public static void MoveVertexAnimations(SceneElement source, PropertyReference sourceReferencePrefix, SceneElement destination, PropertyReference destinationReferencePrefix, Transform transform, PathAnimationMovePackage animationMove) { foreach (StoryboardTimelineSceneNode parent in source.ViewModel.AnimationEditor.EnumerateStoryboardsForContainer(source.StoryboardContainer)) { foreach (TimelineSceneNode timeline1 in (IEnumerable <TimelineSceneNode>)parent.Children) { if (timeline1.TargetElement == source && timeline1.TargetProperty != null && sourceReferencePrefix.IsPrefixOf(timeline1.TargetProperty)) { PropertyReference propertyReference = destinationReferencePrefix; for (int count = sourceReferencePrefix.Count; count < timeline1.TargetProperty.Count; ++count) { propertyReference = propertyReference.Append(timeline1.TargetProperty[count]); } TimelineSceneNode timeline2 = (TimelineSceneNode)source.ViewModel.GetSceneNode(timeline1.DocumentNode.Clone(timeline1.DocumentContext)); if (transform != null) { PathCommandHelper.ApplyTransformToAnimation(timeline2, transform); } timeline2.TargetProperty = propertyReference; timeline2.TargetElement = (SceneNode)destination; animationMove.Add(parent, timeline2); animationMove.Remove(parent, timeline1); } } } }
public static void MakeCompoundPath(PathElement mainElement, List <PathElement> otherElements, SceneEditTransaction editTransaction) { PathElement pathElement = otherElements[otherElements.Count - 1]; ISceneElementCollection elementCollection = (ISceneElementCollection) new SceneElementCollection(); PathAnimationMovePackage animationMove = new PathAnimationMovePackage(); PathGeometry pathGeometry = new PathGeometry(); System.Windows.Media.Geometry geometry1 = (System.Windows.Media.Geometry)mainElement.TransformedGeometry; pathGeometry.AddGeometry(geometry1); foreach (PathElement oldElement in otherElements) { System.Windows.Media.Geometry geometry2 = (System.Windows.Media.Geometry)oldElement.TransformedGeometry; Matrix transformToElement = oldElement.GetComputedTransformToElement((SceneElement)mainElement); bool isIdentity = transformToElement.IsIdentity; Transform transform = isIdentity ? Transform.Identity : (Transform) new MatrixTransform(transformToElement); transform.Freeze(); if (!isIdentity) { GeometryGroup geometryGroup = new GeometryGroup(); geometryGroup.Children.Add(geometry2); geometryGroup.Transform = transform; geometry2 = (System.Windows.Media.Geometry)geometryGroup; } int count = pathGeometry.Figures.Count; pathGeometry.AddGeometry(geometry2); int num = pathGeometry.Figures.Count - count; PropertyReference propertyReference = PathCommandHelper.GetPathDataPropertyReference(oldElement.Platform); for (int oldFigureIndex = 0; oldFigureIndex < num; ++oldFigureIndex) { PathCommandHelper.TransferPathFigureAnimations(oldElement, mainElement, propertyReference, oldFigureIndex, count + oldFigureIndex, transform, animationMove); } elementCollection.Add((SceneElement)oldElement); } animationMove.Remove(); Transform transform1 = PathCommandHelper.ReplacePathGeometry(mainElement, pathGeometry, editTransaction); animationMove.ApplyTransformToNewAnimations(transform1); animationMove.Add(); PathCommandHelper.AdjustPathForAnimations(mainElement, editTransaction); foreach (SceneElement element in (IEnumerable <SceneElement>)elementCollection) { element.ViewModel.AnimationEditor.DeleteAllAnimationsInSubtree(element); element.ViewModel.RemoveElement((SceneNode)element); } }