public override void DrawLine(Point a, Point b, Color color) { mDevice.DrawBuffer.Flush(); Vector2[] pts = new Vector2[2]; pts[0] = new Vector2(a.X, a.Y); pts[1] = new Vector2(b.X, b.Y); mLine.Begin(); mLine.Draw(pts, color.ToArgb()); mLine.End(); }
// Method for drawing Perfect Circle private void DrawCircle(int X, int Y, int radius, int numSides, Color color) { Vector2[] Line = new Vector2[100]; float Step = (float)(Math.PI * 2.0 / numSides); int Count = 0; for (float a = 0; a < Math.PI * 2.0; a += Step) { float X1 = (float)(radius * Math.Cos(a) + X); float Y1 = (float)(radius * Math.Sin(a) + Y); float X2 = (float)(radius * Math.Cos(a + Step) + X); float Y2 = (float)(radius * Math.Sin(a + Step) + Y); Line[Count].X = X1; Line[Count].Y = Y1; Line[Count + 1].X = X2; Line[Count + 1].Y = Y2; Count += 2; } drawCircleLine.Begin(); drawCircleLine.Draw(Line, color); drawCircleLine.End(); /* Example */ /* DrawCircle(x Axis, y Axis, radius, numOfSides, color); */ }
// Method for drawing 2D Boxes public static void DrawBox(float x, float y, float w, float h, Color color) { Vector2[] vertices = { new Vector2(x, y), new Vector2(x + w, y), new Vector2(x + w, y + h), new Vector2(x, y + h), new Vector2(x, y) }; drawBoxLine.Begin(); drawBoxLine.Draw(vertices, color); drawBoxLine.End(); /* Example */ /* DrawBox(x , y, w, h, color); */ }
protected void DrawLine(float x1, float y1, float x2, float y2, Color color) { if (_Line_ != null) { _line_pts[0].X = x1; _line_pts[1].Y = y1; _line_pts[0].X = x2; _line_pts[1].Y = y2; _Line_.Begin(); _Line_.Draw(_line_pts, color); _Line_.End(); } else { throw new NullReferenceException("Line resource must be initialized with call to \"InitializeLine(Device d)\""); } }
public void Draw(Color color, Color border_color, AGT_Text label) { _line_points[0].X = (label.X); _line_points[0].Y = (float)(label.Y - 1); _line_points[1].X = (float)(_line_points[0].X + label.Width); _line_points[1].Y = (float)(_line_points[0].Y); _line.Draw(_line_points, border_color); _line_points[0].X = (float)(label.X); _line_points[0].Y = (float)(label.Y + 1); _line_points[1].X = (float)(_line_points[0].X + label.Width); _line_points[1].Y = (float)(_line_points[0].Y); _line.Draw(_line_points, border_color); _line_points[0].X = (float)(label.X + 1); _line_points[0].Y = (float)(label.Y); _line_points[1].X = (float)(label.X + label.Width - 1); _line_points[1].Y = (float)(label.Y); _line.Draw(_line_points, label.Background); label.DrawMessage(color); }
public void Draw() { _line.Draw(_line_points, _foreground_color); if (Style == HeadingStyle.Aptima) { _sprites.SetPosition(EndpointId, _line_points[1].X, _line_points[1].Y, 0); _sprites.Begin(SpriteFlags.AlphaBlend); _sprites.Draw(EndpointId, Color.White); _sprites.End(); } }
public void Draw() { LinkedListNode <AGT_Waypoint> node = _waypoints.First; while (node.Next != null) { _line_points[0].X = node.Value.X; _line_points[0].Y = node.Value.Y; _line_points[1].X = node.Next.Value.X; _line_points[1].Y = node.Next.Value.Y; _line.Draw(_line_points, Color.Black); node = node.Next; } }
// Method for Drawing Lines public static void DrawLine(float x1, float y1, float x2, float y2, float w, Color Color) { drawLine.Width = w; drawLine.Antialias = false; drawLine.GlLines = true; Vector2[] vertices = { new Vector2(x1, y1), new Vector2(x2, y2) }; drawLine.Begin(); drawLine.Draw(vertices, Color.ToArgb()); drawLine.End(); }
public static void DrawLine(float x1, float y1, float x2, float y2, float w, Color Color) { Vector2[] vLine = new Vector2[2] { new Vector2(x1, y1), new Vector2(x2, y2) }; line.GlLines = true; line.Antialias = false; line.Width = w; line.Begin(); line.Draw(vLine, Color.ToArgb()); line.End(); }
/// <summary> /// Draws a colored line to the screen. /// </summary> /// <param name="x1">Starting X position.</param> /// <param name="y1">Starting Y position.</param> /// <param name="x2">Ending X position.</param> /// <param name="y2">Ending Y position.</param> /// <param name="red">Red component of the color (0-255).</param> /// <param name="green">Green component of the color (0-255).</param> /// <param name="blue">Blue component of the color (0-255).</param> /// <returns>true if successful, false otherwise.</returns> public bool DrawLine(int x1, int y1, int x2, int y2, Int32 red, Int32 green, Int32 blue) { if (line == null) { return(false); } Vector2[] verts = new Vector2[2]; verts[0].X = x1; verts[0].Y = y1; verts[1].X = x2; verts[1].Y = y2; line.Draw(verts, System.Drawing.Color.FromArgb(red, green, blue)); return(true); }
// Method for drawing Filled Boxes public static void DrawFilledBox(float x, float y, float w, float h, Color Color) { Vector2[] vLine = new Vector2[2]; drawFilledBoxLine.Width = w; drawFilledBoxLine.GlLines = true; drawFilledBoxLine.Antialias = false; vLine[0].X = x + w / 2; vLine[0].Y = y; vLine[1].X = x + w / 2; vLine[1].Y = y + h; drawFilledBoxLine.Begin(); drawFilledBoxLine.Draw(vLine, Color.ToArgb()); drawFilledBoxLine.End(); /* Example */ /* DrawFilledBox(x , y, w, h, color); */ }