示例#1
0
 public static void ChangeBitmapColor(Bitmap img, Color anyDifferentColor, Color changeTo)
 {
     for (int x = 0; x < img.Width; x++)
         for (int y = 0; y < img.Height; y++)
             if (img.GetPixel(x, y) != anyDifferentColor)
                 img.SetPixel(x, y, changeTo);
 }
示例#2
0
        /// <summary>
        /// This method fills an area which surrounded by line(s). Not only polygon but also circle, pentagram, cloud shaped... any figure. Only you need to fill is set Bitmap, Color, certain X and Y to argument. Both X and Y should be exist inner line(s).
        /// </summary>
        /// <param name="screen"></param>
        /// <param name="color"></param>
        public void FillArea(Bitmap screen, Color color, Point point)
        {

            int currentY = 0;
            int minY = 0;
            int maxY = 0;

            //screen.SetPixel(x, y, color);

            currentY = point.Y - 1;

            while (currentY >= 0 && screen.GetPixel(point.X, currentY) != color)
            {
                screen.SetPixel(point.X, currentY, color);
                currentY--;
            }

            minY = currentY + 1;

            currentY = point.Y;

            while (currentY < screen.Height && screen.GetPixel(point.X, currentY) != color)
            {
                screen.SetPixel(point.X, currentY, color);
                currentY++;
            }

            maxY = currentY - 1;


            for (int i = minY; i < maxY; i++)
            {

                if (point.X > 0 && screen.GetPixel(point.X - 1, i) != color)
                {
                    FillArea(screen, color, new Point(point.X - 1, i));
                }

                if (point.X < screen.Width - 1 && screen.GetPixel(point.X + 1, i) != color)
                {
                    FillArea(screen, color, new Point(point.X + 1, i));
                }

            }

        }
示例#3
0
        /// <summary>
        /// Draws polygon from list of points and fill it with specififed pattern. 
        /// </summary>
        /// <param name="screen">Bitmap to draw on</param>
        /// <param name="points">Array of points defining polygon</param>
        /// <param name="borderColor">Color of poly border</param>
        /// <param name="borderWidth">Poly border width</param>
        /// <param name="fillColor">Color to use to fill poly</param>
        /// <param name="polyFill">Fill patern. Empty will simply draw unfilled poly</param>
        public void DrawPoly(Bitmap screen, Point[] points, Color borderColor, short borderWidth, Color fillColor, PolyFill polyFill)
        {
            if (points.Length < 3) return; // we need at least 3 point for poly

            if (borderWidth < 1)
                borderWidth = 1;

            Color fgColor, bgColor;

            if (fillColor == Color.Black)
            {
                fgColor = Color.Black;
                bgColor = Color.White;
            }
            else
            {
                fgColor = Color.White;
                bgColor = Color.Black;

            }

            if (polyFill == PolyFill.POLYFILL_EMPTY)
                _DrawUnfilledPoly(screen, points, borderColor, borderWidth, new Point(0, 0));
            else
            {
                Point br = new Point(0, 0), tl = new Point(screen.Width, screen.Height);
                // find bounding box
                for (int i = 0; i < points.Length; ++i)
                {
                    tl.X = (tl.X > points[i].X) ? points[i].X : tl.X;
                    tl.Y = (tl.Y > points[i].Y) ? points[i].Y : tl.Y;
                    br.X = (br.X < points[i].X) ? points[i].X : br.X;
                    br.Y = (br.Y < points[i].Y) ? points[i].Y : br.X;
                }

                // adjust binding box to fit thick border. Foê some reason SPOT.Bitmap double the border width (at least on emulator)
                if (borderWidth > 1)
                {
                    tl.X = (short)((tl.X > borderWidth) ? tl.X - borderWidth * 2 : 0);
                    tl.Y = (short)((tl.Y > borderWidth) ? tl.Y - borderWidth * 2 : 0);
                    br.X = (short)((br.X + borderWidth < (screen.Width - 1)) ? br.X + borderWidth * 1.5 : 0);
                    br.Y = (short)((br.Y + borderWidth < (screen.Width - 1)) ? br.Y + borderWidth * 1.5 : 0);
                }

                // we need separate bitmap to draw poly as one specififed can have some drawing already and we won't be able to detect border properly
                Bitmap buffer = new Bitmap((br.X - tl.X + 1), (br.Y - tl.Y + 1));

                // fill bitmap with color opposite to border color
                if (borderColor == Color.Black)
                    buffer.DrawRectangle(Color.White, 0, 0, 0, buffer.Width, buffer.Height, 0, 0, Color.White, 0, 0, Color.White, buffer.Width, buffer.Height, 0xFF);
                else
                    buffer.DrawRectangle(Color.Black, 0, 0, 0, buffer.Width, buffer.Height, 0, 0, Color.Black, 0, 0, Color.Black, buffer.Width, buffer.Height, 0xFF);

                _DrawUnfilledPoly(buffer, points, borderColor, borderWidth, tl);

                // scan created bitmap
                bool isInside = false, onBorder = false;
                int startX = -1, borderStart = -1;
                for (int y = 0; y < buffer.Height; ++y)
                {
                    isInside = false;
                    onBorder = false;
                    startX = -1;
                    borderStart = -1;
                    for (int x = 0; x < buffer.Width; ++x)
                    {
                        if (buffer.GetPixel(x, y) == borderColor)
                        {
                            if (onBorder)
                            {
                                // still on border
                                screen.SetPixel(x + tl.X, y + tl.Y, borderColor);
                            }
                            else
                            {
                                // we have reached border from inside/outside
                                if (isInside)
                                {
                                    //isInside = false;
                                    if (startX >= 0)
                                    {
                                        // draw pattern line
                                        for (int k = startX; k < x; ++k)
                                        {
                                            if (polyFill == PolyFill.POLYFILL_SOLID) screen.SetPixel(k + tl.X, y + tl.Y, fgColor);
                                            else if (polyFill == PolyFill.POLYFILL_HORIZONTAL)
                                                screen.SetPixel(k + tl.X, y + tl.Y, (polyfill_horizontal[k % 3 + 3 * (y % 3)] == 0xFF) ? fgColor : bgColor);
                                            else if (polyFill == PolyFill.POLYFILL_HORIZONTAL)
                                                screen.SetPixel(k + tl.X, y + tl.Y, (polyfill_horizontal[k % 3 + 3 * (y % 3)] == 0xFF) ? fgColor : bgColor);
                                            else if (polyFill == PolyFill.POLYFILL_VERTICAL)
                                                screen.SetPixel(k + tl.X, y + tl.Y, (polyfill_vertical[k % 3 + 3 * (y % 3)] == 0xFF) ? fgColor : bgColor);
                                            else if (polyFill == PolyFill.POLYFILL_DOTS)
                                                screen.SetPixel(k + tl.X, y + tl.Y, (polyfill_dots[k % 3 + 3 * (y % 3)] == 0xFF) ? fgColor : bgColor);
                                            else if (polyFill == PolyFill.POLYFILL_GRID)
                                                screen.SetPixel(k + tl.X, y + tl.Y, (polyfill_grid[k % 3 + 3 * (y % 3)] == 0xFF) ? fgColor : bgColor);
                                            else if (polyFill == PolyFill.POLYFILL_CROSS_LEFT)
                                                screen.SetPixel(k + tl.X, y + tl.Y, (polyfill_cross_left[k % 3 + 3 * (y % 3)] == 0xFF) ? fgColor : bgColor);
                                            else if (polyFill == PolyFill.POLYFILL_CROSS_RIGHT)
                                                screen.SetPixel(k + tl.X, y + tl.Y, (polyfill_cross_right[k % 3 + 3 * (y % 3)] == 0xFF) ? fgColor : bgColor);

                                        }
                                        startX = -1;
                                    }
                                }
                                onBorder = true;
                                borderStart = x;
                                screen.SetPixel(x + tl.X, y + tl.Y, borderColor);
                            }
                        }
                        else
                        {
                            if (onBorder)
                            {
                                // end of border
                                if (!((x - borderStart) > borderWidth * 4))
                                    // if long this is not border, this is poly edge - we are still on the same side
                                    isInside = !isInside;

                                onBorder = false;
                                borderStart = -1;
                                if (isInside)
                                    startX = x;
                            }

                        }
                    }
                }
                buffer.Dispose();
            }

        }
示例#4
0
        /**
         * This method sum the value of green of 9 squares
         * of dimension 8x8 taken from a bitmap.
         */
        public Int32 heuristicSum(Microsoft.SPOT.Bitmap bitmapB)
        {
            Int32 RA = 0;

            for (int y = 0; y < 8; y++)
            {
                for (int x = 0; x < 8; x++)
                {
                    RA += ColorUtility.GetGValue(bitmapB.GetPixel(x, y));
                }
            }

            for (int y = 116; y < 124; y++)
            {
                for (int x = 0; x < 8; x++)
                {
                    RA += ColorUtility.GetRValue(bitmapB.GetPixel(x, y));
                }
            }

            for (int y = 232; y < 240; y++)
            {
                for (int x = 0; x < 8; x++)
                {
                    RA += ColorUtility.GetRValue(bitmapB.GetPixel(x, y));
                }
            }

            for (int y = 232; y < 240; y++)
            {
                for (int x = 156; x < 164; x++)
                {
                    RA += ColorUtility.GetRValue(bitmapB.GetPixel(x, y));
                }
            }

            for (int y = 116; y < 124; y++)
            {
                for (int x = 156; x < 164; x++)
                {
                    RA += ColorUtility.GetRValue(bitmapB.GetPixel(x, y));
                }
            }

            for (int y = 0; y < 8; y++)
            {
                for (int x = 156; x < 164; x++)
                {
                    RA += ColorUtility.GetGValue(bitmapB.GetPixel(x, y));
                }
            }

            for (int y = 0; y < 8; y++)
            {
                for (int x = 312; x < 320; x++)
                {
                    RA += ColorUtility.GetGValue(bitmapB.GetPixel(x, y));
                }
            }

            for (int y = 116; y < 124; y++)
            {
                for (int x = 312; x < 320; x++)
                {
                    RA += ColorUtility.GetRValue(bitmapB.GetPixel(x, y));
                }
            }

            for (int y = 232; y < 240; y++)
            {
                for (int x = 312; x < 320; x++)
                {
                    RA += ColorUtility.GetRValue(bitmapB.GetPixel(x, y));
                }
            }

            return(RA);
        }
示例#5
0
        private MFTestResults ImageBrushTest(Bitmap bmp)
        {
            MFTestResults tResult = MFTestResults.Pass;
            int x, y, w = bmp.Width, h = bmp.Height;
            Log.Comment("Drawing Rectangle with Bitmap's w = " + w.ToString() + " and h = " + h.ToString());
            Log.Comment("filling the Rectangle with ImageBrush ");
            
            Master_Media._panel.Dispatcher.Invoke(new TimeSpan(0, 0, 5),
                new DispatcherOperationCallback(DrawRectangle), new Point(bmp.Width, bmp.Height));
            autoEvent.WaitOne();

            Log.Comment("Getting a random pixel colors on the image and verifying");

            Random random = new Random();

            for (int i = 0; i < 10; i++)
            {
                x = random.Next(w - 2) + 1;
                y = random.Next(h - 2) + 1;

                Color c = bmp.GetPixel(x, y);

                int x1 = x, y1 = y;
                _rectangle.PointToScreen(ref x1, ref y1);
                if (VerifyingPixelColor(new Point[] { new Point(x1, y1) }, c) != MFTestResults.Pass)
                {
                    tResult = MFTestResults.Fail;
                    break;
                }
            }
            
            return tResult;
        }
        ArrayList FillColor(Bitmap bitmap)
        {
            int i, j;
            ArrayList temp = new ArrayList();
            int posX = 0, posY = 0;

            for (i = 0; i < 3; i++)
            {
                for (j = 0; j < 3; j++)
                {
                    var pixel = bitmap.GetPixel(posX, posY);
                    Color color = ColorUtility.ColorFromRGB(ColorUtility.GetRValue(pixel),
                                  ColorUtility.GetGValue(pixel), ColorUtility.GetBValue(pixel));
                    temp.Add(color);
                    posX += 159;
                }
                posY = +119;
                posX = 0;
            }
            return temp;
        }