示例#1
0
        // Parse the skeleton for use to control the car
        private void ControlCar(Skeleton[] skeletons)
        {
            // Get the closest tracked user
            Skeleton trackedSkeleton = skeletons.GetFirstTrackedSkeleton();

            // don't do anything if there is no one to track
            if (trackedSkeleton == null)
            {
                DisableControl();
                return;
            }

            // lost track of the previous user
            // stop controlling the car and start tracking
            // new user
            if (trackedSkeleton.TrackingId != _trackedId)
            {
                DisableControl();

                _trackedId = trackedSkeleton.TrackingId;
            }

            // get a vector representing the hands for easier coding
            Vector3D leftHand = GetJointVector(JointType.HandLeft, trackedSkeleton);

            Vector3D rightHand = GetJointVector(JointType.HandRight, trackedSkeleton);

            // Only continue if the hands are not crossed
            if (leftHand.X >= rightHand.X) return;

            // find the mindpoint between the two hands
            Vector3D handsMidpoint = new Vector3D((rightHand.X + leftHand.X)/2.0,
                                                  (rightHand.Y + leftHand.Y)/2.0,
                                                  (rightHand.Z + leftHand.Z)/2.0);

            // get the vertical position of the spine
            double spineYPosition = trackedSkeleton.Joints[JointType.Spine].Position.Y;

            // check if it is okay to control the car
            EnableDisableControl(handsMidpoint, spineYPosition, leftHand, rightHand);

            // if we are not controlling then return otherwise continue to processing.
            if (!_isControlling)
                return;

            // calculate the direction for the car
            CalculateDirection(leftHand, handsMidpoint);

            // calculate the velocity of the car
            CalculateVelocity(handsMidpoint.Z, trackedSkeleton.Position.Z);
        }