/// <summary>
 /// 在目标设备上复制渲染
 /// </summary>
 /// <param name="e">目标设备渲染数据</param>
 public void Render(PaintEventArgs e)
 {
     BufferedGraphicsEx.Render(this.m_BufferedGraphics, e.Graphics, e.ClipRectangle);
 }
 /// <summary>
 /// 在目标设备上混合渲染
 /// </summary>
 /// <param name="g">目标设备渲染数据</param>
 public void BlendRender(Graphics g)
 {
     BufferedGraphicsEx.BlendRender(this.m_BufferedGraphics, g);
 }