public override bool Walk(EmptyStatement node) { node.Parent = _currentScope; return(base.Walk(node)); }
public override bool Walk(EmptyStatement node) { UpdateLineInfo(node, true); return base.Walk(node); }
public override void PostWalk(EmptyStatement node) { PostWalkWorker(node); }
public override bool Walk(EmptyStatement node) { UpdateChildRanges(node); return base.Walk(node); }
// EmptyStatement public override bool Walk(EmptyStatement node) { return ShouldWalkWorker(node); }