/// <summary> /// Checks if the specified technique in the effect is valid. /// </summary> /// <param name="name">The name of the technique to validate.</param> /// <returns>Whether the technique is valid.</returns> public bool ValidateTechnique(string name) { bool result = false; D3D.EffectHandle technique = _effect.GetTechnique(name); if (technique != null) { result = _effect.IsTechniqueValid(technique); } return(result); }