private void PlatformConstruct(GraphicsDevice graphicsDevice, bool mipMap, SurfaceFormat preferredFormat, DepthFormat preferredDepthFormat, int preferredMultiSampleCount, RenderTargetUsage usage) { Threading.BlockOnUIThread(() => { graphicsDevice.PlatformCreateRenderTarget(this, size, size, mipMap, preferredFormat, preferredDepthFormat, preferredMultiSampleCount, usage); }); }
private void PlatformConstruct(GraphicsDevice graphicsDevice, int width, int height, bool mipMap, DepthFormat preferredDepthFormat, int preferredMultiSampleCount, RenderTargetUsage usage, bool shared) { Threading.BlockOnUIThread(() => { graphicsDevice.PlatformCreateRenderTarget(this, width, height, mipMap, this.Format, preferredDepthFormat, preferredMultiSampleCount, usage); }); }
private void PlatformConstruct(GraphicsDevice graphicsDevice, int width, int height, bool mipMap, SurfaceFormat preferredFormat, DepthFormat preferredDepthFormat, int preferredMultiSampleCount, RenderTargetUsage usage, bool shared) { Threading.BlockOnUIThread(() => { graphicsDevice.PlatformCreateRenderTarget(this, width, height, mipMap, preferredFormat, preferredDepthFormat, preferredMultiSampleCount, usage); }); }
private void PlatformConstruct(GraphicsDevice graphicsDevice, bool mipMap, DepthFormat preferredDepthFormat, int preferredMultiSampleCount, RenderTargetUsage usage) { graphicsDevice.PlatformCreateRenderTarget(this, size, size, mipMap, this.Format, preferredDepthFormat, preferredMultiSampleCount, usage); }