public static bool NearZero(Vector vector) { if (Tolerances.NearZero(vector.X)) { return(Tolerances.NearZero(vector.Y)); } return(false); }
public static bool NearZero(Point point) { if (Tolerances.NearZero(point.X)) { return(Tolerances.NearZero(point.Y)); } return(false); }