internal void SetGraphicsStates() { GL.PushMatrix(); // Set up our Rasterizer States GLStateManager.SetRasterizerStates(RasterizerState); GLStateManager.SetBlendStates(BlendState); }
internal void SetGraphicsStates() { GL.PushMatrix(); // Set up our Rasterizer States GLStateManager.SetRasterizerStates(RasterizerState); GLStateManager.SetBlendStates(BlendState); }