public Sounds(Song song1, Song song2, Song song3, SoundEffect blimpEngineSound, SoundEffect explosionSound, SoundEffect failedSound, Song gameStartSound, SoundEffect playerEngineSound, SoundEffect rewardSound, SoundEffect shotSound) { level1Music = song1; level2Music = song2; level3Music = song3; MediaPlayer.IsRepeating = true; blimpEngineSE = blimpEngineSound; blimpEngineSEI = blimpEngineSE.CreateInstance(); blimpEngineSEI.IsLooped = true; blimpEngineSEI.Pitch = 0.0f; blimpEngineSEI.Pan = 0.0f; missileEngineSE = blimpEngineSound; missileEngineSEI = missileEngineSE.CreateInstance(); missileEngineSEI.IsLooped = true; missileEngineSEI.Pitch = 1.0f; missileEngineSEI.Pan = 0.0f; playerEngineSE = playerEngineSound; playerEngineSEI = playerEngineSE.CreateInstance(); playerEngineSEI.IsLooped = true; playerEngineSEI.Pitch = -1.0f; explosionSE = explosionSound; failedSE = failedSound; gameStart = gameStartSound; rewardSE = rewardSound; shotSE = shotSound; }
/// <summary> /// Call this before using the manager. /// </summary> public void Initialize() { #if MONOGL && WINDOWS //mMainMenuMusic = GameObjectManager.pInstance.pContentManager.Load<Song>("Audio\\Music\\MikeImmonen_Menu_Wave"); //mGameplayMusic = GameObjectManager.pInstance.pContentManager.Load<Song>("Audio\\Music\\MikeImmonen_Gameplay_Wave"); #else mMainMenuMusic = GameObjectManager.pInstance.pContentManager.Load<Song>("Audio\\Music\\MikeImmonen_Menu"); mGameplayMusic = GameObjectManager.pInstance.pContentManager.Load<Song>("Audio\\Music\\MikeImmonen_Gameplay"); #endif // All music in the game repeats. MediaPlayer.IsRepeating = true; mManualMusicDisabled = false; #if (WINDOWS_PHONE && DEBUG) || (MONOGL && WINDOWS) || (__ANDROID__ && DEBUG) mDebugMusicDisabled = true; // We can't pass command line args to WP. #else mDebugMusicDisabled = CommandLineManager.pInstance["DisableMusic"] != null; #endif GameObjectManager.pInstance.RegisterUpdatePassChangeReceiver(this); ChangeMusic(); }
/// <summary> /// Play a song music /// </summary> /// <param name="music"></param> /// <param name="repeat"></param> private void PlayMusic(Song music, bool repeat) { StopMusic(); MediaPlayer.IsRepeating = repeat; MediaPlayer.Play(music); }
public void LoadContent(ContentManager content) { this.sounds["FireMissile"] = new List<SoundEffectInstance>(); this.sounds["FireMissile"].Add(content.Load<SoundEffect>("Sounds/Gun_NailRifle_Shot01").CreateInstance()); this.sounds["FireMissile"].Add(content.Load<SoundEffect>("Sounds/Gun_NailRifle_Shot02").CreateInstance()); this.sounds["FireMissile"].Add(content.Load<SoundEffect>("Sounds/Gun_NailRifle_Shot03").CreateInstance()); this.sounds["FireMissile"].Add(content.Load<SoundEffect>("Sounds/Gun_NailRifle_Shot01").CreateInstance()); this.sounds["FireMissile"].Add(content.Load<SoundEffect>("Sounds/Gun_NailRifle_Shot02").CreateInstance()); this.sounds["FireMissile"].Add(content.Load<SoundEffect>("Sounds/Gun_NailRifle_Shot03").CreateInstance()); this.sounds["FireMissile"].Add(content.Load<SoundEffect>("Sounds/Gun_NailRifle_Shot01").CreateInstance()); this.sounds["FireMissile"].Add(content.Load<SoundEffect>("Sounds/Gun_NailRifle_Shot02").CreateInstance()); this.sounds["FireMissile"].Add(content.Load<SoundEffect>("Sounds/Gun_NailRifle_Shot03").CreateInstance()); this.sounds["MissileBounce"] = new List<SoundEffectInstance>(); this.sounds["MissileBounce"].Add(content.Load<SoundEffect>("Sounds/Grenade_Bounce4").CreateInstance()); this.sounds["MissileBounce"].Add(content.Load<SoundEffect>("Sounds/Grenade_Bounce5").CreateInstance()); this.sounds["MissileBounce"].Add(content.Load<SoundEffect>("Sounds/Grenade_Bounce6").CreateInstance()); this.sounds["MissileBounce"].Add(content.Load<SoundEffect>("Sounds/Grenade_Bounce7").CreateInstance()); this.sounds["MissileBounce"].Add(content.Load<SoundEffect>("Sounds/Grenade_Bounce4").CreateInstance()); this.sounds["MissileBounce"].Add(content.Load<SoundEffect>("Sounds/Grenade_Bounce5").CreateInstance()); this.sounds["MissileBounce"].Add(content.Load<SoundEffect>("Sounds/Grenade_Bounce6").CreateInstance()); this.sounds["MissileBounce"].Add(content.Load<SoundEffect>("Sounds/Grenade_Bounce7").CreateInstance()); this.sounds["TankDestroyed"] = new List<SoundEffectInstance>(); this.sounds["TankDestroyed"].Add(content.Load<SoundEffect>("Sounds/Hit_TruckSuspensionImpact1").CreateInstance()); this.sounds["TankDestroyed"].Add(content.Load<SoundEffect>("Sounds/Hit_TruckSuspensionImpact2").CreateInstance()); this.sounds["TankDestroyed"].Add(content.Load<SoundEffect>("Sounds/Hit_TruckSuspensionImpact3").CreateInstance()); this.sounds["PlayerTankDestroyed"] = new List<SoundEffectInstance>(); this.sounds["PlayerTankDestroyed"].Add(content.Load<SoundEffect>("Sounds/Robot_Death_Powerdown").CreateInstance()); this.backgroundMusic = content.Load<Song>("Sounds/Chimera-Derivation-3"); MediaPlayer.IsRepeating = true; MediaPlayer.Volume = 0.25f; }
public void LoadContent(ContentManager content) { this.sounds["Click"] = new List<SoundEffectInstance>(); this.sounds["Click"].Add(content.Load<SoundEffect>("Sounds/Click").CreateInstance()); this.backgroundMusic = content.Load<Song>("Sounds/BackgroundMusic"); }
public Sound(SuperXbloxGame G) : base(G) { // G.Content.RootDirectory = "Content"; //mTechno = G.Content.Load<Song>("Songs/tetris"); RaveParty = G.Content.Load<Song>("Songs/RaveParty"); TribalTrain = G.Content.Load<Song>("Songs/TribalTrain"); TechnoRampage = G.Content.Load<Song>("Songs/TechnoRampage!!!"); //mRock = G.Content.Load<Song>("Songs/tetris2"); TheFunkyBandit = G.Content.Load<Song>("Songs/TheFunkyBandit"); mIntro = G.Content.Load<Song>("Songs/RaveParty"); // sniped=G.Content.Load<SoundEffect>("Sounds/sniped"); //kaboom = G.Content.Load<SoundEffect>("Sounds/kaboom"); //scratch = G.Content.Load<SoundEffect>("Sounds/scratch"); //nextlevel = G.Content.Load<SoundEffect>("Sounds/nextlevel"); //intro = G.Content.Load<SoundEffect>("Sounds/intro"); //start = G.Content.Load<SoundEffect>("Sounds/start"); //stop = G.Content.Load<SoundEffect>("Sounds/stop"); //rotategrid = G.Content.Load<SoundEffect>("Sounds/rotategrid"); //reward = G.Content.Load<SoundEffect>("Sounds/reward"); //move = G.Content.Load<SoundEffect>("Sounds/move"); //select = G.Content.Load<SoundEffect>("Sounds/select"); //reload = G.Content.Load<SoundEffect>("Sounds/reload"); MediaPlayer.Volume = 0.01f * OptionsMenuScreen.musicVolume; MediaPlayer.IsRepeating = true; //laser = G.Content.Load<SoundEffect>("Sounds/laser"); }
public static void LoadContent() { MenuTapFX = Stuff.Content.Load<SoundEffect>("Sound\\MenuTap"); BackgroundSong = Stuff.Content.Load<Song>("Sound\\BackgroundSong"); EggBreakFX = Stuff.Content.Load<SoundEffect>("Sound\\EggBreak"); CoinFX = Stuff.Content.Load<SoundEffect>("Sound\\Coin"); HayFX = Stuff.Content.Load<SoundEffect>("Sound\\hay"); SoundEffect TmpFX; for (int i = 1; i <= 8; i++) { TmpFX = Stuff.Content.Load<SoundEffect>("Sound\\pig" + i); PigFX.Add(TmpFX); } for (int i = 1; i <= 5; i++) { TmpFX = Stuff.Content.Load<SoundEffect>("Sound\\Poop" + i); PoopFX.Add(TmpFX); } for (int i = 1; i <= 5; i++) { TmpFX = Stuff.Content.Load<SoundEffect>("Sound\\Jump" + i); JumpFX.Add(TmpFX); } }
public void AddMusic(string name, bool isRepeating, float volume) { MediaPlayer.IsRepeating = true; MediaPlayer.Volume = 0.5f; songName = name; music = contentManager.Load<Song>(name); }
public static void LoadContent(ContentManager Content) { //personnage joueur = Content.Load<Texture2D>("Sprite/Llama/llama"); // menu jouer1 = Content.Load<Texture2D>("Sprite/Menu/jouer1"); jouer2 = Content.Load<Texture2D>("Sprite/Menu/jouer2"); options1 = Content.Load<Texture2D>("Sprite/Menu/Options1"); options2 = Content.Load<Texture2D>("Sprite/Menu/Options2"); quit1 = Content.Load<Texture2D>("Sprite/Menu/Quitter1"); quit2 = Content.Load<Texture2D>("Sprite/Menu/Quitter2"); fondMenu = Content.Load<Texture2D>("Sprite/Menu/fond");//ajouter un fond imageQuit = Content.Load<Texture2D>("Sprite/End"); //options fondOptions = Content.Load<Texture2D>("Sprite/Background/OptionsBackground"); marchearret = Content.Load<Texture2D>("Sprite/elementsOptions/marchearret"); //Map grass = Content.Load<Texture2D>("Sprite/Background/grass"); // Son song = Content.Load<Song>("Sons/menusong"); effect = Content.Load<SoundEffect>("Sons/effectmenu"); quiteffect = Content.Load<SoundEffect>("Sons/quiteffect"); songtest = Content.Load<Song>("Sons/test"); }
/// <summary> /// Sets the background music to the sound with the given name. /// </summary> /// <param name="name">The name of the music to play.</param> public static void PlayMusic(string name) { currentSong = null; try { currentSong = content.Load<Song>(name); } catch (Exception e) { #if ZUNE //on the Zune we can go through the MediaLibrary to attempt //to find a matching song name. this functionality doesn't //exist on Windows or Xbox 360 at this time MediaLibrary ml = new MediaLibrary(); foreach (Song song in ml.Songs) if (song.Name == name) currentSong = song; #endif //if we didn't find the song, rethrow the exception if (currentSong == null) throw e; } MediaPlayer.Play(currentSong); }
public static void StopMusic(Song song) { if (currentSong != song) { MediaPlayer.Stop(); } }
void CustomInitialize() { this.EscogerChar.Visible = false; this.Sprite1.Visible = false; this.Sprite2.Visible = false; if (GlobalData.AI == false) { Entities.Kursor P1 = new Entities.Kursor(ContentManagerName); Entities.Kursor P2 = new Entities.Kursor(ContentManagerName); Cursores.Add(P1); Cursores.Add(P2); } else { Entities.Kursor P1 = new Entities.Kursor(ContentManagerName); Cursores.Add(P1); } seleccion1 = false; seleccion2 = false; Microsoft.Xna.Framework.Media.MediaPlayer.IsRepeating = true; song = FlatRedBallServices.Load<Song>(@"Content/intro", ContentManagerName); Microsoft.Xna.Framework.Media.MediaPlayer.Play(song); }
public void charger() { Lpas.Add(jeu.Content.Load<SoundEffect>("walk_1")); Lpas.Add(jeu.Content.Load<SoundEffect>("walk_2")); Lpas.Add(jeu.Content.Load<SoundEffect>("walk_3")); Lpas.Add(jeu.Content.Load<SoundEffect>("walk_4")); Lpas.Add(jeu.Content.Load<SoundEffect>("walk_5")); Lpas.Add(jeu.Content.Load<SoundEffect>("walk_6")); Lroule.Add(jeu.Content.Load<SoundEffect>("cart_1")); Lroule.Add(jeu.Content.Load<SoundEffect>("cart_2")); Lroule.Add(jeu.Content.Load<SoundEffect>("cart_3")); Lroule.Add(jeu.Content.Load<SoundEffect>("cart_4")); Lcri.Add(jeu.Content.Load<SoundEffect>("scream_01")); Lcri.Add(jeu.Content.Load<SoundEffect>("scream_02")); Lcri.Add(jeu.Content.Load<SoundEffect>("scream_03")); Ltoucher.Add(jeu.Content.Load<SoundEffect>("punch_1")); Ltoucher.Add(jeu.Content.Load<SoundEffect>("punch_2")); Ltoucher.Add(jeu.Content.Load<SoundEffect>("punch_3")); Splash = jeu.Content.Load<SoundEffect>("smash_dirty"); theme = jeu.Content.Load<Song>("theme"); SplashSound = jeu.Content.Load<Song>("music_intro"); OverSound = jeu.Content.Load<SoundEffect>("game_over"); }
// start playing a track public void startTrack(String trackname, int fadeMS) { if (loadedTracks.ContainsKey(trackname)) { // set to next track nextTrack = loadedTracks[trackname]; fadelength = fadeMS; fadestartTime = DateTime.Now; // if a previous track exists, fade out if (prevTrack) { fade = Fade.OUT; } else { // otherwise start fade in fade = Fade.IN; MediaPlayer.Play(nextTrack); MediaPlayer.IsRepeating = true; nextTrack = null; prevTrack = true; } } }
public static void LoadContent(ContentManager content) { //Picture path = content.Load<Texture2D>("path"); grass = content.Load<Texture2D>("grass"); basicEnnemi = content.Load<Texture2D>("basicEnnemi"); fastEnnemi = content.Load<Texture2D>("grass"); armorEnnemi = content.Load<Texture2D>("grass"); buttonTowerBasic = content.Load<Texture2D>("bouton basic tourelle"); buttonTowerPower = content.Load<Texture2D>("bouton power tourelle"); buttonTowerRange = content.Load<Texture2D>("bouton range tourelle"); towerBasic = content.Load<Texture2D>("basicTower"); towerPower = content.Load<Texture2D>("powerTower"); towerRange = content.Load<Texture2D>("rangeTower"); MainMenu = content.Load<Texture2D>("MainMenu"); bullet = content.Load<Texture2D>("bullet"); gold = content.Load<Texture2D>("gold"); select = content.Load<Texture2D>("select"); personnage = content.Load<Texture2D>("player"); vieChateau = content.Load<Texture2D>("vie"); chateau = content.Load<Texture2D>("chateau"); Map = content.Load<Texture2D>("Map"); //Font write = content.Load<SpriteFont>("Write"); vie = content.Load<SpriteFont>("Write"); gameOver = content.Load<SpriteFont>("GameOver"); //Song ambiance = content.Load<Song>("01"); }
public SoundManager(ContentManager content) { this.content = content; this.background = content.Load<Song>(@"sounds\background"); this.hurt = content.Load<SoundEffect>(@"sounds\hurt"); this.bounce = content.Load<SoundEffect>(@"sounds\bounce"); this.collide = content.Load<SoundEffect>(@"sounds\collide"); }
public static void lancer_musique(ref bool lancer, Song musique) { if (!lancer) { MediaPlayer.Play(musique); lancer = true; } }
/// <summary> /// 播放音乐 /// </summary> public void PlaySong(Song song) { if (MediaPlayer.State == MediaState.Stopped) { MediaPlayer.IsRepeating = true; MediaPlayer.Play(song); } }
public override void Close() { if (mSong != null) { mSong.Dispose(); mSong = null; } }
void CustomInitialize() { this.Alternativas.Visible = false; Microsoft.Xna.Framework.Media.MediaPlayer.IsRepeating = true; song = FlatRedBallServices.Load<Song>(@"Content/intro", ContentManagerName); Microsoft.Xna.Framework.Media.MediaPlayer.Play(song); }
public static void Initialize(ContentManager _content) { content = _content; MediaPlayer.IsRepeating = true; MediaPlayer.Volume = MusicVolume; bgSong = content.Load<Song>("Sounds/fightMusic"); }
public override void LoadContent(Microsoft.Xna.Framework.Content.ContentManager Content) { Background.LoadContent(Content); Image.LoadConent(Content); this.backgroundMusic = Content.Load<Song>("sounds/backgroundMusic"); MediaPlayer.Play(this.backgroundMusic); base.LoadContent(Content); }
public override void Dispose() { if (music == null) return; music.Dispose(); music = null; }
public void playMusic(string asset) { current = null; if (songList.TryGetValue(asset, out current)) { MediaPlayer.Play(current); } }
//----------------------//------------------------// public static void Initialize() { _cancelSe = LoadSe("Cancel"); _confirmSe = LoadSe("Confirm"); _selectSe = LoadSe("Select"); _nonMapSong = LoadBgm("AchaidhCheide"); _mapSong = LoadBgm("AngevinB"); MediaPlayer.IsRepeating = true; }
public void Play(Song sound) { if (!isPlaying) { MediaPlayer.Play(sound); MediaPlayer.IsRepeating = true; isPlaying = true; } }
public Player(List<BingoTile> playerTiles, int playerID, Game game) { this.PlayerTiles = playerTiles; AnsweredTiles = new bool[playerTiles.Count]; this.PlayerID = playerID; WinnerMessage = game.Content.Load<SpriteFont>("Comic"); Highlight = game.Content.Load<Texture2D>("BingoEnvironment/Highlight"); BingoSound = game.Content.Load<Microsoft.Xna.Framework.Media.Song>("BingoEnvironment/BingoSound"); }
public void PlayMusic(MusicEnum music) { if (!Settings.Instance.MyAppSettings.GameSettings.IsMusicOn) return; m_songInstance = m_musics[music]; MediaPlayer.Play(m_songInstance); MediaPlayer.Volume = Settings.Instance.MyAppSettings.GameSettings.MusicVolume; MediaPlayer.IsRepeating = true; }
public Music(DisposableI parent, string fileName) : base(parent) { audio = parent.FindParentOrSelfWithException<Audio>(); audio.UpdateCallback += Update; song = parent.FindParentOrSelfWithException<RootDisposable>().Content.Load<Song>(Streams.StripFileExt(fileName)); MediaPlayer.IsRepeating = true; }
public BetterMediaPlayer(List<Song> songs) { this.songs = songs; currentSongIndex = 0; activeSong = songs.ElementAtOrDefault<Song>(currentSongIndex); using (MediaLibrary library = new MediaLibrary()) { collectionSongs = library.Songs.ToList(); } MediaPlayer.ActiveSongChanged += (s, e) => { if (MediaPlayer.Queue.ActiveSong == nextSong) { MoveNext(); } else if (MediaPlayer.Queue.ActiveSong == prevSong) { MovePrev(); } }; MediaPlayer.MediaStateChanged += (s, e) => { if (MediaPlayer.State == MediaState.Stopped) { MoveNext(); } if (MediaPlayer.State == MediaState.Playing) { timer.Change(0, 500); } else { timer.Change(Timeout.Infinite, Timeout.Infinite); } RaisePropertyChanged(StatePropertyName); }; timer = new Timer( x => RaisePropertyChanged(PlayPositionPropertyName), null, Timeout.Infinite, Timeout.Infinite); // Needed, otherwise our counting logic is completely thrown off // because the order is not maintained between the collection passed // to MediaPlayer.Play and MediaPlayer.Queue MediaPlayer.IsShuffled = false; // TODO Ask the user to take over the music // TODO Figure out how to clear existing playlist MediaPlayer.Stop(); // TODO Stop music when they quit the app }
protected override void LoadSong(string name) { //song = GameClass.Game.Content.LoadTillSuccess<XnaMedia.Song>("Music\\" + name); try { song = GameClass.Game.Content.Load <XnaMedia.Song>("Music\\" + name); } catch (Exception e) { song = null; } }
private void PlatformLoad(Action <int> progressCallback) { Task.Run(async() => { if (musicFolder == null) { musicFolder = KnownFolders.MusicLibrary; } var files = new List <StorageFile>(); await this.GetAllFiles(musicFolder, files); var songList = new List <Song>(); var albumList = new List <Album>(); var artists = new Dictionary <string, Artist>(); var albums = new Dictionary <string, Album>(); var genres = new Dictionary <string, Genre>(); var cache = new Dictionary <string, MusicProperties>(); // Read cache var cacheFile = await ApplicationData.Current.TemporaryFolder.CreateFileAsync(CacheFile, CreationCollisionOption.OpenIfExists); using (var stream = new BinaryReader(await cacheFile.OpenStreamForReadAsync())) try { for (; stream.BaseStream.Position < stream.BaseStream.Length;) { var entry = MusicProperties.Deserialize(stream); cache.Add(entry.Path, entry); } } catch { } // Write cache cacheFile = await ApplicationData.Current.TemporaryFolder.CreateFileAsync(CacheFile, CreationCollisionOption.ReplaceExisting); using (var stream = new BinaryWriter(await cacheFile.OpenStreamForWriteAsync())) { int prevProgress = 0; for (int i = 0; i < files.Count; i++) { var file = files[i]; try { MusicProperties properties; if (!(cache.TryGetValue(file.Path, out properties) && properties.TryMatch(file))) { properties = new MusicProperties(file); } properties.Serialize(stream); if (string.IsNullOrWhiteSpace(properties.Title)) { continue; } Artist artist; if (!artists.TryGetValue(properties.Artist, out artist)) { artist = new Artist(properties.Artist); artists.Add(artist.Name, artist); } Artist albumArtist; if (!artists.TryGetValue(properties.AlbumArtist, out albumArtist)) { albumArtist = new Artist(properties.AlbumArtist); artists.Add(albumArtist.Name, albumArtist); } Genre genre; if (!genres.TryGetValue(properties.Genre, out genre)) { genre = new Genre(properties.Genre); genres.Add(genre.Name, genre); } Album album; if (!albums.TryGetValue(properties.Album, out album)) { var thumbnail = Task.Run(async() => await properties.File.GetThumbnailAsync(ThumbnailMode.MusicView, 300, ThumbnailOptions.ResizeThumbnail)).Result; album = new Album(new SongCollection(), properties.Album, albumArtist, genre, thumbnail.Type == ThumbnailType.Image ? thumbnail : null); albums.Add(album.Name, album); albumList.Add(album); } var song = new Song(album, artist, genre, properties); song.Album.Songs.Add(song); songList.Add(song); } catch (Exception e) { Debug.WriteLine("MediaLibrary exception: " + e.Message); } int progress = 100 * i / files.Count; if (progress > prevProgress) { prevProgress = progress; if (progressCallback != null) { progressCallback.Invoke(progress); } } } } if (progressCallback != null) { progressCallback.Invoke(100); } albumCollection = new AlbumCollection(albumList); songCollection = new SongCollection(songList); }).Wait(); }
internal void Add(Song song) { songs.Add(song); }
private static void PlaySong(Song song) { song.Volume = IsMuted ? 0.0f : Volume; song.Play(); State = MediaState.Playing; }
public void LoadRes(Microsoft.Xna.Framework.Content.ContentManager cm) { song = cm.Load <XNAVanillaSong>(resname); }