public override bool Walk(Conditional node) { if (node != null) { if (node.Condition != null) { node.Condition.Walk(this); } if (node.TrueExpression != null) { node.TrueExpression.Walk(this); } if (node.FalseExpression != null) { node.FalseExpression.Walk(this); } } return(false); }
public override bool Walk(Conditional node) { AddNode(node); return true; }
public override bool Walk(Conditional node) { if (node != null) { if (node.Condition != null) { node.Condition.Walk(this); } if (node.TrueExpression != null) { node.TrueExpression.Walk(this); } if (node.FalseExpression != null) { node.FalseExpression.Walk(this); } } return false; }