/// <summary> /// Initialize State /// </summary> private void InitializeState() { if (_state == null) { _state = new TouchSensorState(); } if (_state.PollingFrequencyMs == 0) { _state.PollingFrequencyMs = Contract.DefaultPollingFrequencyMs; } _state.TimeStamp = DateTime.MinValue; _state.Connected = false; _state.TouchSensorOn = false; if (_genericContactState == null) { _genericContactState = new contactsensor.ContactSensorArrayState(); } if (_genericContactState.Sensors == null) { _genericContactState.Sensors = new List <contactsensor.ContactSensor>(); } if (_genericContactState.Sensors.Count == 0) { _genericContactState.Sensors.Add(new contactsensor.ContactSensor(0, "Touch Sensor")); } }
/// <summary> /// Post Configure Sensor Connection with body and return the response port. /// </summary> public virtual PortSet <DefaultUpdateResponseType, Fault> ConnectToBrick(TouchSensorState state) { ConnectToBrick op = new ConnectToBrick(); op.Body = new TouchSensorConfig(state.SensorPort); op.Body.Name = state.Name; op.Body.PollingFrequencyMs = state.PollingFrequencyMs; this.PostUnknownType(op); return(op.ResponsePort); }