/// <summary> /// Checks if the current user has a specific privilege /// </summary> /// /// /// <param name="user">XboxLiveUser that identifies the user to show the UI on behalf of.</param> /// <param name="privilege">The privilege to check.</param> /// <returns> /// A boolean which is true if the current user has the privilege. /// </returns> public static bool CheckPrivilegeSilently(XboxLiveUser user, GamingPrivilege privilege) { string scope; string policy; GetPrivilegeScopePolicy(out scope, out policy); return(Microsoft.Xbox.Services.WinRT.TitleCallableUI.CheckPrivilegeSilently( (Microsoft.Xbox.Services.WinRT.GamingPrivilege)privilege, user.SystemUser, scope, policy )); }
/// <summary> /// Checks if the current user has a specific privilege and if it doesn't, it shows UI /// </summary> /// /// <param name="user">XboxLiveUser that identifies the user to show the UI on behalf of.</param> /// <param name="privilege">The privilege to check.</param> /// <param name="friendlyMessage">Text to display in addition to the stock text about the privilege</param> /// <returns> /// An interface for tracking the progress of the asynchronous call. /// The operation completes when the UI is closed. /// A boolean which is true if the current user has the privilege. /// </returns> public static Task <bool> CheckPrivilegeWithUIAsync(XboxLiveUser user, GamingPrivilege privilege, string friendlyMessage) { string scope; string policy; GetPrivilegeScopePolicy(out scope, out policy); return(Microsoft.Xbox.Services.WinRT.TitleCallableUI.CheckPrivilegeWithUIAsync( (Microsoft.Xbox.Services.WinRT.GamingPrivilege)privilege, friendlyMessage, user.SystemUser, scope, policy ).AsTask()); }
/// <summary> /// Checks if the current user has a specific privilege /// </summary> /// <param name="user">XboxLiveUser that identifies the user to show the UI on behalf of.</param> /// <param name="privilege">The privilege to check.</param> /// <returns> /// A boolean which is true if the current user has the privilege. /// </returns> public static bool CheckGamingPrivilegeSilently(XboxLiveUser user, GamingPrivilege privilege) { var tcs = new TaskCompletionSource <bool>(); Task.Run(() => { int contextKey = XsapiCallbackContext <object, bool> .CreateContext(null, tcs); var result = TCUICheckGamingPrivilegeSilently(privilege, CheckGamingPrivilegeComplete, (IntPtr)contextKey, XboxLive.DefaultTaskGroupId); if (result != XSAPI_RESULT.XSAPI_RESULT_OK) { tcs.SetException(new XboxException(result)); } }); tcs.Task.Wait(); return(tcs.Task.Result); }
/// <summary> /// Checks if the current user has a specific privilege /// </summary> /// <param name="user">XboxLiveUser that identifies the user to show the UI on behalf of.</param> /// <param name="privilege">The privilege to check.</param> /// <returns> /// A boolean which is true if the current user has the privilege. /// </returns> public static bool CheckGamingPrivilegeSilently(XboxLiveUser user, GamingPrivilege privilege) { var tcs = new TaskCompletionSource <bool>(); Task.Run(() => { int contextKey = XboxLiveCallbackContext <TitleCallableUI, bool> .CreateContext(null, tcs); XboxLive.Instance.Invoke <XsapiResult, TCUICheckGamingPrivilegeSilently>( privilege, (CheckGamingPrivilegeCompletionRoutine)CheckGamingPrivilegeSilentlyComplete, (IntPtr)contextKey, XboxLive.DefaultTaskGroupId ); }); tcs.Task.Wait(); return(tcs.Task.Result); }
/// <summary> /// Shows UI displaying the profile card for a specified user. /// </summary> /// <param name="user">XboxLiveUser that identifies the user to show the UI on behalf of.</param> /// <param name="targetXboxUserId">The Xbox User ID to show information about.</param> /// <returns> /// An interface for tracking the progress of the asynchronous call. /// The operation completes when the UI is closed. /// </returns> public static Task ShowProfileCardUIAsync(XboxLiveUser user, string targetXboxUserId) { var tcs = new TaskCompletionSource <bool>(); Task.Run(() => { var pTargetXboxUserId = MarshalingHelpers.StringToHGlobalUtf8(targetXboxUserId); int contextKey = XboxLiveCallbackContext <TitleCallableUI, bool> .CreateContext(null, tcs, null, new List <IntPtr> { pTargetXboxUserId }); XboxLive.Instance.Invoke <XsapiResult, TCUIShowProfileCardUI>( pTargetXboxUserId, (ShowProfileCardUICompletionRoutine)ShowProfileCardUIComplete, (IntPtr)contextKey, XboxLive.DefaultTaskGroupId ); }); return(tcs.Task); }
/// <summary> /// Checks if the current user has a specific privilege and if it doesn't, it shows UI /// </summary> /// <param name="user">XboxLiveUser that identifies the user to show the UI on behalf of.</param> /// <param name="privilege">The privilege to check.</param> /// <param name="friendlyMessage">Text to display in addition to the stock text about the privilege</param> /// <returns> /// An interface for tracking the progress of the asynchronous call. /// The operation completes when the UI is closed. /// A boolean which is true if the current user has the privilege. /// </returns> public static Task <bool> CheckGamingPrivilegeWithUI(XboxLiveUser user, GamingPrivilege privilege, string friendlyMessage) { var tcs = new TaskCompletionSource <bool>(); Task.Run(() => { var pFriendlyMessage = MarshalingHelpers.StringToHGlobalUtf8(friendlyMessage); int contextKey = XboxLiveCallbackContext <TitleCallableUI, bool> .CreateContext(null, tcs, null, new List <IntPtr> { pFriendlyMessage }); XboxLive.Instance.Invoke <XsapiResult, TCUICheckGamingPrivilegeWithUI>( privilege, pFriendlyMessage, (CheckGamingPrivilegeCompletionRoutine)CheckGamingPrivilegeWithUIComplete, (IntPtr)contextKey, XboxLive.DefaultTaskGroupId ); }); return(tcs.Task); }
/// <summary> /// Shows UI displaying the profile card for a specified user. /// </summary> /// <param name="user">XboxLiveUser that identifies the user to show the UI on behalf of.</param> /// <param name="targetXboxUserId">The Xbox User ID to show information about.</param> /// <returns> /// An interface for tracking the progress of the asynchronous call. /// The operation completes when the UI is closed. /// </returns> public static Task ShowProfileCardUIAsync(XboxLiveUser user, string targetXboxUserId) { var tcs = new TaskCompletionSource <object>(); Task.Run(() => { var pTargetXboxUserId = MarshalingHelpers.StringToHGlobalUtf8(targetXboxUserId); int contextKey; var context = XsapiCallbackContext <object, object> .CreateContext(null, tcs, out contextKey); context.PointersToFree = new List <IntPtr> { pTargetXboxUserId }; var result = TCUIShowProfileCardUI(pTargetXboxUserId, ShowProfileCardUIComplete, (IntPtr)contextKey, XboxLive.DefaultTaskGroupId); if (result != XSAPI_RESULT.XSAPI_RESULT_OK) { tcs.SetException(new XboxException(result)); } }); return(tcs.Task); }
public static Task ShowTitleAchievementsUIForUserAsync(uint titleId, XboxLiveUser user) { throw new NotImplementedException(); }
/// <summary> /// Checks if the current user has a specific privilege and if it doesn't, it shows UI /// </summary> /// /// <param name="user">XboxLiveUser that identifies the user to show the UI on behalf of.</param> /// <param name="privilege">The privilege to check.</param> /// <param name="friendlyMessage">Text to display in addition to the stock text about the privilege</param> /// <returns> /// An interface for tracking the progress of the asynchronous call. /// The operation completes when the UI is closed. /// A boolean which is true if the current user has the privilege. /// </returns> public static Task <bool> CheckPrivilegeWithUIAsync(XboxLiveUser user, GamingPrivilege privilege, string friendlyMessage) { return(Task.FromResult(true)); }
/// <summary> /// Shows UI displaying the profile card for a specified user. /// </summary> /// <param name="user">XboxLiveUser that identifies the user to show the UI on behalf of.</param> /// <param name="targetXboxUserId">The Xbox User ID to show information about.</param> /// <returns> /// An interface for tracking the progress of the asynchronous call. /// The operation completes when the UI is closed. /// </returns> public static Task ShowProfileCardUIAsync(XboxLiveUser user, string targetXboxUserId) { return(Task.FromResult(true)); }
/// <summary> /// Checks if the current user has a specific privilege /// </summary> /// /// /// <param name="user">XboxLiveUser that identifies the user to show the UI on behalf of.</param> /// <param name="privilege">The privilege to check.</param> /// <returns> /// A boolean which is true if the current user has the privilege. /// </returns> public static bool CheckPrivilegeSilently(XboxLiveUser user, GamingPrivilege privilege) { return(true); }
public static Task <bool> CheckGamingPrivilegeWithUIForUser(GamingPrivilege privilege, string friendlyMessage, XboxLiveUser user) { throw new NotImplementedException(); }
public UserImpl(EventHandler <SignInCompletedEventArgs> signInCompleted, EventHandler <SignOutCompletedEventArgs> signOutCompleted, User systemUser, XboxLiveUser xboxLiveuser) { if (systemUser == null && IsMultiUserApplication()) { throw(new XboxException("Xbox Live User object is required to be constructed by a Windows.System.User object for a multi-user application.")); } //Initiate user watcher if (IsMultiUserApplication()) { if (userWatcher == null) { userWatcher = Windows.System.User.CreateWatcher(); userWatcher.Removed += UserWatcher_UserRemoved; } } this.signInCompleted = signInCompleted; this.signOutCompleted = signOutCompleted; this.CreationContext = systemUser; this.UserWeakReference = new WeakReference(xboxLiveuser); var appConfig = XboxLiveAppConfiguration.Instance; this.AuthConfig = new AuthConfig { Sandbox = appConfig.Sandbox, EnvrionmentPrefix = appConfig.EnvironmentPrefix, Envrionment = appConfig.Environment, UseCompactTicket = appConfig.UseFirstPartyToken }; }
public static bool CheckGamingPrivilegeSilentlyForUser(GamingPrivilege privilege, XboxLiveUser user) { throw new NotImplementedException(); }
public static Task <global::System.Collections.ObjectModel.ReadOnlyCollection <string> > ShowPlayerPickerUIForUser(string promptDisplayText, string[] xboxUserIds, string[] preselectedXboxUserIds, uint minSelectionCount, uint maxSelectionCount, XboxLiveUser user) { throw new NotImplementedException(); }
public static Task ShowChangeFriendRelationshipUIForUserAsync(string targetXboxUserId, XboxLiveUser user) { throw new NotImplementedException(); }
public static Task ShowProfileCardUIForUserAsync(string targetXboxUserId, XboxLiveUser user) { throw new NotImplementedException(); }
public static Task ShowGameInviteUIForUserAsync(Microsoft.Xbox.Services.Multiplayer.MultiplayerSessionReference sessionReference, string contextStringId, XboxLiveUser user) { throw new NotImplementedException(); }