public void SyncIfNeeded(string[] addedFiles, string[] deletedFiles, string[] movedFiles, string[] movedFromFiles, string[] importedFiles) { _generator.SyncIfNeeded(addedFiles.Union(deletedFiles).Union(movedFiles).Union(movedFromFiles), importedFiles); foreach (var file in importedFiles.Where(a => Path.GetExtension(a) == ".pdb")) { var pdbFile = FileUtility.GetAssetFullPath(file); var asmFile = Path.ChangeExtension(pdbFile, ".dll"); if (!File.Exists(asmFile) || !Image.IsAssembly(asmFile)) { continue; } if (Symbols.IsPortableSymbolFile(pdbFile)) { continue; } UnityEngine.Debug.LogWarning($"Unity is only able to load mdb or portable-pdb symbols. {file} is using a legacy pdb format."); } }