internal static void UpdateSettings() { var dynamicDevices = new List <DeviceDynamicValueSetting> { new DeviceDynamicValueSetting { Key = string.Empty, ValueString = "Default Device", Name = string.Empty }, // Removed while we have a simple one-channel output scheme. //new DeviceDynamicValueSetting //{ // Key = NarrationSettings.None, // ValueString = "None", // Name = NarrationSettings.None //} }; foreach (var device in AudioDeviceEnumerator.GetDevices()) { dynamicDevices.Add(new DeviceDynamicValueSetting { Key = device, ValueString = device, Name = device }); } AppSettings.Instance.PublicNarration.DeviceNudger.Values = dynamicDevices.ToArray(); AppSettings.Instance.PrivateNarration.DeviceNudger.Values = dynamicDevices.ToArray(); }
internal static int GetMysteryIndex(INarrationSettings settings) { int mysteryIndex; switch (settings.Device) { case "": mysteryIndex = AudioProvider.Default; break; case "None": mysteryIndex = AudioProvider.Null; break; default: var index = AudioDeviceEnumerator.GetDeviceIndex(settings.Device); mysteryIndex = 0 <= index ? index : AudioProvider.Default; break; } return(mysteryIndex); }