示例#1
0
        protected unsafe void AddTex(Char chr)
        {
            if (this.CharTiles.ContainsKey(chr))
            {
                return;
            }
            String text = chr.ToString();

            this.sizef = this._tempGr.MeasureString(text, Font, PointF.Empty, StringFormat.GenericTypographic);
            if (this.sizef.Width <= 0f)
            {
                this.sizef.Width = this.sizef.Height / 2f;
            }
            if (this.bitmap == null || (Int32)Math.Ceiling(this.sizef.Width) != this.bitmap.Width || (Int32)Math.Ceiling(this.sizef.Height) != this.bitmap.Height)
            {
                this.bitmap = new Bitmap((Int32)Math.Ceiling(this.sizef.Width), (Int32)Math.Ceiling(this.sizef.Height), PixelFormat.Format32bppArgb);
                this.gr     = System.Drawing.Graphics.FromImage(this.bitmap);
            }
            else
            {
                this.gr.Clear(System.Drawing.Color.Empty);
            }
            this.gr.TextRenderingHint = this.textRenderingHint;
            this.gr.DrawString(text, Font, this._brush, 0f, 0f, StringFormat.GenericTypographic);
            if (this.bitmap.Height > this.currentMaxHeight)
            {
                this.currentMaxHeight = this.bitmap.Height;
            }
            if (this.currentLeft + this.bitmap.Width + 1 > this.currentTex2d.Width)
            {
                this.currentTop += this.currentMaxHeight + 1;
                this.currentLeft = 0;
            }
            if (this.currentTop + this.currentMaxHeight > this.currentTex2d.Height)
            {
                NewTex();
            }
            CharTile charTile = new CharTile(this.currentTex2d, new Rectangle(this.currentLeft, this.currentTop, this.bitmap.Width, this.bitmap.Height));

            this.CharTiles.Add(chr, charTile);
            Int32[]    array      = new Int32[this.bitmap.Width * this.bitmap.Height];
            BitmapData bitmapData = this.bitmap.LockBits(new System.Drawing.Rectangle(0, 0, this.bitmap.Width, this.bitmap.Height), ImageLockMode.WriteOnly, PixelFormat.Format32bppArgb);
            Int32 *    ptr        = (Int32 *)((void *)bitmapData.Scan0);

            for (Int32 i = 0; i < array.Length; i++)
            {
                if (*ptr != 0)
                {
                    array[i] = *ptr;
                }
                ptr++;
            }
            this.bitmap.UnlockBits(bitmapData);
            this.gds.GraphicsDevice.Textures[0] = null;
            this.currentTex2d.SetData <Int32>(0, new Rectangle?(charTile.rect), array, 0, array.Length);
            this.currentLeft += charTile.rect.Width + 1;
        }
示例#2
0
        /// <summary>
        /// 绘制字符数组 (不带Begin End)
        /// </summary>
        /// <param name="sb">      SpriteBatch</param>
        /// <param name="str">     字符数组</param>
        /// <param name="position">位置</param>
        /// <param name="maxBound">绘制的最大范围限定</param>
        /// <param name="scale">   缩放</param>
        /// <param name="color">   颜色</param>
        /// <returns>绘制到的范围</returns>
        public Vector2 Draw(SpriteBatch sb, Char[] str, Vector2 position, Vector2 maxBound, Vector2 scale, Color color)
        {
            if (maxBound.X == 0f)
            {
                maxBound.X = Single.MaxValue;
            }
            else
            {
                maxBound.X += position.X;
            }
            if (maxBound.Y == 0f)
            {
                maxBound.Y = Single.MaxValue;
            }
            else
            {
                maxBound.Y += position.Y;
            }
            Vector2 vector = position;
            Single  num    = 0f;
            Single  num2   = 0f;

            foreach (Char c in str)
            {
                AddTex(c);
                CharTile charTile = this.CharTiles[c];
                if (c == '\r' || vector.X + charTile.rect.Width * scale.X > maxBound.X)
                {
                    if (vector.X > num2)
                    {
                        num2 = vector.X;
                    }
                    vector.X  = position.X;
                    vector.Y += num * scale.Y + this.Spacing.Y * scale.X;
                    num       = 0f;
                }
                else if (c != '\n')
                {
                    if (charTile.rect.Height > num)
                    {
                        num = charTile.rect.Height;
                        if (vector.Y + num * scale.Y > maxBound.Y)
                        {
                            break;
                        }
                    }
                    if (sb != null)
                    {
                        sb.Draw(charTile.tex, vector, new Rectangle?(charTile.rect), color, 0f, Vector2.Zero, scale, 0, 0f);
                    }
                    vector.X += charTile.rect.Width * scale.X + this.Spacing.X * scale.X;
                }
            }
            if (vector.X > num2)
            {
                num2 = vector.X;
            }
            vector.X  = num2 - this.Spacing.X * scale.X;
            vector.Y += num * scale.Y;
            return(vector - position);
        }