public void SaveStateAndFree(StateTableStore.Builder tables) { _nodeStateTable.AddEntry(_receiver, EntryState.Modified, lastElapsedTime, TrackIncrementalSteps ? System.Collections.Immutable.ImmutableArray <(IncrementalGeneratorRunStep, int)> .Empty : default, EntryState.Modified);
public void SaveStateAndFree(StateTableStore.Builder tables) { tables.SetTable(_owner._filterKey, _filterTable.ToImmutableAndFree()); tables.SetTable(_key, _transformTable.ToImmutableAndFree()); }