTouchMode = true; }
private void Initialize(Context context) { _clientBounds = new Rectangle(0, 0, context.Resources.DisplayMetrics.WidthPixels, context.Resources.DisplayMetrics.HeightPixels); GameView = new MonoGameAndroidGameView(context, this, _game); GameView.RenderFrame += OnRenderFrame; GameView.UpdateFrame += OnUpdateFrame; GameView.RequestFocus(); GameView.FocusableInTouchMode = true; #if OUYA GamePad.Initialize(); #endif }
public BackgroundContext(MonoGameAndroidGameView view) { this.view = view; foreach (var v in MonoGame.OpenGL.GLESVersion.GetSupportedGLESVersions()) { eglContext = view.egl.EglCreateContext(view.eglDisplay, view.eglConfig, EGL10.EglNoContext, v.GetAttributes()); if (eglContext == null || eglContext == EGL10.EglNoContext) { continue; } break; } if (eglContext == null || eglContext == EGL10.EglNoContext) { eglContext = null; throw new Exception("Could not create EGL context" + view.GetErrorAsString()); } int[] pbufferAttribList = new int[] { EGL10.EglWidth, 64, EGL10.EglHeight, 64, EGL10.EglNone }; surface = view.CreatePBufferSurface(view.eglConfig, pbufferAttribList); if (surface == EGL10.EglNoSurface) { throw new Exception("Could not create Pbuffer Surface" + view.GetErrorAsString()); } }