public ParticleArtillery(DX3DHost host, Visualization3DDataSource dataSource) : base(host, dataSource) { this.host = host; explosionParticleSystem = new ExplosionParticleSystem(host, dataSource); smokeParticleSystem = new SmokeParticleSystem(host, dataSource); projectileParticleSystem = new ProjectileParticleSystem(host, dataSource); }