/// <summary>
        /// Returns an XMesh object that contains the data from a specified .X file.
        /// </summary>
        /// <param name="path"></param>
        /// <returns></returns>
        public XMesh Open(string path)
        {
            XMesh mesh = new XMesh();

            mesh.Load(path, this);
            return(mesh);
        }
示例#2
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        /// <summary>
        /// Create Direct3D device and swap chain
        /// </summary>
        protected void InitDevice()
        {
            device = D3DDevice.CreateDeviceAndSwapChain(directControl.Handle, out swapChain);

            SetViews();

            meshManager = new XMeshManager(device);
            mesh = meshManager.Open("Media\\Tiger\\tiger.x");

            InitMatrices();
        }
示例#3
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        private void LoadMesh(string filename)
        {
            lock (meshLock)
            {
                if (mesh != null)
                {
                    mesh.Dispose();
                    mesh = null;
                }

                worldMatrix = Matrix4x4F.Identity;

                XMesh meshT = meshManager.Open(filename);

                meshT.ShowWireFrame = cbWireframe.Checked;

                mesh = meshT;
            };
        }
        /// <summary>
        /// Create Direct3D device and swap chain
        /// </summary>
        public void InitDevice()
        {
            device = D3DDevice.CreateDeviceAndSwapChain(host.Handle);
            swapChain = device.SwapChain;

            SetViews();

            meshManager = new XMeshManager(device);
            mesh = meshManager.Open("Media\\Tiger\\tiger.x");

            InitMatrices();
            needsResizing = false;
        }