protected override void Dispose(bool disposing) { try { if (disposing) { Logger.Info("LineDisplaySimulator", "Disposing class: " + this.ToString()); if (bt != null) { bt.Dispose(); bt = null; } } // Release the native unmanaged resources // WindowThread needs to be treated as an unmanaged resource because // it is a class that contain threads and windows and won't get collected // by the GC if (Window != null) { Window.Close(); } Window = null; } finally { base.Dispose(disposing); } }
public override void Open() { // Device State checking done in base class base.Open(); // Initialize the CheckHealthText property to an empty string checkhealthtext = ""; // Set values for common statistics SetStatisticValue(StatisticManufacturerName, "Microsoft Corporation"); SetStatisticValue(StatisticManufactureDate, "2004-05-23"); SetStatisticValue(StatisticModelName, "LineDisplay Simulator"); SetStatisticValue(StatisticMechanicalRevision, "1.0"); SetStatisticValue(StatisticInterface, "Other"); // show simulation window Window = new LineDisplaySimulatorWindow(this); Properties.BlinkRate = 1000; DrawLineDisplay(GetScreenModeIndex()); // Create a timer for blinking bt = new BlinkTimerClass(this); }
protected override void Dispose(bool disposing) { try { if (disposing) { Logger.Info("LineDisplaySimulator", "Disposing class: " + this.ToString()); if (bt != null) { bt.Dispose(); bt = null; } } // Release the native unmanaged resources // WindowThread needs to be treated as an unmanaged resource because // it is a class that contain threads and windows and won't get collected // by the GC if (Window != null) Window.Close(); Window = null; } finally { base.Dispose(disposing); } }