public static void DeleteStateGroup(SceneNode ownerNode, VisualStateGroupSceneNode nodeToRemove) { IList <VisualStateGroupSceneNode> stateGroups = VisualStateManagerSceneNode.GetStateGroups(ownerNode); stateGroups.Remove(nodeToRemove); if (stateGroups.Count != 0) { return; } ownerNode.ClearLocalValue(VisualStateManagerSceneNode.VisualStateGroupsProperty); }
public static void AddDefaultStates(SceneNode ownerNode, SceneNode rootNode, ITypeId controlTypeId) { IType controlType = ownerNode.ProjectContext.ResolveType(controlTypeId); IProjectContext projectContext = ownerNode.ProjectContext; if (projectContext != null && projectContext.IsCapabilitySet(PlatformCapability.VsmInToolkit) && (projectContext.IsCapabilitySet(PlatformCapability.SupportsVisualStateManager) && projectContext.PlatformMetadata.IsNullType((ITypeId)projectContext.ResolveType(ProjectNeutralTypes.VisualStateManager)))) { IAssembly usingAssemblyName = ((PlatformTypes)projectContext.Platform.Metadata).GetPlatformAssemblyUsingAssemblyName(controlType.RuntimeAssembly); if (usingAssemblyName == null || !AssemblyHelper.IsPlatformAssembly(usingAssemblyName)) { ToolkitProjectContext toolkitProjectContext = new ToolkitProjectContext(projectContext); if (ProjectAttributeHelper.GetDefaultStateRecords(controlType, (ITypeResolver)toolkitProjectContext).Count > 0) { ToolkitHelper.AddToolkitReferenceIfNeeded((ITypeResolver)projectContext, ownerNode.DesignerContext.ViewUpdateManager); } } } foreach (DefaultStateRecord defaultStateRecord in ProjectAttributeHelper.GetDefaultStateRecords(controlType, (ITypeResolver)ownerNode.ProjectContext.GetService(typeof(ProjectContext)))) { IList <VisualStateGroupSceneNode> stateGroups = VisualStateManagerSceneNode.GetStateGroups(ownerNode); VisualStateGroupSceneNode stateGroupSceneNode1 = (VisualStateGroupSceneNode)null; foreach (VisualStateGroupSceneNode stateGroupSceneNode2 in (IEnumerable <VisualStateGroupSceneNode>)stateGroups) { if (stateGroupSceneNode2.Name == defaultStateRecord.GroupName) { stateGroupSceneNode1 = stateGroupSceneNode2; } } if (stateGroupSceneNode1 == null) { VisualStateManagerSceneNode.EnsureNameAvailable(rootNode, defaultStateRecord.GroupName); stateGroupSceneNode1 = VisualStateManagerSceneNode.AddStateGroup(ownerNode, rootNode, defaultStateRecord.GroupName); stateGroupSceneNode1.ShouldSerialize = false; } VisualStateSceneNode visualStateSceneNode1 = (VisualStateSceneNode)null; if (stateGroupSceneNode1 != null) { foreach (VisualStateSceneNode visualStateSceneNode2 in (IEnumerable <VisualStateSceneNode>)stateGroupSceneNode1.States) { if (visualStateSceneNode2.Name == defaultStateRecord.StateName) { visualStateSceneNode1 = visualStateSceneNode2; } } if (visualStateSceneNode1 == null) { VisualStateManagerSceneNode.EnsureNameAvailable(rootNode, defaultStateRecord.StateName); stateGroupSceneNode1.AddState(rootNode, defaultStateRecord.StateName); } } } }
public void UpdateAutoTransitions() { VisualStateGroupSceneNode stateGroup = this.StateGroup; if (stateGroup == null || !stateGroup.IsSketchFlowAnimation) { return; } foreach (VisualStateTransitionSceneNode transitionSceneNode in (IEnumerable <VisualStateTransitionSceneNode>)stateGroup.Transitions) { if (transitionSceneNode.ToStateName != null && transitionSceneNode.ToStateName == this.Name) { transitionSceneNode.UpdateAutoTransitionsForState(this); } } }
public void UpdateTransitionsForStateValueChange(TimelineSceneNode.PropertyNodePair targetElementAndProperty, object newValue) { VisualStateGroupSceneNode stateGroup = this.StateGroup; if (stateGroup != null) { foreach (VisualStateTransitionSceneNode transitionSceneNode in (IEnumerable <VisualStateTransitionSceneNode>)stateGroup.Transitions) { if (transitionSceneNode.ToStateName == this.Name) { transitionSceneNode.UpdateToValuesForStateValueChange(targetElementAndProperty, newValue); } } } this.UpdateAutoTransitions(); }
public static VisualStateGroupSceneNode AddStateGroup(SceneNode ownerNode, SceneNode rootNode, string groupName) { ProjectContext projectContext = (ProjectContext)ownerNode.ProjectContext.GetService(typeof(ProjectContext)); ToolkitHelper.AddToolkitReferenceIfNeeded((ITypeResolver)projectContext, ownerNode.DesignerContext.ViewUpdateManager); IType type = projectContext.ResolveType(ProjectNeutralTypes.VisualStateGroup); if (type == null || projectContext.PlatformMetadata.IsNullType((ITypeId)type)) { return((VisualStateGroupSceneNode)null); } VisualStateGroupSceneNode stateGroupSceneNode = VisualStateGroupSceneNode.Factory.Instantiate(ownerNode.ViewModel); VisualStateManagerSceneNode.GetStateGroups(ownerNode).Add(stateGroupSceneNode); string validElementId = new SceneNodeIDHelper(ownerNode.ViewModel, rootNode).GetValidElementID((SceneNode)stateGroupSceneNode, groupName); stateGroupSceneNode.Name = validElementId; return(stateGroupSceneNode); }
protected override void OnChildRemoving(SceneNode child) { base.OnChildRemoving(child); TimelineSceneNode timeline = child as TimelineSceneNode; if (this.ViewModel.AnimationProxyManager != null && AnimationProxyManager.IsAnimationProxy(timeline)) { this.ViewModel.AnimationProxyManager.UpdateOnDeletion(child as KeyFrameAnimationSceneNode); } VisualStateSceneNode controllingState = this.ControllingState; if (controllingState == null) { return; } TimelineSceneNode.PropertyNodePair propertyNodePair = timeline != null ? timeline.TargetElementAndProperty : new TimelineSceneNode.PropertyNodePair((SceneNode)null, (PropertyReference)null); VisualStateGroupSceneNode stateGroup = controllingState.StateGroup; if (propertyNodePair.SceneNode == null || propertyNodePair.PropertyReference == null || (!timeline.ShouldSerialize || stateGroup == null)) { return; } List <KeyValuePair <VisualStateSceneNode, bool> > list = new List <KeyValuePair <VisualStateSceneNode, bool> >(stateGroup.States.Count); list.Add(new KeyValuePair <VisualStateSceneNode, bool>(controllingState, true)); foreach (VisualStateTransitionSceneNode transitionSceneNode in (IEnumerable <VisualStateTransitionSceneNode>)stateGroup.Transitions) { if (transitionSceneNode.Storyboard != null && (!string.IsNullOrEmpty(transitionSceneNode.FromStateName) || !string.IsNullOrEmpty(transitionSceneNode.ToStateName))) { VisualStateSceneNode fromState = transitionSceneNode.FromState; VisualStateSceneNode toState = transitionSceneNode.ToState; if (fromState == controllingState || toState == controllingState) { TimelineSceneNode timelineSceneNode = (TimelineSceneNode)transitionSceneNode.Storyboard.GetAnimation(propertyNodePair.SceneNode, propertyNodePair.PropertyReference); if (timelineSceneNode != null) { VisualStateSceneNode key = fromState == controllingState ? toState : fromState; bool?nullable = new bool?(); if (key == null) { nullable = new bool?(false); } if (!nullable.HasValue) { foreach (KeyValuePair <VisualStateSceneNode, bool> keyValuePair in list) { if (keyValuePair.Key == key) { nullable = new bool?(keyValuePair.Value); } } } if (!nullable.HasValue) { nullable = new bool?(key.Storyboard != null && key.Storyboard.GetAnimation(propertyNodePair.SceneNode, propertyNodePair.PropertyReference) != null); list.Add(new KeyValuePair <VisualStateSceneNode, bool>(key, nullable.Value)); } if (!nullable.Value) { transitionSceneNode.Storyboard.Children.Remove(timelineSceneNode); } } } } } }