protected override void PrepareForUpdate() { base.PrepareForUpdate(); for (int i = 0; i < trails.Length; i++) { BubbleTrail t = trails[i]; t.InnerPosition = transform.InverseTransformPoint(t.FinalWorldPosition); trails[i] = t; } }
protected virtual BubbleTrail ConstrainTrailPosition(BubbleTrail trail) { return(trail); }