public override bool Equals(object obj) { PropertySceneInsertionPoint sceneInsertionPoint = obj as PropertySceneInsertionPoint; if (sceneInsertionPoint != null && this.sceneViewModel == sceneInsertionPoint.sceneViewModel && object.Equals((object)this.nodePath, (object)sceneInsertionPoint.nodePath)) { return(object.Equals((object)this.targetProperty, (object)sceneInsertionPoint.targetProperty)); } return(false); }
public bool CanInsert(ITypeId typeToInsert) { IType typeToInsert1 = this.SceneNode.ProjectContext.ResolveType(typeToInsert); if (typeToInsert1 != null) { return(PropertySceneInsertionPoint.IsTypeCompatible(this.SceneNode, typeToInsert1, this.Property)); } return(false); }
public void Insert(SceneNode nodeToInsert) { ISceneNodeCollection <SceneNode> collectionForProperty = this.SceneNode.GetCollectionForProperty((IPropertyId)this.Property); if (collectionForProperty.FixedCapacity.HasValue && collectionForProperty.Count >= collectionForProperty.FixedCapacity.Value) { PropertySceneInsertionPoint.Cleanup(collectionForProperty[collectionForProperty.Count - 1]); } collectionForProperty.Add(nodeToInsert); ControlTemplateElement controlTemplateElement = this.SceneNode as ControlTemplateElement; if (controlTemplateElement == null) { return; } ITypeId templateTargetTypeId = controlTemplateElement.ControlTemplateTargetTypeId; VisualStateManagerSceneNode.AddDefaultStates(nodeToInsert, (SceneNode)controlTemplateElement, templateTargetTypeId); }
public PropertySceneInsertionPointMarker(PropertySceneInsertionPoint insertionPoint) { this.marker = insertionPoint.SceneNode.DocumentNode.Marker; this.property = insertionPoint.Property; }