internal TokenGroup(MemoryMarshaler m) { SID_AND_ATTRIBUTES sa = (SID_AND_ATTRIBUTES)m.ParseStruct(typeof(SID_AND_ATTRIBUTES)); _sid = new Sid(sa.Sid); _attributes = (GroupAttributes)sa.Attributes; }
internal TokenPrivilege(MemoryMarshaler m) { LUID_AND_ATTRIBUTES la = (LUID_AND_ATTRIBUTES)m.ParseStruct(typeof(LUID_AND_ATTRIBUTES)); _luid = new Luid(la.Luid); _attributes = (PrivilegeAttributes)la.Attributes; }
internal AceAccess(MemoryMarshaler m, bool allowed) { _allowed = allowed; ACCESS_ALLOWED_ACE ace = (ACCESS_ALLOWED_ACE)m.ParseStruct(typeof(ACCESS_ALLOWED_ACE), false); m.Advance(OffsetOfSid()); BaseInit(ace.Header, (AccessType)ace.Mask, new Sid(m.Ptr)); }
internal TokenPrivileges(UnmanagedHeapAlloc ptr) { MemoryMarshaler m = new MemoryMarshaler(ptr.Ptr); TOKEN_PRIVILEGES privs = (TOKEN_PRIVILEGES)m.ParseStruct(typeof(TOKEN_PRIVILEGES)); for(int i = 0 ; i < privs.PrivilegeCount; i++) { TokenPrivilege priv = new TokenPrivilege(m); base.InnerList.Add(priv); } }
internal TokenGroups(UnmanagedHeapAlloc ptr) { MemoryMarshaler m = new MemoryMarshaler(ptr.Ptr); TOKEN_GROUPS grps = (TOKEN_GROUPS)m.ParseStruct(typeof(TOKEN_GROUPS)); for (int i = 0; i < grps.GroupCount; i++) { TokenGroup grp = new TokenGroup(m); base.InnerList.Add(grp); } }
internal TokenPrivileges(UnmanagedHeapAlloc ptr) { MemoryMarshaler m = new MemoryMarshaler(ptr.Ptr); TOKEN_PRIVILEGES privs = (TOKEN_PRIVILEGES)m.ParseStruct(typeof(TOKEN_PRIVILEGES)); for (int i = 0; i < privs.PrivilegeCount; i++) { TokenPrivilege priv = new TokenPrivilege(m); base.InnerList.Add(priv); } }
protected internal Acl(IntPtr pacl) { // If NULL for the pacl, create an empty DACL if (pacl == IntPtr.Zero) { _revision = AclRevision.ACL_REVISION; return; } MemoryMarshaler m = new MemoryMarshaler(pacl); ACL acl = (ACL)m.ParseStruct(typeof(ACL)); _revision = acl.AclRevision; for(int i = 0; i < acl.AceCount; i++) { Ace ace = Ace.Create(m); _aces.Add(ace); } }
internal protected Acl(IntPtr pacl) { // If NULL for the pacl, create an empty DACL if (pacl == IntPtr.Zero) { _revision = AclRevision.ACL_REVISION; return; } MemoryMarshaler m = new MemoryMarshaler(pacl); ACL acl = (ACL)m.ParseStruct(typeof(ACL)); _revision = acl.AclRevision; for (int i = 0; i < acl.AceCount; i++) { Ace ace = Ace.Create(m); _aces.Add(ace); } }
internal static Ace Create(MemoryMarshaler m) { IntPtr initialPtr = m.Ptr; // Save current ptr Debug.Assert(Marshal.SizeOf(typeof(ACE_HEADER)) == 4); ACE_HEADER head = (ACE_HEADER)m.ParseStruct(typeof(ACE_HEADER), false); Ace ace; switch (head.AceType) { case AceType.ACCESS_ALLOWED_ACE_TYPE: ace = new AceAccessAllowed(m); break; case AceType.ACCESS_DENIED_ACE_TYPE: ace = new AceAccessDenied(m); break; // Object ACE not yet supported /* * case AceType.ACCESS_ALLOWED_OBJECT_ACE_TYPE: * ace = new AceAccessAllowedObject(m); * break; * * case AceType.ACCESS_DENIED_OBJECT_ACE_TYPE: * ace = new AceAccessDeniedObject(m); * break; */ default: throw new NotSupportedException("Unsupported ACE type: " + head.AceType); } // Restore initial ptr and move forward the size of the ACE m.Ptr = initialPtr; m.Advance(head.AceSize); return(ace); }
internal static Ace Create(MemoryMarshaler m) { IntPtr initialPtr = m.Ptr; // Save current ptr Debug.Assert(Marshal.SizeOf(typeof(ACE_HEADER)) == 4); ACE_HEADER head = (ACE_HEADER)m.ParseStruct(typeof(ACE_HEADER), false); Ace ace; switch(head.AceType) { case AceType.ACCESS_ALLOWED_ACE_TYPE: ace = new AceAccessAllowed(m); break; case AceType.ACCESS_DENIED_ACE_TYPE: ace = new AceAccessDenied(m); break; // Object ACE not yet supported /* case AceType.ACCESS_ALLOWED_OBJECT_ACE_TYPE: ace = new AceAccessAllowedObject(m); break; case AceType.ACCESS_DENIED_OBJECT_ACE_TYPE: ace = new AceAccessDeniedObject(m); break; */ default: throw new NotSupportedException("Unsupported ACE type: " + head.AceType); } // Restore initial ptr and move forward the size of the ACE m.Ptr = initialPtr; m.Advance(head.AceSize); return ace; }
internal AceAccessDenied(MemoryMarshaler m) : base(m, false) { }
/// <summary> /// Internal: Create an ACE from a given memory marshaler /// </summary> internal AceAccessAllowed(MemoryMarshaler m) : base(m, true) { }