private void StartScreen(SpriteBatch spriteBatch) { if (!hasPressedStart) hasPressedStart = InputManager.AnyButtonPressed(GamePad.GetState(PlayerIndex.One)) || InputManager.AnyButtonPressed(GamePad.GetState(PlayerIndex.Two)); if (!hasPressedStart) { spriteBatch.DrawHelper(Textures.startScreenWithText, Vector2.Zero, 1.0f); if(startTimer.IsTimeUp) spriteBatch.DrawAtCenter(Textures.pressAnyToStart, new Vector2(620,300), 0.9f); spriteBatch.DrawAtCenter(Textures.logo, new Vector2(100, 640), 0.0f); } else { spriteBatch.DrawHelper(Textures.startScreen, Vector2.Zero, 1.0f); spriteBatch.DrawHelper(Textures.splash, Vector2.Zero, 0.8f); spriteBatch.DrawHelper(Textures.buttonAToStart, new Vector2(205, 140), 0.7f); bool p1Ready = GamePad.GetState(PlayerIndex.One).Buttons.A == ButtonState.Pressed; if (p1Ready) spriteBatch.DrawHelper(Textures.player1Ready, new Vector2(206.0f, 320.0f), 0.5f); bool p2Ready = GamePad.GetState(PlayerIndex.Two).Buttons.A == ButtonState.Pressed; if (p2Ready) spriteBatch.DrawHelper(Textures.player2Ready, new Vector2(641, 320.0f), 0.5f); if (p1Ready && p2Ready) { isStarted = true; StartGame(); } } }
private void DrawScore(SpriteBatch spriteBatch) { // Team A Vector2 position = new Vector2(22, 40); float progress = teamA.Points / 100f + 0.15f; Rectangle dest = new Rectangle((int)position.X, (int)(position.Y + 617) - (int)((Textures.barRobot.Height - 150f) * progress), (int)(Textures.barRobot.Width), (int)(Textures.barRobot.Height * progress)); Rectangle source = new Rectangle(0, 0, (int)(Textures.barRobot.Width), (int)(Textures.barRobot.Height * progress)); spriteBatch.DrawHelper(Textures.barRobot, dest, source, 0.2f); // Team B position = new Vector2(1264 - Textures.barAlien.Width, 40); progress = teamB.Points / 100f + 0.15f; dest = new Rectangle((int)position.X, (int)(position.Y + 617) - (int)((Textures.barAlien.Height - 150f) * progress), (int)(Textures.barAlien.Width), (int)(Textures.barAlien.Height * progress)); source = new Rectangle(0, 0, (int)(Textures.barAlien.Width), (int)(Textures.barAlien.Height * progress)); spriteBatch.DrawHelper(Textures.barAlien, dest, source, 0.2f); spriteBatch.DrawHelper(Textures.scoreBars, Vector2.Zero, 0.1f); }