示例#1
0
        private void HandleEvent(EventType eventType, KStudioEvent eventObj, EventTypePluginData data)
        {
            Debug.Assert(data != null);

            if (eventObj != null)
            {
                bool doDataEvent    = false;
                bool doVisibleEvent = false;

                if ((eventObj.EventStreamDataTypeId == KStudioEventStreamDataTypeIds.Depth) ||
                    (eventObj.EventStreamDataTypeId == HackKStudioEventStreamDataTypeIds.DepthMonitor))
                {
                    lock (this.lockObj)
                    {
                        bool isSelectedData = (this.selectedData == data);

                        HGlobalBuffer newSharedFrame = eventObj.GetRetainableEventDataBuffer();
                        doVisibleEvent        = isSelectedData && (newSharedFrame == null) != (data.sharedDepthFrame == null);
                        data.sharedDepthFrame = newSharedFrame;

                        uint newWidth  = nui.Constants.STREAM_DEPTH_WIDTH;
                        uint newHeight = nui.Constants.STREAM_DEPTH_HEIGHT;

                        if ((data.depthMap == null) || (newWidth != data.imageWidth) || (newHeight != data.imageHeight))
                        {
                            viz.Context context = null;
                            if (this.pluginService != null)
                            {
                                context = this.pluginService.GetContext(eventType);
                            }

                            data.imageWidth  = newWidth;
                            data.imageHeight = newHeight;

                            DepthPlugin.CreateTextures(data, context);
                        }

                        if (data.sharedDepthFrame != null)
                        {
                            unsafe
                            {
                                data.depthMap.UpdateData((ushort *)data.sharedDepthFrame.Buffer, data.sharedDepthFrame.Size);
                            }
                        }

                        if (DepthPlugin.UpdateSelectedPixelValue(data))
                        {
                            doDataEvent = isSelectedData;
                        }
                    }

                    if (doVisibleEvent)
                    {
                        this.RaisePropertyChanged("HasSelected2DPixelData");
                    }

                    if (doDataEvent)
                    {
                        this.RaisePropertyChanged("Selected2DPixelDepth");
                    }
                }
            }
        }
示例#2
0
        public void Render2D(EventType eventType, IPluginViewSettings pluginViewSettings, viz.Context context, viz.Texture texture, float left, float top, float width, float height)
        {
            lock (this.lockObj)
            {
                nui.Registration registration = null;

                if (this.pluginService != null)
                {
                    registration = this.pluginService.GetRegistration(eventType);
                }

                switch (eventType)
                {
                case EventType.Monitor:
                    BodyPlugin.Render2D(pluginViewSettings, texture, left, top, width, height, this.monitorData, registration);
                    break;

                case EventType.Inspection:
                    BodyPlugin.Render2D(pluginViewSettings, texture, left, top, width, height, this.inspectionData, registration);
                    break;
                }
            }
        }
示例#3
0
 public void Render2D(EventType eventType, IPluginViewSettings pluginViewSettings, viz.Context context, viz.Texture texture, float left, float top, float width, float height)
 {
 }
示例#4
0
        public void Render3D(EventType eventType, IPluginViewSettings pluginViewSettings, viz.Context context, viz.Texture texture)
        {
            lock (this.lockObj)
            {
                EventTypePluginData data         = null;
                nui.Registration    registration = null;

                switch (eventType)
                {
                case EventType.Monitor:
                    data = this.monitorData;
                    break;

                case EventType.Inspection:
                    data = this.inspectionData;
                    break;
                }

                if (data != null)
                {
                    if (this.pluginService != null)
                    {
                        registration = this.pluginService.GetRegistration(eventType);

                        if (data.lastRegistration != registration)
                        {
                            data.lastRegistration = this.pluginService.GetRegistration(eventType);

                            if ((data.lastRegistration != null) && (data.depthMap != null))
                            {
                                uint   xyTableSize;
                                IntPtr xyTable = data.lastRegistration.GetXYTable(out xyTableSize);

                                data.depthMap.UpdateXYTable(xyTable, xyTableSize);
                            }
                        }
                    }

                    DepthPlugin.Render3D(pluginViewSettings, texture, data, registration);
                }
            }
        }
        protected override void OnGetLayout(viz.Context context, viz.Texture texture, ref float layoutWidth, ref float layoutHeight)
        {
            DebugHelper.AssertUIThread();

            bool fixZoom = (this.imageWidth == 0) || (this.imageHeight == 0);

            if (texture == null)
            {
                this.imageWidth  = Image2DVisualizationControl.defaultWidth;
                this.imageHeight = Image2DVisualizationControl.defaultHeight;
            }
            else
            {
                this.imageWidth  = texture.GetWidth();
                this.imageHeight = texture.GetHeight();
            }

            double scale = 1.0;

            if (this.IsZoomToFit)
            {
                if (this.scrollViewer != null)
                {
                    this.scrollViewer.VerticalScrollBarVisibility   = ScrollBarVisibility.Hidden;
                    this.scrollViewer.HorizontalScrollBarVisibility = ScrollBarVisibility.Hidden;

                    scale = CalcScaleOnZoomToFit(this.scrollViewer.ActualWidth, this.scrollViewer.ActualHeight);
                }

                int zoom = (int)(100.0 * scale);

                if (this.Zoom != zoom)
                {
                    if (this.scaleTransform != null)
                    {
                        this.scaleTransform.ScaleX = scale;
                        this.scaleTransform.ScaleY = scale;
                    }

                    fixZoom = true;

                    this.ignoreZoom++;
                    this.SetValue(Image2DVisualizationControl.ZoomProperty, zoom);
                    this.ignoreZoom--;
                }
            }
            else
            {
                scale = this.Zoom / 100.0;

                if (this.scrollViewer != null)
                {
                    this.scrollViewer.VerticalScrollBarVisibility   = ScrollBarVisibility.Auto;
                    this.scrollViewer.HorizontalScrollBarVisibility = ScrollBarVisibility.Auto;
                }
            }

            if (fixZoom)
            {
                this.OnZoomChanged();
            }

            layoutWidth  = (float)(this.imageWidth * scale);
            layoutHeight = (float)(this.imageHeight * scale);
        }
        public void Render3D(EventType eventType, IPluginViewSettings pluginViewSettings, viz.Context context, viz.Texture texture)
        {
            lock (this.lockObj)
            {
                switch (eventType)
                {
                case EventType.Monitor:
                    AccessoryPlugin.Render3D(pluginViewSettings, this.monitorAccessory);
                    break;

                case EventType.Inspection:
                    AccessoryPlugin.Render3D(pluginViewSettings, this.inspectionAccessory);
                    break;
                }
            }
        }
示例#7
0
        private void HandleEvent(EventType eventType, KStudioEvent eventObj, EventTypePluginData data)
        {
            Debug.Assert(data != null);

            if (eventObj != null)
            {
                bool doDataEvent    = false;
                bool doVisibleEvent = false;

                if (eventObj.EventStreamDataTypeId == KStudioEventStreamDataTypeIds.RawIr)
                {
                    lock (this.lockObj)
                    {
                        bool isSelectedData = (this.selectedData == data);

                        HGlobalBuffer newSharedFrame = eventObj.GetRetainableEventDataBuffer();
                        doVisibleEvent      = isSelectedData && (newSharedFrame == null) != (data.sharedRawFrame == null);
                        data.sharedRawFrame = newSharedFrame;

                        uint newWidth  = nui.Constants.STREAM_IR_WIDTH;
                        uint newHeight = nui.Constants.STREAM_IR_HEIGHT;

                        if ((data.rawIrTexture == null) || (newWidth != data.imageWidth) || (newHeight != data.imageHeight))
                        {
                            data.imageWidth  = newWidth;
                            data.imageHeight = newHeight;

                            viz.Context context = null;

                            if (this.pluginService != null)
                            {
                                context = this.pluginService.GetContext(eventType);
                            }

                            RawIrPlugin.CreateTextures(data, context);
                        }

                        DepthIrEngine depthIrEngine = this.pluginService.DepthIrEngine;

                        if ((depthIrEngine != null) && (data.depthFrame != null) && (data.irFrame != null))
                        {
                            unsafe
                            {
                                fixed(ushort *pDepthFrame = &data.depthFrame[0], pIrFrame = &data.irFrame[0])
                                {
                                    depthIrEngine.HandleEvent(data.sharedRawFrame.Buffer, data.sharedRawFrame.Size, pDepthFrame, pIrFrame, data.imageWidth, data.imageHeight);

                                    uint imageDataSize = data.imageWidth * data.imageHeight * sizeof(ushort);

                                    if (data.rawIrTexture != null)
                                    {
                                        data.rawIrTexture.UpdateData((byte *)pIrFrame, imageDataSize);
                                    }

                                    if (data.depthMap != null)
                                    {
                                        data.depthMap.UpdateData(pDepthFrame, imageDataSize);
                                    }
                                }
                            }
                        }

                        if (RawIrPlugin.UpdateSelectedPixelValue(data))
                        {
                            doDataEvent = isSelectedData;
                        }
                    }

                    if (doVisibleEvent)
                    {
                        this.RaisePropertyChanged("HasSelected2DPixelData");
                    }

                    if (doDataEvent)
                    {
                        this.RaisePropertyChanged("Selected2DPixelIrIntensity");
                        this.RaisePropertyChanged("Selected2DPixelDepth");
                    }
                }
            }
        }
示例#8
0
        public void Render3D(EventType eventType, IPluginViewSettings pluginViewSettings, viz.Context context, viz.Texture texture)
        {
            lock (this.lockObj)
            {
                nui.Registration registration = null;
                if (this.pluginService != null)
                {
                    registration = pluginService.GetRegistration(eventType);
                }
                switch (eventType)
                {
                case EventType.Monitor:
                    RawIrPlugin.Render3D(pluginViewSettings, texture, this.monitorData, registration);
                    break;

                case EventType.Inspection:
                    RawIrPlugin.Render3D(pluginViewSettings, texture, this.inspectionData, registration);
                    break;
                }
            }
        }
示例#9
0
        public void Render3D(EventType eventType, IPluginViewSettings pluginViewSettings, viz.Context context, viz.Texture texture)
        {
            if (eventType == EventType.Monitor)
            {
                lock (this.lockObj)
                {
                    if (pluginViewSettings is AudioPlugin3DViewSettings)
                    {
                        if (this.beamConfidence > 0.0f)
                        {
                            viz.Effect effectBeam = new viz.Effect()
                            {
                                EnableLighting = true,
                                Ambient        = new viz.Vector(0.0f, 1.0f, 0.0f, 0.5f),
                            };

                            float[] matrixFloats = new float[16];
                            unsafe
                            {
                                fixed(float *pMatrix = &matrixFloats[0])
                                {
                                    MatrixHelper.CalculateBeamMatrix(this.beamAngle, pMatrix);
                                }
                            }

                            viz.Matrix mat = new viz.Matrix();
                            mat.R0 = new viz.Vector(matrixFloats[0], matrixFloats[1], matrixFloats[2], matrixFloats[3]);
                            mat.R1 = new viz.Vector(matrixFloats[4], matrixFloats[5], matrixFloats[6], matrixFloats[7]);
                            mat.R2 = new viz.Vector(matrixFloats[8], matrixFloats[9], matrixFloats[10], matrixFloats[11]);
                            mat.R3 = new viz.Vector(matrixFloats[12], matrixFloats[13], matrixFloats[14], matrixFloats[15]);

                            this.beamMesh.Render(viz.MeshRenderMode.IndexedTriangleList, mat, effectBeam, null);
                        }
                    }
                }
            }
        }
示例#10
0
        public void Render2D(EventType eventType, IPluginViewSettings pluginViewSettings, viz.Context context, viz.Texture texture, float left, float top, float width, float height)
        {
            if (eventType == EventType.Monitor)
            {
                lock (this.lockObj)
                {
                    if (this.frameTime == TimeSpan.MinValue)
                    {
                        return;
                    }

                    AudioPlugin2DViewSettings audioPluginViewSettings = pluginViewSettings as AudioPlugin2DViewSettings;
                    if (audioPluginViewSettings != null)
                    {
                        float x      = 10;      // margin on left
                        float chartX = x + 100; // offset to chart rendering
                        float y      = 10;      // margin on top
                        float deltaY = 24;      // height of each row

                        // chart window size
                        float chartHeight = 20;
                        float chartWidth  = 600;

                        // max value in chart, bigger ones got capped
                        float chartValueCap = 0.02f;

                        // special color for current frame in time line
                        viz.Vector currentFrameColor = new viz::Vector(1, 0, 0, 1);

                        viz.Vector?color = null;

                        if ((audioPluginViewSettings.RenderBeam) && (this.font != null))
                        {
                            string str;
                            if (this.beamConfidence > 0.0f)
                            {
                                str = string.Format(CultureInfo.CurrentCulture, Strings.Audio_Beam_Label_Format, this.beamAngle); // TODO: option for other display? like degrees?
                            }
                            else
                            {
                                str = Strings.Audio_Beam_Invalid_Label;
                            }
                            this.font.DrawText(str, x, y, color);
                        }
                        y += deltaY;

                        if (this.sharedAudioFrame != null)
                        {
                            if (this.sharedAudioFrame.Size >= cAudioFrameSizeMinimum)
                            {
                                IntPtr bufferPtr = this.sharedAudioFrame.Buffer;

                                unsafe
                                {
                                    nui.AUDIO_FRAME *   pFrame    = (nui.AUDIO_FRAME *)bufferPtr.ToPointer();
                                    nui.AUDIO_SUBFRAME *pSubFrame = &(pFrame->FirstSubFrame);

                                    ulong currentFirstFrameTimeStamp = (ulong)this.frameTime.Ticks;
                                    ulong timeStampOffset            = currentFirstFrameTimeStamp - pSubFrame->TimeCounter;
                                    ulong currentLastFrameTimeStamp  = pSubFrame[pFrame->SubFrameCount - 1].TimeCounter + timeStampOffset;

#if TODO_LOCAL_PLAYBACK
                                    if ((this.timelineBegin != 0) || (this.timelineEnd != 0))
                                    {
                                        // timeline rendering

                                        if (this.timelineDirty)
                                        {
                                            this.timelineData->Sort(new System.Comparison <TimelineEntry>(TimelineEntry.Compare));
                                            timelineDirty = false;
                                        }

                                        if (audioPluginViewSettings.RenderOutput)
                                        {
                                            if (this.font != null)
                                            {
                                                this.font.DrawText(this.outString, x, y, color);

                                                for (int i = 0; i < this.timelineData.Count; i++)
                                                {
                                                    ulong timeStamp = this.timelineData[i]->TimeStamp;
                                                    if (timeStamp < this.timelineBegin)
                                                    {
                                                        continue;
                                                    }
                                                    if (timeStamp > this.timelineEnd)
                                                    {
                                                        break;
                                                    }

                                                    float       normalizedValue = (float)(Math.Min(chartValueCap, Math.Abs(this.timelineData[i].Output)) / chartValueCap);
                                                    float       topLeftX        = chartX + (timeStamp - this.timelineBegin) * chartWidth / (this.timelineEnd - this.timelineBegin);
                                                    float       topLeftY        = y + (1 - normalizedValue) * chartHeight / 2;
                                                    float       chartBarHeight  = Math.Max(normalizedValue * chartHeight, 1.0f);
                                                    bool        isCurrentFrame  = (timeStamp >= currentFirstFrameTimeStamp && timeStamp <= currentLastFrameTimeStamp);
                                                    float       barZ            = isCurrentFrame ? 0 : 0.01f;   // put current frame at a smaller z so it's always visible
                                                    float       barWidth        = isCurrentFrame ? 2.0f : 1.0f; // make current frame tick bold
                                                    viz::Vector?barColor        = isCurrentFrame ? currentFrameColor : null;

                                                    if (this.overlay != null)
                                                    {
                                                        this.overlay->DrawColor(topLeftX, topLeftY, barWidth, chartBarHeight, barZ, barColor);
                                                    }
                                                }
                                            }
                                            y += deltaY;
                                        }

                                        for (int iMIC = 0; iMIC < NUIP_AUDIO_NUM_MIC; iMIC++)
                                        {
                                            if ((int)renderOptionType == (int)RenderOptionType::MIC0 + iMIC)
                                            {
                                                _font->DrawText(renderOptionName, x, y, color);

                                                for (int iSample = 0; iSample < _timelineData->Count; iSample++)
                                                {
                                                    UInt64 timeStamp = _timelineData[iSample]->TimeStamp;
                                                    if (timeStamp < _timelineBegin)
                                                    {
                                                        continue;
                                                    }
                                                    if (timeStamp > _timelineEnd)
                                                    {
                                                        break;
                                                    }

                                                    float normalizedValue = min(chartValueCap, fabs(_timelineData[iSample]->MIC[iMIC])) / chartValueCap;
                                                    float topLeftX        = chartX + (timeStamp - _timelineBegin) * chartWidth / (_timelineEnd - _timelineBegin);
                                                    float topLeftY        = y + (1 - normalizedValue) * chartHeight / 2;
                                                    float chartBarHeight  = max(normalizedValue * chartHeight, 1.0f);
                                                    bool  isCurrentFrame  = (timeStamp >= currentFirstFrameTimeStamp && timeStamp <= currentLastFrameTimeStamp);
                                                    float barZ            = isCurrentFrame ? 0 : 0.01f;
                                                    float barWidth        = isCurrentFrame ? 2.0f : 1.0f;
                                                    Nullable <Xbox::Kinect::Viz::Vector> barColor;
                                                    if (isCurrentFrame)
                                                    {
                                                        barColor = currentFrameColor;
                                                    }

                                                    _overlay->DrawColor(topLeftX, topLeftY, barWidth, chartBarHeight, barZ, barColor);
                                                }
                                            }
                                            y += deltaY;
                                        }

                                        for (int iSPK = 0; iSPK < NUIP_AUDIO_NUM_SPK; iSPK++)
                                        {
                                            if ((int)renderOptionType == (int)RenderOptionType::SPK0 + iSPK)
                                            {
                                                _font->DrawText(renderOptionName, x, y, color);

                                                for (int iSample = 0; iSample < _timelineData->Count; iSample++)
                                                {
                                                    UInt64 timeStamp = _timelineData[iSample]->TimeStamp;
                                                    if (timeStamp < _timelineBegin)
                                                    {
                                                        continue;
                                                    }
                                                    if (timeStamp > _timelineEnd)
                                                    {
                                                        break;
                                                    }

                                                    float normalizedValue = min(chartValueCap, fabs(_timelineData[iSample]->SPK[iSPK])) / chartValueCap;
                                                    float topLeftX        = chartX + (timeStamp - _timelineBegin) * chartWidth / (_timelineEnd - _timelineBegin);
                                                    float topLeftY        = y + (1 - normalizedValue) * chartHeight / 2;
                                                    float chartBarHeight  = max(normalizedValue * chartHeight, 1.0f);
                                                    bool  isCurrentFrame  = (timeStamp >= currentFirstFrameTimeStamp && timeStamp <= currentLastFrameTimeStamp);
                                                    float barZ            = isCurrentFrame ? 0 : 0.01f;
                                                    float barWidth        = isCurrentFrame ? 2.0f : 1.0f;
                                                    Nullable <Xbox::Kinect::Viz::Vector> barColor;
                                                    if (isCurrentFrame)
                                                    {
                                                        barColor = currentFrameColor;
                                                    }

                                                    _overlay->DrawColor(topLeftX, topLeftY, barWidth, chartBarHeight, barZ, barColor);
                                                }
                                            }
                                            y += deltaY;
                                        }
                                    }
                                    else
#endif // TODO_LOCAL_PLAYBACK
                                    {
                                        // live rendering
                                        float  barWidth = 1;
                                        UInt64 timeSpan = 2 * 10 * 1000 * 1000; // in 100ns unit

                                        if (audioPluginViewSettings.RenderOutput)
                                        {
                                            if (this.font != null)
                                            {
                                                this.font.DrawText(this.outString, x, y, color);
                                            }

                                            if (this.outChart != null)
                                            {
                                                this.outChart.RenderBar(chartX, y, chartWidth, chartHeight, 0, barWidth, color, currentLastFrameTimeStamp, timeSpan, 0, chartValueCap);
                                            }

                                            y += deltaY;
                                        }

                                        if (this.micCharts != null)
                                        {
                                            for (int i = 0; i < this.micCharts.Length; ++i)
                                            {
                                                if (audioPluginViewSettings.GetTrackOption((AudioTrack)(AudioTrack.Mic0 + i)))
                                                {
                                                    if (this.font != null)
                                                    {
                                                        this.font.DrawText(this.micStrings[i], x, y, color);
                                                    }

                                                    this.micCharts[i].RenderBar(chartX, y, chartWidth, chartHeight, 0, barWidth, color, currentLastFrameTimeStamp, timeSpan, 0, chartValueCap);

                                                    y += deltaY;
                                                }
                                            }
                                        }

                                        if (this.speakerCharts != null)
                                        {
                                            for (int i = 0; i < this.speakerCharts.Length; ++i)
                                            {
                                                if (audioPluginViewSettings.GetTrackOption((AudioTrack)(AudioTrack.SpeakerL + i)))
                                                {
                                                    if (this.font != null)
                                                    {
                                                        this.font.DrawText(this.speakerStrings[i], x, y, color);
                                                    }

                                                    this.speakerCharts[i].RenderBar(chartX, y, chartWidth, chartHeight, 0, barWidth, color, currentLastFrameTimeStamp, timeSpan, 0, chartValueCap);

                                                    y += deltaY;
                                                }
                                            }
                                        }
                                    }
                                }
                            }
                        }
                    }
                }
            }
        }
示例#11
0
        public void InitializeRender(EventType eventType, viz.Context context)
        {
            if (eventType == EventType.Monitor)
            {
                lock (this.lockObj)
                {
                    if (this.audioPlayer == null)
                    {
                        try
                        {
                            this.audioPlayer = new AudioPlayer();
                        }
                        catch (Exception)
                        {
                            if (this.loggingService != null)
                            {
                                this.loggingService.LogLine(Strings.Audio_Error_CannotInitializePlayer);
                            }
                        }
                    }

                    if (context != null)
                    {
                        this.font    = new viz.Font(context);
                        this.overlay = new viz.Overlay(context);
                        const float cHorizontalFov = 70.6f;
                        float       beamZ          = 4.5f; // max depth in meters
                        float       beamY          = (float)(beamZ * Math.Tan(cHorizontalFov / 2.0));

                        viz.Vertex[] vertices = new viz.Vertex[]
                        {
                            new viz.Vertex(0, 0, 0, 0, 0, 0, 0, 0, 0xFFFFFFFF),
                            new viz.Vertex(0, beamY, beamZ, 0, 0, 0, 0, 0, 0xFFFFFFFF),
                            new viz.Vertex(0, -beamY, beamZ, 0, 0, 0, 0, 0, 0xFFFFFFFF),
                        };

                        uint[] indices = new uint[]
                        {
                            0, 1, 2, 0, 2, 1,
                        };

                        this.beamMesh = new viz::Mesh(context, (uint)vertices.Length, (uint)indices.Length);
                        this.beamMesh.UpdateVertex(vertices);
                        this.beamMesh.UpdateIndex(indices);

                        this.outChart  = new viz.TemporalChart(context);
                        this.micCharts = new viz.TemporalChart[nui.Constants.AUDIO_NUM_MIC];

                        for (int i = 0; i < this.micCharts.Length; ++i)
                        {
                            this.micCharts[i] = new viz.TemporalChart(context);
                        }

                        this.speakerCharts = new viz.TemporalChart[nui.Constants.AUDIO_NUM_SPK];
                        for (int i = 0; i < this.speakerCharts.Length; ++i)
                        {
                            this.speakerCharts[i] = new viz.TemporalChart(context);
                        }

#if TODO_AUDIO_OUT // audio out
                        if (FAILED(InitializeWASAPI()))
                        {
                            // TODO_LOG
                        }
#endif // TODO_AUDIO_OUT
                    }
                }
            }
        }