public MonoGameAndroidGameView(Context context, AndroidGameWindow androidGameWindow, Game game) : base(context) { _gameWindow = androidGameWindow; _game = game; _touchManager = new AndroidTouchEventManager(androidGameWindow); }
public AndroidGamePlatform(Game game) : base(game) { System.Diagnostics.Debug.Assert(Game.Activity != null, "Must set Game.Activity before creating the Game instance"); AndroidGameActivity.Game = game; AndroidGameActivity.Paused += Activity_Paused; AndroidGameActivity.Resumed += Activity_Resumed; Window = new AndroidGameWindow(Game.Activity, game); }
public AndroidGamePlatform(Game game) : base(game) { System.Diagnostics.Debug.Assert(Game.Activity != null, "Must set Game.Activity before creating the Game instance"); Game.Activity.Game = Game; AndroidGameActivity.Paused += Activity_Paused; AndroidGameActivity.Resumed += Activity_Resumed; _gameWindow = new AndroidGameWindow(Game.Activity, game); Window = _gameWindow; }
public override void OnOrientationChanged(int orientation) { if (orientation == OrientationEventListener.OrientationUnknown) { return; } // Avoid changing orientation whilst the screen is locked if (ScreenReceiver.ScreenLocked) { return; } if (_naturalOrientation.Value == Orientation.Landscape) { orientation += 270; } // Round orientation into one of 4 positions, either 0, 90, 180, 270. int ort = ((orientation + 45) / 90 * 90) % 360; var disporientation = DisplayOrientation.Unknown; switch (ort) { case 90: disporientation = AndroidCompatibility.FlipLandscape ? DisplayOrientation.LandscapeLeft : DisplayOrientation.LandscapeRight; break; case 270: disporientation = AndroidCompatibility.FlipLandscape ? DisplayOrientation.LandscapeRight : DisplayOrientation.LandscapeLeft; break; case 0: disporientation = DisplayOrientation.Portrait; break; case 180: disporientation = DisplayOrientation.PortraitDown; break; default: disporientation = DisplayOrientation.LandscapeLeft; break; } // Only auto-rotate if target orientation is supported and not current AndroidGameWindow gameWindow = (AndroidGameWindow)Game.Instance.Window; if ((gameWindow.GetEffectiveSupportedOrientations() & disporientation) != 0 && disporientation != gameWindow.CurrentOrientation) { gameWindow.SetOrientation(disporientation, true); } }
public Game(Activity context) { contextInstance = context; // Initialize collections _services = new GameServiceContainer(); _gameComponentCollection = new GameComponentCollection(); view = new AndroidGameWindow(context); view.game = this; // Initialize GameTime _updateGameTime = new GameTime(); _drawGameTime = new GameTime(); }
public Game() { System.Diagnostics.Debug.Assert(contextInstance != null, "Must set Game.Activity before creating the Game instance"); contextInstance.Game = this; // Initialize collections _services = new GameServiceContainer(); _gameComponentCollection = new GameComponentCollection(); _content = new ContentManager(_services); view = new AndroidGameWindow(contextInstance); view.game = this; // Initialize GameTime _updateGameTime = new GameTime(); _drawGameTime = new GameTime(); }
public AndroidGamePlatform(Game game) : base(game) { System.Diagnostics.Debug.Assert(Game.Activity != null, "Must set Game.Activity before creating the Game instance"); Game.Activity.Game = Game; AndroidGameActivity.Paused += Activity_Paused; AndroidGameActivity.Resumed += Activity_Resumed; _gameWindow = new AndroidGameWindow(Game.Activity, game); Window = _gameWindow; MediaLibrary.Context = Game.Activity; try { soundControllerInstance = OpenALSoundController.GetInstance; } catch (DllNotFoundException ex) { throw (new NoAudioHardwareException("Failed to init OpenALSoundController", ex)); } }
public AndroidGamePlatform(Game game) : base(game) { System.Diagnostics.Debug.Assert(Game.Activity != null, "Must set Game.Activity before creating the Game instance"); Game.Activity.Game = Game; AndroidGameActivity.Paused += Activity_Paused; AndroidGameActivity.Resumed += Activity_Resumed; _gameWindow = new AndroidGameWindow(Game.Activity, game); Window = _gameWindow; MediaLibrary.Context = Game.Activity; try { OpenALSoundController soundControllerInstance = OpenALSoundController.GetInstance; } catch (DllNotFoundException ex) { throw (new NoAudioHardwareException("Failed to init OpenALSoundController", ex)); } }
public override void OnOrientationChanged(int orientation) { if (orientation == OrientationEventListener.OrientationUnknown) { return; } // Avoid changing orientation whilst the screen is locked if (ScreenReceiver.ScreenLocked) { return; } // Check if screen orientation is locked by user: if it's locked, do not change orientation. try { if (Settings.System.GetInt(Application.Context.ContentResolver, "accelerometer_rotation") == 0) { return; } } catch (Settings.SettingNotFoundException) { // Do nothing (or log warning?). In case android API or Xamarin do not support this Android system property. } var disporientation = AndroidCompatibility.GetAbsoluteOrientation(orientation); // Only auto-rotate if target orientation is supported and not current AndroidGameWindow gameWindow = (AndroidGameWindow)Game.Instance.Window; if ((gameWindow.GetEffectiveSupportedOrientations() & disporientation) != 0 && disporientation != gameWindow.CurrentOrientation) { gameWindow.SetOrientation(disporientation, true); } }
public override void OnOrientationChanged(int orientation) { if (orientation == OrientationEventListener.OrientationUnknown) { return; } // Avoid changing orientation whilst the screen is locked if (ScreenReceiver.ScreenLocked) { return; } var disporientation = AndroidCompatibility.GetAbsoluteOrientation(orientation); // Only auto-rotate if target orientation is supported and not current AndroidGameWindow gameWindow = (AndroidGameWindow)Game.Instance.Window; if ((gameWindow.GetEffectiveSupportedOrientations() & disporientation) != 0 && disporientation != gameWindow.CurrentOrientation) { gameWindow.SetOrientation(disporientation, true); } }
public XnaGameWindowImpl(Activity context, Game game) { nativeWindow = new AndroidGameWindow(context, game); }
/// <summary> /// Initializes a new instance of the <see cref="Protogame.Platform.AndroidGameWindow"/> class. /// </summary> /// <param name="gameWindow">The underlying Android game window to wrap.</param> public AndroidGameWindow(AndroidMonoGameWindow gameWindow) { this.m_GameWindow = gameWindow; }
public XnaGameWindowImpl(Activity context, Game game) { nativeWindow = new AndroidGameWindow(context); nativeWindow.game = game; }
public Game() { _instance = this; System.Diagnostics.Debug.Assert(contextInstance != null, "Must set Game.Activity before creating the Game instance"); contextInstance.Game = this; // Initialize collections _services = new GameServiceContainer(); _gameComponentCollection = new GameComponentCollection(); _content = new ContentManager(_services); view = new AndroidGameWindow(contextInstance); view.game = this; // Initialize GameTime _updateGameTime = new GameTime(); _drawGameTime = new GameTime(); }