public static void Max(ref Vector3 value1, ref Vector3 value2, out Vector3 result) { result.X = MathHelper.Max(value1.X, value2.X); result.Y = MathHelper.Max(value1.Y, value2.Y); result.Z = MathHelper.Max(value1.Z, value2.Z); }
public static Vector4 Max(Vector4 value1, Vector4 value2) { return(new Vector4(MathHelper.Max(value1.X, value2.X), MathHelper.Max(value1.Y, value2.Y), MathHelper.Max(value1.Z, value2.Z), MathHelper.Max(value1.W, value2.W))); }
public static void Max(ref Vector4 value1, ref Vector4 value2, out Vector4 result) { result = new Vector4(MathHelper.Max(value1.X, value2.X), MathHelper.Max(value1.Y, value2.Y), MathHelper.Max(value1.Z, value2.Z), MathHelper.Max(value1.W, value2.W)); }
public static void Max(ref Vector2 value1, ref Vector2 value2, out Vector2 result) { result = new Vector2( MathHelper.Max(value1.X, value2.X), MathHelper.Max(value1.Y, value2.Y)); }
public static Vector2 Max(Vector2 value1, Vector2 value2) { return(new Vector2( MathHelper.Max(value1.X, value2.X), MathHelper.Max(value1.Y, value2.Y))); }
public static Vector3 Max(Vector3 value1, Vector3 value2) { return(new Vector3(MathHelper.Max(value1.X, value2.X), MathHelper.Max(value1.Y, value2.Y), MathHelper.Max(value1.Z, value2.Z))); }
public static void Max(ref Vector2 value1, ref Vector2 value2, out Vector2 result) { result = new Vector2( MathHelper.Max(value1.x, value2.x), MathHelper.Max(value1.y, value2.y)); }
public static Vector2 Max(Vector2 value1, Vector2 value2) { return(new Vector2( MathHelper.Max(value1.x, value2.x), MathHelper.Max(value1.y, value2.y))); }