示例#1
0
        /// <inheritdoc />
        internal override ProjectionAttributeStateSet AppendProjectionAttributeState(
            ProjectionContext projCtx,
            ProjectionAttributeStateSet projOutputSet,
            CdmAttributeContext attrCtx)
        {
            // Create a new attribute context for the operation
            AttributeContextParameters attrCtxOpCombineAttrsParam = new AttributeContextParameters
            {
                under = attrCtx,
                type  = CdmAttributeContextType.OperationCombineAttributes,
                Name  = $"operation/index{Index}/operationCombineAttributes"
            };
            CdmAttributeContext attrCtxOpCombineAttrs = CdmAttributeContext.CreateChildUnder(projCtx.ProjectionDirective.ResOpt, attrCtxOpCombineAttrsParam);

            // Initialize a projection attribute context tree builder with the created attribute context for the operation
            ProjectionAttributeContextTreeBuilder attrCtxTreeBuilder = new ProjectionAttributeContextTreeBuilder(attrCtxOpCombineAttrs);

            // Get all the leaf level PAS nodes from the tree for each selected attribute and cache to a dictionary
            Dictionary <string, List <ProjectionAttributeState> > leafLevelCombineAttributeNames = new Dictionary <string, List <ProjectionAttributeState> >();
            // Also, create a single list of leaf level PAS
            List <ProjectionAttributeState> leafLevelMergePASList = new List <ProjectionAttributeState>();

            foreach (string select in this.Select)
            {
                List <ProjectionAttributeState> leafLevelListForCurrentSelect = ProjectionResolutionCommonUtil.GetLeafList(projCtx, select);
                if (leafLevelListForCurrentSelect != null &&
                    leafLevelListForCurrentSelect.Count > 0 &&
                    !leafLevelCombineAttributeNames.ContainsKey(select))
                {
                    leafLevelCombineAttributeNames.Add(select, leafLevelListForCurrentSelect);

                    leafLevelMergePASList.AddRange(leafLevelListForCurrentSelect);
                }
            }

            // Create a List of top-level PAS objects that will be get merged based on the selected attributes
            List <ProjectionAttributeState> pasMergeList = new List <ProjectionAttributeState>();

            // Run through the top-level PAS objects
            foreach (ProjectionAttributeState currentPAS in projCtx.CurrentAttributeStateSet.States)
            {
                if (leafLevelCombineAttributeNames.ContainsKey(currentPAS.CurrentResolvedAttribute.ResolvedName))
                {
                    // Attribute to Merge

                    if (!pasMergeList.Contains(currentPAS))
                    {
                        pasMergeList.Add(currentPAS);
                    }
                }
                else
                {
                    // Attribute to Pass Through

                    // Create a projection attribute state for the non-selected / pass-through attribute by creating a copy of the current state
                    // Copy() sets the current state as the previous state for the new one
                    ProjectionAttributeState newPAS = currentPAS.Copy();

                    projOutputSet.Add(newPAS);
                }
            }

            if (pasMergeList.Count > 0)
            {
                CdmTypeAttributeDefinition mergeIntoAttribute = this.MergeInto as CdmTypeAttributeDefinition;

                // the merged attribute needs one new place to live, so here it is
                AttributeContextParameters mergedAttrCtxParam = new AttributeContextParameters
                {
                    under = attrCtxOpCombineAttrs,
                    type  = CdmAttributeContextType.AttributeDefinition,
                    Name  = mergeIntoAttribute.GetName()
                };
                CdmAttributeContext mergedAttrCtx = CdmAttributeContext.CreateChildUnder(projCtx.ProjectionDirective.ResOpt, mergedAttrCtxParam);

                // Create new resolved attribute, set the new attribute as target
                ResolvedAttribute raNewMergeInto = CreateNewResolvedAttribute(projCtx, mergedAttrCtx, mergeIntoAttribute, null);

                // Create new output projection attribute state set
                ProjectionAttributeState newMergeIntoPAS = new ProjectionAttributeState(projOutputSet.Ctx)
                {
                    CurrentResolvedAttribute = raNewMergeInto,
                    PreviousStateList        = pasMergeList
                };

                // Create the attribute context parameters and just store it in the builder for now
                // We will create the attribute contexts at the end
                foreach (string select in leafLevelCombineAttributeNames.Keys)
                {
                    if (leafLevelCombineAttributeNames.ContainsKey(select) &&
                        leafLevelCombineAttributeNames[select] != null &&
                        leafLevelCombineAttributeNames[select].Count > 0)
                    {
                        foreach (ProjectionAttributeState leafLevelForSelect in leafLevelCombineAttributeNames[select])
                        {
                            attrCtxTreeBuilder.CreateAndStoreAttributeContextParameters(select, leafLevelForSelect, newMergeIntoPAS.CurrentResolvedAttribute,
                                                                                        CdmAttributeContextType.AttributeDefinition,
                                                                                        leafLevelForSelect.CurrentResolvedAttribute.AttCtx, // lineage is the source att
                                                                                        newMergeIntoPAS.CurrentResolvedAttribute.AttCtx);   // merge into points back here
                        }
                    }
                }

                projOutputSet.Add(newMergeIntoPAS);
            }

            // Create all the attribute contexts and construct the tree
            attrCtxTreeBuilder.ConstructAttributeContextTree(projCtx);

            return(projOutputSet);
        }
示例#2
0
        /// <summary>
        /// A function to construct projection context and populate the resolved attribute set that ExtractResolvedAttributes method can then extract
        /// This function is the entry point for projection resolution.
        /// This function is expected to do the following 3 things:
        /// - Create an condition expression tree & default if appropriate
        /// - Create and initialize Projection Context
        /// - Process operations
        /// </summary>
        /// <param name="projDirective"></param>
        /// <param name="attrCtx"></param>
        /// <returns></returns>
        internal ProjectionContext ConstructProjectionContext(ProjectionDirective projDirective, CdmAttributeContext attrCtx)
        {
            ProjectionContext projContext = null;

            if (string.IsNullOrWhiteSpace(this.Condition))
            {
                // if no condition is provided, get default condition and persist
                this.Condition = ConditionExpression.GetDefaultConditionExpression(this.Operations, this.Owner);
            }
            // create an expression tree based on the condition
            ExpressionTree tree = new ExpressionTree();

            this.ConditionExpressionTreeRoot = tree.ConstructExpressionTree(this.Condition);
            if (this.ConditionExpressionTreeRoot == null)
            {
                Logger.Info(nameof(CdmProjection), this.Ctx, $"Optional expression missing. Implicit expression will automatically apply.", nameof(ConstructProjectionContext));
            }

            if (attrCtx != null)
            {
                // Add projection to context tree
                AttributeContextParameters acpProj = new AttributeContextParameters
                {
                    under         = attrCtx,
                    type          = CdmAttributeContextType.Projection,
                    Name          = this.FetchObjectDefinitionName(),
                    Regarding     = projDirective.OwnerRef,
                    IncludeTraits = false
                };
                CdmAttributeContext acProj = CdmAttributeContext.CreateChildUnder(projDirective.ResOpt, acpProj);

                AttributeContextParameters acpSource = new AttributeContextParameters
                {
                    under         = acProj,
                    type          = CdmAttributeContextType.Source,
                    Name          = "source",
                    Regarding     = null,
                    IncludeTraits = false
                };
                CdmAttributeContext acSource = CdmAttributeContext.CreateChildUnder(projDirective.ResOpt, acpSource);

                if (this.Source.FetchObjectDefinition <CdmObjectDefinition>(projDirective.ResOpt).ObjectType == CdmObjectType.ProjectionDef)
                {
                    // A Projection

                    projContext = ((CdmProjection)this.Source.ExplicitReference).ConstructProjectionContext(projDirective, acSource);
                }
                else
                {
                    // An Entity Reference

                    AttributeContextParameters acpSourceProjection = new AttributeContextParameters
                    {
                        under         = acSource,
                        type          = CdmAttributeContextType.Entity,
                        Name          = this.Source.NamedReference ?? this.Source.ExplicitReference.GetName(),
                        Regarding     = this.Source,
                        IncludeTraits = false
                    };
                    ResolvedAttributeSet ras = this.Source.FetchResolvedAttributes(projDirective.ResOpt, acpSourceProjection);

                    // Initialize the projection context

                    CdmCorpusContext ctx = (projDirective.Owner?.Ctx);

                    ProjectionAttributeStateSet pasSet = null;

                    // if polymorphic keep original source as previous state
                    Dictionary <string, List <ProjectionAttributeState> > polySourceSet = null;
                    if (projDirective.IsSourcePolymorphic)
                    {
                        polySourceSet = ProjectionResolutionCommonUtil.GetPolymorphicSourceSet(projDirective, ctx, this.Source, acpSourceProjection);
                    }

                    // now initialize projection attribute state
                    pasSet = ProjectionResolutionCommonUtil.InitializeProjectionAttributeStateSet(
                        projDirective,
                        ctx,
                        ras,
                        isSourcePolymorphic: projDirective.IsSourcePolymorphic,
                        polymorphicSet: polySourceSet);

                    projContext = new ProjectionContext(projDirective, ras.AttributeContext)
                    {
                        CurrentAttributeStateSet = pasSet
                    };
                }

                bool isConditionValid = false;
                if (this.ConditionExpressionTreeRoot != null)
                {
                    InputValues input = new InputValues()
                    {
                        noMaxDepth = projDirective.HasNoMaximumDepth,
                        isArray    = projDirective.IsArray,

                        referenceOnly = projDirective.IsReferenceOnly,
                        normalized    = projDirective.IsNormalized,
                        structured    = projDirective.IsStructured,

                        nextDepth = ++projDirective.CurrentDepth,
                        maxDepth  = projDirective.MaximumDepth,

                        minCardinality = projDirective.Cardinality?._MinimumNumber,
                        maxCardinality = projDirective.Cardinality?._MaximumNumber
                    };

                    isConditionValid = ExpressionTree.EvaluateExpressionTree(this.ConditionExpressionTreeRoot, input);
                }

                if (isConditionValid && this.Operations != null && this.Operations.Count > 0)
                {
                    // Just in case new operations were added programmatically, reindex operations
                    for (int i = 0; i < this.Operations.Count; i++)
                    {
                        this.Operations[i].Index = i + 1;
                    }

                    // Operation

                    AttributeContextParameters acpGenAttrSet = new AttributeContextParameters
                    {
                        under = attrCtx,
                        type  = CdmAttributeContextType.GeneratedSet,
                        Name  = "_generatedAttributeSet"
                    };
                    CdmAttributeContext acGenAttrSet = CdmAttributeContext.CreateChildUnder(projDirective.ResOpt, acpGenAttrSet);

                    AttributeContextParameters acpGenAttrRound0 = new AttributeContextParameters
                    {
                        under = acGenAttrSet,
                        type  = CdmAttributeContextType.GeneratedRound,
                        Name  = "_generatedAttributeRound0"
                    };
                    CdmAttributeContext acGenAttrRound0 = CdmAttributeContext.CreateChildUnder(projDirective.ResOpt, acpGenAttrRound0);

                    // Start with an empty list for each projection
                    ProjectionAttributeStateSet pasOperations = new ProjectionAttributeStateSet(projContext.CurrentAttributeStateSet.Ctx);
                    foreach (CdmOperationBase operation in this.Operations)
                    {
                        // Evaluate projections and apply to empty state
                        ProjectionAttributeStateSet newPasOperations = operation.AppendProjectionAttributeState(projContext, pasOperations, acGenAttrRound0);

                        // If the operations fails or it is not implemented the projection cannot be evaluated so keep previous valid state.
                        if (newPasOperations != null)
                        {
                            pasOperations = newPasOperations;
                        }
                    }

                    // Finally update the current state to the projection context
                    projContext.CurrentAttributeStateSet = pasOperations;
                }
                else
                {
                    // Pass Through - no operations to process
                }
            }

            return(projContext);
        }
        /// <inheritdoc />
        internal override ProjectionAttributeStateSet AppendProjectionAttributeState(
            ProjectionContext projCtx,
            ProjectionAttributeStateSet projOutputSet,
            CdmAttributeContext attrCtx)
        {
            // Create a new attribute context for the operation
            AttributeContextParameters attrCtxOpExcludeAttrsParam = new AttributeContextParameters
            {
                under = attrCtx,
                type  = CdmAttributeContextType.OperationExcludeAttributes,
                Name  = $"operation/index{Index}/operationExcludeAttributes"
            };
            CdmAttributeContext attrCtxOpExcludeAttrs = CdmAttributeContext.CreateChildUnder(projCtx.ProjectionDirective.ResOpt, attrCtxOpExcludeAttrsParam);

            // Get the top-level attribute names of the attributes to exclude
            // We use the top-level names because the exclude list may contain a previous name our current resolved attributes had
            Dictionary <string, string> topLevelExcludeAttributeNames = ProjectionResolutionCommonUtil.GetTopList(projCtx, this.ExcludeAttributes);

            // Initialize a projection attribute context tree builder with the created attribute context for the operation
            ProjectionAttributeContextTreeBuilder attrCtxTreeBuilder = new ProjectionAttributeContextTreeBuilder(attrCtxOpExcludeAttrs);

            // Iterate through all the projection attribute states generated from the source's resolved attributes
            // Each projection attribute state contains a resolved attribute that it is corresponding to
            foreach (ProjectionAttributeState currentPAS in projCtx.CurrentAttributeStateSet.States)
            {
                // Check if the current projection attribute state's resolved attribute is in the list of attributes to exclude
                // If this attribute is not in the exclude list, then we are including it in the output
                if (!topLevelExcludeAttributeNames.ContainsKey(currentPAS.CurrentResolvedAttribute.ResolvedName))
                {
                    // Create the attribute context parameters and just store it in the builder for now
                    // We will create the attribute contexts at the end
                    attrCtxTreeBuilder.CreateAndStoreAttributeContextParameters(null, currentPAS, currentPAS.CurrentResolvedAttribute,
                                                                                CdmAttributeContextType.AttributeDefinition,
                                                                                currentPAS.CurrentResolvedAttribute.AttCtx, // lineage is the included attribute
                                                                                null);                                      // don't know who will point here yet

                    // Create a projection attribute state for the included attribute by creating a copy of the current state
                    // Copy() sets the current state as the previous state for the new one
                    // We only create projection attribute states for attributes that are not in the exclude list
                    ProjectionAttributeState newPAS = currentPAS.Copy();

                    projOutputSet.Add(newPAS);
                }
                else
                {
                    // The current projection attribute state's resolved attribute is in the exclude list

                    // Get the attribute name the way it appears in the exclude list
                    string excludeAttributeName = null;
                    topLevelExcludeAttributeNames.TryGetValue(currentPAS.CurrentResolvedAttribute.ResolvedName, out excludeAttributeName);

                    // Create the attribute context parameters and just store it in the builder for now
                    // We will create the attribute contexts at the end
                    attrCtxTreeBuilder.CreateAndStoreAttributeContextParameters(excludeAttributeName, currentPAS, currentPAS.CurrentResolvedAttribute,
                                                                                CdmAttributeContextType.AttributeDefinition,
                                                                                currentPAS.CurrentResolvedAttribute.AttCtx, // lineage is the included attribute
                                                                                null);                                      // don't know who will point here yet, excluded, so... this could be the end for you.
                }
            }

            // Create all the attribute contexts and construct the tree
            attrCtxTreeBuilder.ConstructAttributeContextTree(projCtx);

            return(projOutputSet);
        }
示例#4
0
        /// <inheritdoc />
        internal override ProjectionAttributeStateSet AppendProjectionAttributeState(
            ProjectionContext projCtx,
            ProjectionAttributeStateSet projOutputSet,
            CdmAttributeContext attrCtx)
        {
            // Create a new attribute context for the operation
            AttributeContextParameters attrCtxOpArrayExpansionParam = new AttributeContextParameters
            {
                under = attrCtx,
                type  = CdmAttributeContextType.OperationArrayExpansion,
                Name  = $"operation/index{Index}/operationArrayExpansion"
            };
            CdmAttributeContext attrCtxOpArrayExpansion = CdmAttributeContext.CreateChildUnder(projCtx.ProjectionDirective.ResOpt, attrCtxOpArrayExpansionParam);

            // Expansion steps start at round 0
            int round = 0;
            List <ProjectionAttributeState> projAttrStatesFromRounds = new List <ProjectionAttributeState>();

            // Ordinal validation
            if (this.StartOrdinal > this.EndOrdinal)
            {
                Logger.Warning(TAG, this.Ctx, $"startOrdinal {this.StartOrdinal} should not be greater than endOrdinal {this.EndOrdinal}", nameof(AppendProjectionAttributeState));
            }
            else
            {
                // Ordinals should start at startOrdinal or 0, whichever is larger.
                int startingOrdinal = Math.Max(0, (int)this.StartOrdinal);

                // Ordinals should end at endOrdinal or the maximum ordinal allowed (set in resolve options), whichever is smaller.
                if (this.EndOrdinal > projCtx.ProjectionDirective.ResOpt.MaxOrdinalForArrayExpansion)
                {
                    Logger.Warning(TAG, this.Ctx, $"endOrdinal {this.EndOrdinal} is greater than the maximum allowed ordinal of {projCtx.ProjectionDirective.ResOpt.MaxOrdinalForArrayExpansion}. Using the maximum allowed ordinal instead.", nameof(AppendProjectionAttributeState));
                }
                int endingOrdinal = Math.Min(projCtx.ProjectionDirective.ResOpt.MaxOrdinalForArrayExpansion, (int)this.EndOrdinal);

                // For each ordinal, create a copy of the input resolved attribute
                for (int i = startingOrdinal; i <= endingOrdinal; i++)
                {
                    // Create a new attribute context for the round
                    AttributeContextParameters attrCtxRoundParam = new AttributeContextParameters
                    {
                        under = attrCtxOpArrayExpansion,
                        type  = CdmAttributeContextType.GeneratedRound,
                        Name  = $"_generatedAttributeRound{round}"
                    };
                    CdmAttributeContext attrCtxRound = CdmAttributeContext.CreateChildUnder(projCtx.ProjectionDirective.ResOpt, attrCtxRoundParam);

                    // Iterate through all the projection attribute states generated from the source's resolved attributes
                    // Each projection attribute state contains a resolved attribute that it is corresponding to
                    foreach (ProjectionAttributeState currentPAS in projCtx.CurrentAttributeStateSet.States)
                    {
                        // Create a new attribute context for the expanded attribute with the current ordinal
                        AttributeContextParameters attrCtxExpandedAttrParam = new AttributeContextParameters
                        {
                            under = attrCtxRound,
                            type  = CdmAttributeContextType.AttributeDefinition,
                            Name  = $"{currentPAS.CurrentResolvedAttribute.ResolvedName}@{i}"
                        };
                        CdmAttributeContext attrCtxExpandedAttr = CdmAttributeContext.CreateChildUnder(projCtx.ProjectionDirective.ResOpt, attrCtxExpandedAttrParam);

                        if (currentPAS.CurrentResolvedAttribute.Target is ResolvedAttributeSet)
                        {
                            Logger.Error(TAG, this.Ctx, "Array expansion operation does not support attribute groups.");
                            projAttrStatesFromRounds.Clear();
                            break;
                        }

                        // Create a new resolved attribute for the expanded attribute
                        ResolvedAttribute newResAttr = CreateNewResolvedAttribute(projCtx, attrCtxExpandedAttr, currentPAS.CurrentResolvedAttribute.Target, currentPAS.CurrentResolvedAttribute.ResolvedName);
                        newResAttr.AttCtx.AddLineage(currentPAS.CurrentResolvedAttribute.AttCtx);

                        // Create a projection attribute state for the expanded attribute
                        ProjectionAttributeState newPAS = new ProjectionAttributeState(projOutputSet.Ctx)
                        {
                            CurrentResolvedAttribute = newResAttr,
                            PreviousStateList        = new List <ProjectionAttributeState> {
                                currentPAS
                            },
                            Ordinal = i
                        };

                        projAttrStatesFromRounds.Add(newPAS);
                    }

                    if (i == endingOrdinal)
                    {
                        break;
                    }

                    // Increment the round
                    round++;
                }
            }

            if (projAttrStatesFromRounds.Count == 0)
            {
                // No rounds were produced from the array expansion - input passes through
                foreach (ProjectionAttributeState pas in projCtx.CurrentAttributeStateSet.States)
                {
                    projOutputSet.Add(pas);
                }
            }
            else
            {
                // Add all the projection attribute states containing the expanded attributes to the output
                foreach (ProjectionAttributeState pas in projAttrStatesFromRounds)
                {
                    projOutputSet.Add(pas);
                }
            }

            return(projOutputSet);
        }
        internal ResolvedAttributeSet FetchResolvedAttributes(ResolveOptions resOpt = null, AttributeContextParameters acpInContext = null)
        {
            bool wasPreviouslyResolving = this.Ctx.Corpus.isCurrentlyResolving;

            this.Ctx.Corpus.isCurrentlyResolving = true;
            if (resOpt == null)
            {
                resOpt = new ResolveOptions(this, this.Ctx.Corpus.DefaultResolutionDirectives);
            }

            const string   kind      = "rasb";
            ResolveContext ctx       = this.Ctx as ResolveContext;
            string         cacheTag  = ctx.Corpus.CreateDefinitionCacheTag(resOpt, this, kind, acpInContext != null ? "ctx" : "");
            dynamic        rasbCache = null;

            if (cacheTag != null)
            {
                ctx.Cache.TryGetValue(cacheTag, out rasbCache);
            }
            CdmAttributeContext underCtx = null;

            // store the previous document set, we will need to add it with
            // children found from the constructResolvedTraits call
            SymbolSet currDocRefSet = resOpt.SymbolRefSet;

            if (currDocRefSet == null)
            {
                currDocRefSet = new SymbolSet();
            }
            resOpt.SymbolRefSet = new SymbolSet();

            // get the moniker that was found and needs to be appended to all
            // refs in the children attribute context nodes
            string fromMoniker = resOpt.FromMoniker;

            resOpt.FromMoniker = null;

            if (rasbCache == null)
            {
                if (this.resolvingAttributes)
                {
                    // re-entered this attribute through some kind of self or looping reference.
                    this.Ctx.Corpus.isCurrentlyResolving = wasPreviouslyResolving;
                    return(new ResolvedAttributeSet());
                }
                this.resolvingAttributes = true;

                // if a new context node is needed for these attributes, make it now
                if (acpInContext != null)
                {
                    underCtx = CdmAttributeContext.CreateChildUnder(resOpt, acpInContext);
                }

                rasbCache = this.ConstructResolvedAttributes(resOpt, underCtx);

                if (rasbCache != null)
                {
                    this.resolvingAttributes = false;

                    // register set of possible docs
                    CdmObjectDefinition oDef = this.FetchObjectDefinition <CdmObjectDefinitionBase>(resOpt);
                    if (oDef != null)
                    {
                        ctx.Corpus.RegisterDefinitionReferenceSymbols(oDef, kind, resOpt.SymbolRefSet);

                        // get the new cache tag now that we have the list of docs
                        cacheTag = ctx.Corpus.CreateDefinitionCacheTag(resOpt, this, kind, acpInContext != null ? "ctx" : null);

                        // save this as the cached version
                        if (!string.IsNullOrWhiteSpace(cacheTag))
                        {
                            ctx.Cache[cacheTag] = rasbCache;
                        }

                        if (!string.IsNullOrWhiteSpace(fromMoniker) && acpInContext != null &&
                            (this is CdmObjectReferenceBase) && (this as CdmObjectReferenceBase).NamedReference != null)
                        {
                            // create a fresh context
                            CdmAttributeContext oldContext = acpInContext.under.Contents[acpInContext.under.Contents.Count - 1] as CdmAttributeContext;
                            acpInContext.under.Contents.RemoveAt(acpInContext.under.Contents.Count - 1);
                            underCtx = CdmAttributeContext.CreateChildUnder(resOpt, acpInContext);

                            CdmAttributeContext newContext = oldContext.CopyAttributeContextTree(resOpt, underCtx, rasbCache.ResolvedAttributeSet, null, fromMoniker);
                            // since THIS should be a refererence to a thing found in a moniker document, it already has a moniker in the reference
                            // this function just added that same moniker to everything in the sub-tree but now this one symbol has too many
                            // remove one
                            string monikerPathAdded = $"{fromMoniker}/";
                            if (newContext.Definition != null && newContext.Definition.NamedReference != null &&
                                newContext.Definition.NamedReference.StartsWith(monikerPathAdded))
                            {
                                // slice it off the front
                                newContext.Definition.NamedReference = newContext.Definition.NamedReference.Substring(monikerPathAdded.Length);
                            }
                        }
                    }
                }
            }
            else
            {
                // cache found. if we are building a context, then fix what we got instead of making a new one
                if (acpInContext != null)
                {
                    // make the new context
                    underCtx = CdmAttributeContext.CreateChildUnder(resOpt, acpInContext);

                    rasbCache.ResolvedAttributeSet.AttributeContext.CopyAttributeContextTree(resOpt, underCtx, rasbCache.ResolvedAttributeSet, null, fromMoniker);
                }
            }

            // merge child document set with current
            currDocRefSet.Merge(resOpt.SymbolRefSet);
            resOpt.SymbolRefSet = currDocRefSet;

            this.Ctx.Corpus.isCurrentlyResolving = wasPreviouslyResolving;
            return(rasbCache?.ResolvedAttributeSet);
        }
示例#6
0
        /// <inheritdoc />
        internal override ProjectionAttributeStateSet AppendProjectionAttributeState(
            ProjectionContext projCtx,
            ProjectionAttributeStateSet projOutputSet,
            CdmAttributeContext attrCtx)
        {
            // Create a new attribute context for the operation
            AttributeContextParameters attrCtxOpAlterTraitsParam = new AttributeContextParameters
            {
                under = attrCtx,
                type  = CdmAttributeContextType.OperationAlterTraits,
                Name  = $"operation/index{Index}/{this.GetName()}"
            };
            CdmAttributeContext attrCtxOpAlterTraits = CdmAttributeContext.CreateChildUnder(projCtx.ProjectionDirective.ResOpt, attrCtxOpAlterTraitsParam);

            // Get the top-level attribute names of the selected attributes to apply
            // We use the top-level names because the applyTo list may contain a previous name our current resolved attributes had
            Dictionary <string, string> topLevelSelectedAttributeNames = this.ApplyTo != null?ProjectionResolutionCommonUtil.GetTopList(projCtx, this.ApplyTo) : null;

            foreach (ProjectionAttributeState currentPAS in projCtx.CurrentAttributeStateSet.States)
            {
                // Check if the current projection attribute state's resolved attribute is in the list of selected attributes
                // If this attribute is not in the list, then we are including it in the output without changes
                if (topLevelSelectedAttributeNames == null || topLevelSelectedAttributeNames.ContainsKey(currentPAS.CurrentResolvedAttribute.ResolvedName))
                {
                    // Create a new attribute context for the new attribute we will create
                    AttributeContextParameters attrCtxNewAttrParam = new AttributeContextParameters
                    {
                        under = attrCtxOpAlterTraits,
                        type  = CdmAttributeContextType.AttributeDefinition,
                        Name  = currentPAS.CurrentResolvedAttribute.ResolvedName
                    };
                    CdmAttributeContext attrCtxNewAttr = CdmAttributeContext.CreateChildUnder(projCtx.ProjectionDirective.ResOpt, attrCtxNewAttrParam);

                    ResolvedAttribute newResAttr = null;

                    if (currentPAS.CurrentResolvedAttribute.Target is ResolvedAttributeSet)
                    {
                        // Attribute group
                        // Create a copy of resolved attribute set
                        ResolvedAttributeSet resAttrNewCopy = ((ResolvedAttributeSet)currentPAS.CurrentResolvedAttribute.Target).Copy();
                        newResAttr = new ResolvedAttribute(projCtx.ProjectionDirective.ResOpt, resAttrNewCopy, currentPAS.CurrentResolvedAttribute.ResolvedName, attrCtxNewAttr);

                        // the resolved attribute group obtained from previous projection operation may have a different set of traits comparing to the resolved attribute target.
                        // We would want to take the set of traits from the resolved attribute.
                        newResAttr.ResolvedTraits = currentPAS.CurrentResolvedAttribute.ResolvedTraits.DeepCopy();
                    }
                    else if (currentPAS.CurrentResolvedAttribute.Target is CdmAttribute)
                    {
                        // Entity Attribute or Type Attribute
                        newResAttr = CreateNewResolvedAttribute(projCtx, attrCtxNewAttr, currentPAS.CurrentResolvedAttribute, currentPAS.CurrentResolvedAttribute.ResolvedName);
                    }
                    else
                    {
                        Logger.Error(this.Ctx, Tag, nameof(AppendProjectionAttributeState), this.AtCorpusPath, CdmLogCode.ErrProjUnsupportedSource, currentPAS.CurrentResolvedAttribute.Target.ObjectType.ToString(), this.GetName());
                        // Add the attribute without changes
                        projOutputSet.Add(currentPAS);
                        break;
                    }

                    newResAttr.ResolvedTraits = newResAttr.ResolvedTraits.MergeSet(this.ResolvedNewTraits(projCtx, currentPAS));
                    this.RemoveTraitsInNewAttribute(projCtx.ProjectionDirective.ResOpt, newResAttr);

                    // Create a projection attribute state for the new attribute with new applied traits by creating a copy of the current state
                    // Copy() sets the current state as the previous state for the new one
                    ProjectionAttributeState newPAS = currentPAS.Copy();

                    // Update the resolved attribute to be the new attribute we created
                    newPAS.CurrentResolvedAttribute = newResAttr;

                    projOutputSet.Add(newPAS);
                }
                else
                {
                    // Pass through
                    projOutputSet.Add(currentPAS);
                }
            }

            return(projOutputSet);
        }
示例#7
0
        /// <summary>
        /// Creates a resolved copy of the entity.
        /// </summary>
        public async Task <CdmEntityDefinition> CreateResolvedEntityAsync(string newEntName, ResolveOptions resOpt = null, CdmFolderDefinition folder = null, string newDocName = null)
        {
            if (resOpt == null)
            {
                resOpt = new ResolveOptions(this, this.Ctx.Corpus.DefaultResolutionDirectives);
            }

            if (resOpt.WrtDoc == null)
            {
                Logger.Error(nameof(CdmEntityDefinition), this.Ctx as ResolveContext, $"No WRT document was supplied.", nameof(CreateResolvedEntityAsync));
                return(null);
            }

            if (string.IsNullOrEmpty(newEntName))
            {
                Logger.Error(nameof(CdmEntityDefinition), this.Ctx as ResolveContext, $"No Entity Name provided.", nameof(CreateResolvedEntityAsync));
                return(null);
            }

            // if the wrtDoc needs to be indexed (like it was just modified) then do that first
            if (!await resOpt.WrtDoc.IndexIfNeeded(resOpt, true))
            {
                Logger.Error(nameof(CdmEntityDefinition), this.Ctx as ResolveContext, $"Couldn't index source document.", nameof(CreateResolvedEntityAsync));
                return(null);
            }

            if (folder == null)
            {
                folder = this.InDocument.Folder;
            }

            string fileName = (string.IsNullOrEmpty(newDocName)) ? $"{newEntName}.cdm.json" : newDocName;
            string origDoc  = this.InDocument.AtCorpusPath;

            // Don't overwite the source document
            string targetAtCorpusPath = $"{this.Ctx.Corpus.Storage.CreateAbsoluteCorpusPath(folder.AtCorpusPath, folder)}{fileName}";

            if (StringUtils.EqualsWithIgnoreCase(targetAtCorpusPath, origDoc))
            {
                Logger.Error(nameof(CdmEntityDefinition), this.Ctx as ResolveContext, $"Attempting to replace source entity's document '{targetAtCorpusPath}'", nameof(CreateResolvedEntityAsync));
                return(null);
            }

            // make the top level attribute context for this entity
            // for this whole section where we generate the attribute context tree and get resolved attributes
            // set the flag that keeps all of the parent changes and document dirty from from happening
            bool wasResolving = this.Ctx.Corpus.isCurrentlyResolving;

            this.Ctx.Corpus.isCurrentlyResolving = true;
            string              entName   = newEntName;
            ResolveContext      ctx       = this.Ctx as ResolveContext;
            CdmAttributeContext attCtxEnt = ctx.Corpus.MakeObject <CdmAttributeContext>(CdmObjectType.AttributeContextDef, entName, true);

            attCtxEnt.Ctx        = ctx;
            attCtxEnt.InDocument = this.InDocument;

            // cheating a bit to put the paths in the right place
            AttributeContextParameters acp = new AttributeContextParameters
            {
                under = attCtxEnt,
                type  = CdmAttributeContextType.AttributeGroup,
                Name  = "attributeContext"
            };
            CdmAttributeContext        attCtxAC = CdmAttributeContext.CreateChildUnder(resOpt, acp);
            AttributeContextParameters acpEnt   = new AttributeContextParameters
            {
                under     = attCtxAC,
                type      = CdmAttributeContextType.Entity,
                Name      = entName,
                Regarding = ctx.Corpus.MakeObject <CdmObject>(CdmObjectType.EntityRef, this.GetName(), true)
            };

            // use this whenever we need to keep references pointing at things that were already found. used when 'fixing' references by localizing to a new document
            ResolveOptions resOptCopy = CdmObjectBase.CopyResolveOptions(resOpt);

            resOptCopy.SaveResolutionsOnCopy = true;

            // resolve attributes with this context. the end result is that each resolved attribute
            // points to the level of the context where it was created
            var ras = this.FetchResolvedAttributes(resOptCopy, acpEnt);

            if (ras == null)
            {
                this.resolvingAttributes = false;
                return(null);
            }

            // create a new copy of the attribute context for this entity
            HashSet <CdmAttributeContext> allAttCtx = new HashSet <CdmAttributeContext>();
            CdmAttributeContext           newNode   = attCtxEnt.CopyNode(resOpt) as CdmAttributeContext;

            attCtxEnt = attCtxEnt.CopyAttributeContextTree(resOpt, newNode, ras, allAttCtx, "resolvedFrom");
            CdmAttributeContext attCtx = (attCtxEnt.Contents[0] as CdmAttributeContext).Contents[0] as CdmAttributeContext;

            this.Ctx.Corpus.isCurrentlyResolving = wasResolving;

            // make a new document in given folder if provided or the same folder as the source entity
            folder.Documents.Remove(fileName);
            CdmDocumentDefinition docRes = folder.Documents.Add(fileName);

            // add a import of the source document
            origDoc = this.Ctx.Corpus.Storage.CreateRelativeCorpusPath(origDoc, docRes); // just in case we missed the prefix
            docRes.Imports.Add(origDoc, "resolvedFrom");

            // make the empty entity
            CdmEntityDefinition entResolved = docRes.Definitions.Add(entName);

            // set the context to the copy of the tree. fix the docs on the context nodes
            entResolved.AttributeContext = attCtx;
            attCtx.Visit($"{entName}/attributeContext/",
                         new VisitCallback
            {
                Invoke = (obj, path) =>
                {
                    obj.InDocument = docRes;
                    return(false);
                }
            },
                         null);

            // add the traits of the entity
            ResolvedTraitSet rtsEnt = this.FetchResolvedTraits(resOpt);

            rtsEnt.Set.ForEach(rt =>
            {
                var traitRef = CdmObjectBase.ResolvedTraitToTraitRef(resOptCopy, rt);
                (entResolved as CdmObjectDefinition).ExhibitsTraits.Add(traitRef);
            });

            // the attributes have been named, shaped, etc for this entity so now it is safe to go and
            // make each attribute context level point at these final versions of attributes
            IDictionary <string, int>             attPath2Order = new Dictionary <string, int>();
            Action <ResolvedAttributeSet, string> pointContextAtResolvedAtts = null;

            pointContextAtResolvedAtts = (rasSub, path) =>
            {
                rasSub.Set.ForEach(ra =>
                {
                    List <CdmAttributeContext> raCtxInEnt  = new List <CdmAttributeContext>();
                    HashSet <CdmAttributeContext> raCtxSet = null;
                    rasSub.Ra2attCtxSet.TryGetValue(ra, out raCtxSet);

                    // find the correct attCtx for this copy, intersect these two sets
                    // (iterate over the shortest list)
                    if (allAttCtx.Count < raCtxSet.Count)
                    {
                        foreach (CdmAttributeContext currAttCtx in allAttCtx)
                        {
                            if (raCtxSet.Contains(currAttCtx))
                            {
                                raCtxInEnt.Add(currAttCtx);
                            }
                        }
                    }
                    else
                    {
                        foreach (CdmAttributeContext currAttCtx in raCtxSet)
                        {
                            if (allAttCtx.Contains(currAttCtx))
                            {
                                raCtxInEnt.Add(currAttCtx);
                            }
                        }
                    }
                    foreach (CdmAttributeContext raCtx in raCtxInEnt)
                    {
                        var refs = raCtx.Contents;

                        // there might be more than one explanation for where and attribute came from when things get merges as they do
                        // this won't work when I add the structured attributes to avoid name collisions
                        string attRefPath = path + ra.ResolvedName;
                        if ((ra.Target as CdmAttribute)?.GetType().GetMethod("GetObjectType") != null)
                        {
                            if (!attPath2Order.ContainsKey(attRefPath))
                            {
                                var attRef = this.Ctx.Corpus.MakeObject <CdmObjectReferenceBase>(CdmObjectType.AttributeRef, attRefPath, true);
                                // only need one explanation for this path to the insert order
                                attPath2Order.Add(attRef.NamedReference, ra.InsertOrder);
                                refs.Add(attRef);
                            }
                        }
                        else
                        {
                            attRefPath += "/members/";
                            pointContextAtResolvedAtts(ra.Target as ResolvedAttributeSet, attRefPath);
                        }
                    }
                });
            };

            pointContextAtResolvedAtts(ras, entName + "/hasAttributes/");

            // generated attribute structures may end up with 0 attributes after that. prune them
            Func <CdmObject, bool, bool> CleanSubGroup = null;

            CleanSubGroup = (subItem, underGenerated) =>
            {
                if (subItem.ObjectType == CdmObjectType.AttributeRef)
                {
                    return(true); // not empty
                }
                CdmAttributeContext ac = subItem as CdmAttributeContext;

                if (ac.Type == CdmAttributeContextType.GeneratedSet)
                {
                    underGenerated = true;
                }
                if (ac.Contents == null || ac.Contents.Count == 0)
                {
                    return(false); // empty
                }
                // look at all children, make a set to remove
                List <CdmAttributeContext> toRemove = new List <CdmAttributeContext>();
                foreach (var subSub in ac.Contents)
                {
                    if (CleanSubGroup(subSub, underGenerated) == false)
                    {
                        bool potentialTarget = underGenerated;
                        if (potentialTarget == false)
                        {
                            // cast is safe because we returned false meaning empty and not a attribute ref
                            // so is this the set holder itself?
                            potentialTarget = (subSub as CdmAttributeContext).Type == CdmAttributeContextType.GeneratedSet;
                        }
                        if (potentialTarget)
                        {
                            toRemove.Add(subSub as CdmAttributeContext);
                        }
                    }
                }
                foreach (var toDie in toRemove)
                {
                    ac.Contents.Remove(toDie);
                }
                return(ac.Contents.Count != 0);
            };
            CleanSubGroup(attCtx, false);


            Func <CdmAttributeContext, int?> orderContents = null;

            // create an all-up ordering of attributes at the leaves of this tree based on insert order
            // sort the attributes in each context by their creation order and mix that with the other sub-contexts that have been sorted
            Func <CdmObject, int?> getOrderNum = (item) =>
            {
                if (item.ObjectType == CdmObjectType.AttributeContextDef && orderContents != null)
                {
                    return(orderContents(item as CdmAttributeContext));
                }
                else if (item.ObjectType == CdmObjectType.AttributeRef)
                {
                    string attName = (item as CdmAttributeReference).NamedReference;
                    int    o       = attPath2Order[attName];
                    return(o);
                }
                else
                {
                    return(-1); // put the mystery item on top.
                }
            };

            orderContents = (CdmAttributeContext under) =>
            {
                if (under.LowestOrder == null)
                {
                    under.LowestOrder = -1; // used for group with nothing but traits
                    if (under.Contents.Count == 1)
                    {
                        under.LowestOrder = getOrderNum(under.Contents[0]);
                    }
                    else
                    {
                        under.Contents.AllItems.Sort((l, r) =>
                        {
                            int lNum = -1;
                            int rNum = -1;

                            int?aux;
                            aux = getOrderNum(l);

                            if (aux != null)
                            {
                                lNum = (int)aux;
                            }

                            aux = getOrderNum(r);

                            if (aux != null)
                            {
                                rNum = (int)aux;
                            }

                            if (lNum != -1 && (under.LowestOrder == -1 || lNum < under.LowestOrder))
                            {
                                under.LowestOrder = lNum;
                            }
                            if (rNum != -1 && (under.LowestOrder == -1 || rNum < under.LowestOrder))
                            {
                                under.LowestOrder = rNum;
                            }

                            return(lNum - rNum);
                        });
                    }
                }
                return(under.LowestOrder);
            };

            orderContents((CdmAttributeContext)attCtx);

            // resolved attributes can gain traits that are applied to an entity when referenced
            // since these traits are described in the context, it is redundant and messy to list them in the attribute
            // so, remove them. create and cache a set of names to look for per context
            // there is actually a hierarchy to all attributes from the base entity should have all traits applied independently of the
            // sub-context they come from. Same is true of attribute entities. so do this recursively top down
            var ctx2traitNames = new Dictionary <CdmAttributeContext, HashSet <string> >();
            Action <CdmAttributeContext, HashSet <string> > collectContextTraits = null;

            collectContextTraits = (subAttCtx, inheritedTraitNames) =>
            {
                var traitNamesHere = new HashSet <string>(inheritedTraitNames);
                var traitsHere     = subAttCtx.ExhibitsTraits;
                if (traitsHere != null)
                {
                    foreach (var tat in traitsHere)
                    {
                        traitNamesHere.Add(tat.NamedReference);
                    }
                }
                ctx2traitNames.Add(subAttCtx, traitNamesHere);
                subAttCtx.Contents.AllItems.ForEach((cr) =>
                {
                    if (cr.ObjectType == CdmObjectType.AttributeContextDef)
                    {
                        // do this for all types?
                        collectContextTraits(cr as CdmAttributeContext, traitNamesHere);
                    }
                });
            };
            collectContextTraits(attCtx, new HashSet <string>());

            // add the attributes, put them in attribute groups if structure needed
            IDictionary <ResolvedAttribute, string>        resAtt2RefPath = new Dictionary <ResolvedAttribute, string>();
            Action <ResolvedAttributeSet, dynamic, string> addAttributes  = null;

            addAttributes = (rasSub, container, path) =>
            {
                rasSub.Set.ForEach(ra =>
                {
                    string attPath = path + ra.ResolvedName;
                    // use the path of the context associated with this attribute to find the new context that matches on path
                    HashSet <CdmAttributeContext> raCtxSet = null;
                    rasSub.Ra2attCtxSet.TryGetValue(ra, out raCtxSet);
                    CdmAttributeContext raCtx = null;
                    // find the correct attCtx for this copy
                    // (interate over the shortest list)
                    if (allAttCtx.Count < raCtxSet.Count)
                    {
                        foreach (CdmAttributeContext currAttCtx in allAttCtx)
                        {
                            if (raCtxSet.Contains(currAttCtx))
                            {
                                raCtx = currAttCtx;
                                break;
                            }
                        }
                    }
                    else
                    {
                        foreach (CdmAttributeContext currAttCtx in raCtxSet)
                        {
                            if (allAttCtx.Contains(currAttCtx))
                            {
                                raCtx = currAttCtx;
                                break;
                            }
                        }
                    }

                    if (ra.Target is ResolvedAttributeSet)
                    {
                        // this is a set of attributes.
                        // make an attribute group to hold them
                        CdmAttributeGroupDefinition attGrp = this.Ctx.Corpus.MakeObject <CdmAttributeGroupDefinition>(CdmObjectType.AttributeGroupDef, ra.ResolvedName, false);
                        attGrp.AttributeContext            = this.Ctx.Corpus.MakeObject <CdmAttributeContextReference>(CdmObjectType.AttributeContextRef, raCtx.AtCorpusPath, true);
                        // take any traits from the set and make them look like traits exhibited by the group
                        HashSet <string> avoidSet = ctx2traitNames[raCtx];
                        ResolvedTraitSet rtsAtt   = ra.ResolvedTraits;
                        rtsAtt.Set.ForEach(rt =>
                        {
                            if (rt.Trait.Ugly != true)
                            {
                                // don't mention your ugly traits
                                if (avoidSet?.Contains(rt.TraitName) != true)
                                {
                                    // avoid the ones from the context
                                    var traitRef = CdmObjectBase.ResolvedTraitToTraitRef(resOptCopy, rt);
                                    (attGrp as CdmObjectDefinitionBase).ExhibitsTraits.Add(traitRef);
                                }
                            }
                        });

                        // wrap it in a reference and then recurse with this as the new container
                        CdmAttributeGroupReference attGrpRef = this.Ctx.Corpus.MakeObject <CdmAttributeGroupReference>(CdmObjectType.AttributeGroupRef, null, false);
                        attGrpRef.ExplicitReference          = attGrp;
                        container.AddAttributeDef(attGrpRef);
                        // isn't this where ...
                        addAttributes(ra.Target as ResolvedAttributeSet, attGrp, attPath + "/members/");
                    }
                    else
                    {
                        CdmTypeAttributeDefinition att = this.Ctx.Corpus.MakeObject <CdmTypeAttributeDefinition>(CdmObjectType.TypeAttributeDef, ra.ResolvedName, false);
                        att.AttributeContext           = this.Ctx.Corpus.MakeObject <CdmAttributeContextReference>(CdmObjectType.AttributeContextRef, raCtx.AtCorpusPath, true);
                        HashSet <string> avoidSet      = ctx2traitNames[raCtx];
                        ResolvedTraitSet rtsAtt        = ra.ResolvedTraits;
                        rtsAtt.Set.ForEach(rt =>
                        {
                            if (rt.Trait.Ugly != true)
                            {     // don't mention your ugly traits
                                if (avoidSet?.Contains(rt.TraitName) != true)
                                { // avoid the ones from the context
                                    var traitRef = CdmObjectBase.ResolvedTraitToTraitRef(resOptCopy, rt);
                                    ((CdmTypeAttributeDefinition)att).AppliedTraits.Add(traitRef);
                                }
                            }
                        });

                        // none of the dataformat traits have the bit set that will make them turn into a property
                        // this is intentional so that the format traits make it into the resolved object
                        // but, we still want a guess as the data format, so get it and set it.
                        var impliedDataFormat = att.DataFormat;
                        if (impliedDataFormat != CdmDataFormat.Unknown)
                        {
                            att.DataFormat = impliedDataFormat;
                        }


                        container.AddAttributeDef(att);
                        resAtt2RefPath[ra] = attPath;
                    }
                });
            };
            addAttributes(ras, entResolved, entName + "/hasAttributes/");

            // any resolved traits that hold arguments with attribute refs should get 'fixed' here
            Action <CdmTraitReference, string, bool> replaceTraitAttRef = (tr, entityHint, isAttributeContext) =>
            {
                if (tr.Arguments != null)
                {
                    foreach (CdmArgumentDefinition arg in tr.Arguments.AllItems)
                    {
                        dynamic v = arg.UnResolvedValue != null ? arg.UnResolvedValue : arg.Value;
                        // is this an attribute reference?
                        if (v != null && (v as CdmObject)?.ObjectType == CdmObjectType.AttributeRef)
                        {
                            // only try this if the reference has no path to it (only happens with intra-entity att refs)
                            var attRef = v as CdmAttributeReference;
                            if (!string.IsNullOrEmpty(attRef.NamedReference) && attRef.NamedReference.IndexOf('/') == -1)
                            {
                                if (arg.UnResolvedValue == null)
                                {
                                    arg.UnResolvedValue = arg.Value;
                                }

                                // give a promise that can be worked out later. assumption is that the attribute must come from this entity.
                                var newAttRef = this.Ctx.Corpus.MakeRef <CdmAttributeReference>(CdmObjectType.AttributeRef, entityHint + "/(resolvedAttributes)/" + attRef.NamedReference, true);
                                // inDocument is not propagated during resolution, so set it here
                                newAttRef.InDocument = arg.InDocument;
                                arg.Value            = newAttRef;
                            }
                        }
                    }
                }
            };

            // fix entity traits
            if (entResolved.ExhibitsTraits != null)
            {
                foreach (var et in entResolved.ExhibitsTraits)
                {
                    replaceTraitAttRef(et, newEntName, false);
                }
            }

            // fix context traits
            Action <CdmAttributeContext, string> fixContextTraits = null;

            fixContextTraits = (subAttCtx, entityHint) =>
            {
                var traitsHere = subAttCtx.ExhibitsTraits;
                if (traitsHere != null)
                {
                    foreach (var tr in traitsHere)
                    {
                        replaceTraitAttRef(tr, entityHint, true);
                    }
                }
                subAttCtx.Contents.AllItems.ForEach((cr) =>
                {
                    if (cr.ObjectType == CdmObjectType.AttributeContextDef)
                    {
                        // if this is a new entity context, get the name to pass along
                        CdmAttributeContext subSubAttCtx = (CdmAttributeContext)cr;
                        string subEntityHint             = entityHint;
                        if (subSubAttCtx.Type == CdmAttributeContextType.Entity)
                        {
                            subEntityHint = subSubAttCtx.Definition.NamedReference;
                        }
                        // do this for all types
                        fixContextTraits(subSubAttCtx, subEntityHint);
                    }
                });
            };
            fixContextTraits(attCtx, newEntName);
            // and the attribute traits
            var entAttributes = entResolved.Attributes;

            if (entAttributes != null)
            {
                foreach (var entAtt in entAttributes)
                {
                    CdmTraitCollection attTraits = entAtt.AppliedTraits;
                    if (attTraits != null)
                    {
                        foreach (var tr in attTraits)
                        {
                            replaceTraitAttRef(tr, newEntName, false);
                        }
                    }
                }
            }

            // we are about to put this content created in the context of various documents (like references to attributes from base entities, etc.)
            // into one specific document. all of the borrowed refs need to work. so, re-write all string references to work from this new document
            // the catch-22 is that the new document needs these fixes done before it can be used to make these fixes.
            // the fix needs to happen in the middle of the refresh
            // trigger the document to refresh current content into the resolved OM
            attCtx.Parent = null; // remove the fake parent that made the paths work
            ResolveOptions resOptNew = CdmObjectBase.CopyResolveOptions(resOpt);

            resOptNew.LocalizeReferencesFor = docRes;
            resOptNew.WrtDoc = docRes;
            if (!await docRes.RefreshAsync(resOptNew))
            {
                Logger.Error(nameof(CdmEntityDefinition), this.Ctx as ResolveContext, $"Failed to index the resolved document.", nameof(CreateResolvedEntityAsync));
                return(null);
            }

            // get a fresh ref
            entResolved = docRes.FetchObjectFromDocumentPath(entName, resOptNew) as CdmEntityDefinition;

            this.Ctx.Corpus.resEntMap[this.AtCorpusPath] = entResolved.AtCorpusPath;

            return(entResolved);
        }
示例#8
0
        /// <inheritdoc />
        internal override ProjectionAttributeStateSet AppendProjectionAttributeState(
            ProjectionContext projCtx,
            ProjectionAttributeStateSet projOutputSet,
            CdmAttributeContext attrCtx)
        {
            // Create a new attribute context for the operation
            AttributeContextParameters attrCtxOpRenameAttrsParam = new AttributeContextParameters
            {
                under = attrCtx,
                type  = CdmAttributeContextType.OperationRenameAttributes,
                Name  = $"operation/index{Index}/operationRenameAttributes"
            };
            CdmAttributeContext attrCtxOpRenameAttrs = CdmAttributeContext.CreateChildUnder(projCtx.ProjectionDirective.ResOpt, attrCtxOpRenameAttrsParam);

            // Get the list of attributes that will be renamed
            List <string> renameAttributes;

            if (this.ApplyTo != null)
            {
                renameAttributes = this.ApplyTo;
            }
            else
            {
                renameAttributes = new List <string>();
                foreach (ProjectionAttributeState currentPAS in projCtx.CurrentAttributeStateSet.States)
                {
                    renameAttributes.Add(currentPAS.CurrentResolvedAttribute.ResolvedName);
                }
            }

            // Get the top-level attribute names of the attributes to rename
            // We use the top-level names because the rename list may contain a previous name our current resolved attributes had
            Dictionary <string, string> topLevelRenameAttributeNames = ProjectionResolutionCommonUtil.GetTopList(projCtx, renameAttributes);

            string sourceAttributeName = projCtx.ProjectionDirective.OriginalSourceEntityAttributeName;

            // Initialize a projection attribute context tree builder with the created attribute context for the operation
            ProjectionAttributeContextTreeBuilder attrCtxTreeBuilder = new ProjectionAttributeContextTreeBuilder(attrCtxOpRenameAttrs);

            // Iterate through all the projection attribute states generated from the source's resolved attributes
            // Each projection attribute state contains a resolved attribute that it is corresponding to
            foreach (ProjectionAttributeState currentPAS in projCtx.CurrentAttributeStateSet.States)
            {
                // Check if the current projection attribute state's resolved attribute is in the list of attributes to rename
                // If this attribute is not in the rename list, then we are including it in the output without changes
                if (topLevelRenameAttributeNames.ContainsKey(currentPAS.CurrentResolvedAttribute.ResolvedName))
                {
                    if (currentPAS.CurrentResolvedAttribute.Target is CdmAttribute)
                    {
                        // The current attribute should be renamed

                        string newAttributeName = GetNewAttributeName(currentPAS, sourceAttributeName);

                        // Create new resolved attribute with the new name, set the new attribute as target
                        ResolvedAttribute resAttrNew = CreateNewResolvedAttribute(projCtx, null, currentPAS.CurrentResolvedAttribute.Target, newAttributeName);

                        // Get the attribute name the way it appears in the applyTo list
                        string applyToName = topLevelRenameAttributeNames[currentPAS.CurrentResolvedAttribute.ResolvedName];

                        // Create the attribute context parameters and just store it in the builder for now
                        // We will create the attribute contexts at the end
                        attrCtxTreeBuilder.CreateAndStoreAttributeContextParameters(applyToName, currentPAS, resAttrNew,
                                                                                    CdmAttributeContextType.AttributeDefinition,
                                                                                    currentPAS.CurrentResolvedAttribute.AttCtx, // lineage is the original attribute
                                                                                    null);                                      // don't know who will point here yet

                        // Create a projection attribute state for the renamed attribute by creating a copy of the current state
                        // Copy() sets the current state as the previous state for the new one
                        // We only create projection attribute states for attributes that are in the rename list
                        ProjectionAttributeState newPAS = currentPAS.Copy();

                        // Update the resolved attribute to be the new renamed attribute we created
                        newPAS.CurrentResolvedAttribute = resAttrNew;

                        projOutputSet.Add(newPAS);
                    }
                    else
                    {
                        Logger.Warning(this.Ctx, Tag, nameof(AppendProjectionAttributeState), this.AtCorpusPath, CdmLogCode.WarnProjRenameAttrNotSupported);
                        // Add the attribute without changes
                        projOutputSet.Add(currentPAS);
                    }
                }
                else
                {
                    // Pass through
                    projOutputSet.Add(currentPAS);
                }
            }

            // Create all the attribute contexts and construct the tree
            attrCtxTreeBuilder.ConstructAttributeContextTree(projCtx);

            return(projOutputSet);
        }
        /// <inheritdoc />
        internal override ProjectionAttributeStateSet AppendProjectionAttributeState(
            ProjectionContext projCtx,
            ProjectionAttributeStateSet projOutputSet,
            CdmAttributeContext attrCtx)
        {
            // Create a new attribute context for the operation
            AttributeContextParameters attrCtxOpIncludeAttrsParam = new AttributeContextParameters
            {
                under = attrCtx,
                type  = CdmAttributeContextType.OperationIncludeAttributes,
                Name  = $"operation/index{Index}/operationIncludeAttributes"
            };
            CdmAttributeContext attrCtxOpIncludeAttrs = CdmAttributeContext.CreateChildUnder(projCtx.ProjectionDirective.ResOpt, attrCtxOpIncludeAttrsParam);

            // Get the top-level attribute names for each of the included attributes
            // Since the include operation allows providing either current state resolved attribute names
            //   or the previous state resolved attribute names, we search for the name in the PAS tree
            //   and fetch the top level resolved attribute names.
            Dictionary <string, string> topLevelIncludeAttributeNames = ProjectionResolutionCommonUtil.GetTopList(projCtx, this.IncludeAttributes);

            // Initialize a projection attribute context tree builder with the created attribute context for the operation
            ProjectionAttributeContextTreeBuilder attrCtxTreeBuilder = new ProjectionAttributeContextTreeBuilder(attrCtxOpIncludeAttrs);

            // Iterate through all the PAS in the PASSet generated from the projection source's resolved attributes
            foreach (ProjectionAttributeState currentPAS in projCtx.CurrentAttributeStateSet.States)
            {
                // Check if the current PAS's RA is in the list of attributes to include.
                if (topLevelIncludeAttributeNames.ContainsKey(currentPAS.CurrentResolvedAttribute.ResolvedName))
                {
                    // Get the attribute name the way it appears in the include list
                    string includeAttributeName = null;
                    topLevelIncludeAttributeNames.TryGetValue(currentPAS.CurrentResolvedAttribute.ResolvedName, out includeAttributeName);

                    // Create the attribute context parameters and just store it in the builder for now
                    // We will create the attribute contexts at the end
                    attrCtxTreeBuilder.CreateAndStoreAttributeContextParameters(includeAttributeName, currentPAS, currentPAS.CurrentResolvedAttribute,
                                                                                CdmAttributeContextType.AttributeDefinition,
                                                                                currentPAS.CurrentResolvedAttribute.AttCtx, // lineage is the included attribute
                                                                                null);                                      // don't know who will point here yet

                    // Create a projection attribute state for the included attribute by creating a copy of the current state
                    // Copy() sets the current state as the previous state for the new one
                    // We only create projection attribute states for attributes in the include list
                    ProjectionAttributeState newPAS = currentPAS.Copy();

                    projOutputSet.Add(newPAS);
                }
                else
                {
                    // Create the attribute context parameters and just store it in the builder for now
                    // We will create the attribute contexts at the end
                    attrCtxTreeBuilder.CreateAndStoreAttributeContextParameters(null, currentPAS, currentPAS.CurrentResolvedAttribute,
                                                                                CdmAttributeContextType.AttributeDefinition,
                                                                                currentPAS.CurrentResolvedAttribute.AttCtx, // lineage is the excluded attribute
                                                                                null);                                      // don't know who will point here, probably nobody, I mean, we got excluded
                }
            }

            // Create all the attribute contexts and construct the tree
            attrCtxTreeBuilder.ConstructAttributeContextTree(projCtx);

            return(projOutputSet);
        }
示例#10
0
        /// <inheritdoc />
        internal override ProjectionAttributeStateSet AppendProjectionAttributeState(
            ProjectionContext projCtx,
            ProjectionAttributeStateSet projOutputSet,
            CdmAttributeContext attrCtx)
        {
            // Create a new attribute context for the operation
            AttributeContextParameters attrCtxOpExcludeAttrsParam = new AttributeContextParameters
            {
                under = attrCtx,
                type  = CdmAttributeContextType.OperationExcludeAttributes,
                Name  = $"operation/index{Index}/operationExcludeAttributes"
            };
            CdmAttributeContext attrCtxOpExcludeAttrs = CdmAttributeContext.CreateChildUnder(projCtx.ProjectionDirective.ResOpt, attrCtxOpExcludeAttrsParam);

            // Get the top-level attribute names of the attributes to exclude
            // We use the top-level names because the exclude list may contain a previous name our current resolved attributes had
            Dictionary <string, string> topLevelExcludeAttributeNames = ProjectionResolutionCommonUtil.GetTopList(projCtx, this.ExcludeAttributes);

            // Iterate through all the projection attribute states generated from the source's resolved attributes
            // Each projection attribute state contains a resolved attribute that it is corresponding to
            foreach (ProjectionAttributeState currentPAS in projCtx.CurrentAttributeStateSet.Values)
            {
                // Check if the current projection attribute state's resolved attribute is in the list of attributes to exclude
                // If this attribute is not in the exclude list, then we are including it in the output
                if (!topLevelExcludeAttributeNames.ContainsKey(currentPAS.CurrentResolvedAttribute.ResolvedName))
                {
                    // Create a new attribute context for the attribute that we are including
                    AttributeContextParameters attrCtxAddedAttrParam = new AttributeContextParameters
                    {
                        under = attrCtx,
                        type  = CdmAttributeContextType.AttributeDefinition,
                        Name  = currentPAS.CurrentResolvedAttribute.ResolvedName
                    };
                    CdmAttributeContext attrCtxAddedAttr = CdmAttributeContext.CreateChildUnder(projCtx.ProjectionDirective.ResOpt, attrCtxAddedAttrParam);

                    // Create a projection attribute state for the included attribute
                    // We only create projection attribute states for attributes that are not in the exclude list
                    // Add the current projection attribute state as the previous state of the new projection attribute state
                    ProjectionAttributeState newPAS = new ProjectionAttributeState(projOutputSet.Ctx)
                    {
                        CurrentResolvedAttribute = currentPAS.CurrentResolvedAttribute,
                        PreviousStateList        = new List <ProjectionAttributeState> {
                            currentPAS
                        }
                    };

                    projOutputSet.Add(newPAS);
                }
                else
                {
                    // The current projection attribute state's resolved attribute is in the exclude list

                    // Get the attribute name the way it appears in the exclude list
                    // For our attribute context, we want to use the attribute name the attribute has in the exclude list rather than its current name
                    string excludeAttributeName = null;
                    topLevelExcludeAttributeNames.TryGetValue(currentPAS.CurrentResolvedAttribute.ResolvedName, out excludeAttributeName);

                    // Create a new attribute context for the excluded attribute
                    AttributeContextParameters attrCtxExcludedAttrParam = new AttributeContextParameters
                    {
                        under = attrCtxOpExcludeAttrs,
                        type  = CdmAttributeContextType.AttributeDefinition,
                        Name  = excludeAttributeName
                    };
                    CdmAttributeContext attrCtxExcludedAttr = CdmAttributeContext.CreateChildUnder(projCtx.ProjectionDirective.ResOpt, attrCtxExcludedAttrParam);
                }
            }

            return(projOutputSet);
        }